Lines Matching refs:VPERMILPS
2818 case X86ISD::VPERMILPS:
2848 case X86ISD::VPERMILPS:
3261 // the appropriate offsets. This works in the same way as VPERMILPS
3759 /// type is 32 or 64. In the VPERMILPS the high half of the mask should point
3789 /// specifies a shuffle of elements that is suitable for input to VPERMILPS*.
3791 /// type is 32 or 64. In the VPERMILPS the high half of the mask should point
3828 /// the specified VECTOR_MASK mask with VPERMILPS* instructions.
4438 // To use VPERMILPS to splat scalars, the second half of indicies must
4440 // because VPERMILPS can only handle in-lane permutations.
4605 case X86ISD::VPERMILPS:
6426 case MVT::v4f32: return X86ISD::VPERMILPS;
6794 // Handle VPERMILPS* permutations
10747 case X86ISD::VPERMILPS: return "X86ISD::VPERMILPS";
14250 case X86ISD::VPERMILPS: