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Lines Matching refs:Mesh

325  @Description	Loads the mesh data required for this training course into
348 SPODMesh& Mesh = m_Mask.pMesh[i];
349 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
355 if (Mesh.sFaces.pData)
358 uiSize = PVRTModelPODCountIndices(Mesh) * sizeof(GLshort);
360 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
752 // Now that the uniforms are set, call another function to actually draw the mesh.
820 @Input i32NodeIndex Node index of the mesh to draw
829 // bind the VBO for the mesh