Lines Matching refs:vPos
36 vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
37 vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
41 vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
42 vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
47 vPos.z = z[0]; // FIXME: Centroid?
48 vPos.w = w; // FIXME: Centroid?
903 if(src.index == Shader::VPosIndex) reg = vPos;
1071 case Shader::VPosIndex: a = vPos.x; break;
1141 case Shader::VPosIndex: a = vPos.x; break;