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Lines Matching refs:VEX

33 	vex := false
35 // There are only 2 32-bit instructions that look like VEX-prefixed but are actually not: LDS, LES.
36 // They always reference memory (mod!=3), but all VEX instructions have "mod=3" where LDS/LES would have mod.
38 vex = true
43 vex = true
47 if vex {
54 return 0, fmt.Errorf("bad VEX/XOP prefix")
99 if vex != (insn.Vex != 0) {
102 if vex && insn.VexMap != vexMap {