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Lines Matching refs:specular

30 		if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000);
31 if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000);
32 if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000);
33 if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000);
58 specularPixel(current, specular);
449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
462 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
475 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
821 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
834 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
847 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
1199 void PixelPipeline::specularPixel(Vector4s &current, Vector4s &specular)
1206 current.x = AddSat(current.x, specular.x);
1207 current.y = AddSat(current.y, specular.y);
1208 current.z = AddSat(current.z, specular.z);