Lines Matching refs:mISoundTrigger
107 soundTrigger->mISoundTrigger);
109 if (status == NO_ERROR && soundTrigger->mISoundTrigger != 0) {
110 IInterface::asBinder(soundTrigger->mISoundTrigger)->linkToDeath(soundTrigger);
138 if (mISoundTrigger != 0) {
139 mISoundTrigger->detach();
148 if (mISoundTrigger != 0) {
149 mISoundTrigger->detach();
150 IInterface::asBinder(mISoundTrigger)->unlinkToDeath(this);
151 mISoundTrigger = 0;
159 if (mISoundTrigger == 0) {
163 return mISoundTrigger->loadSoundModel(modelMemory, handle);
169 if (mISoundTrigger == 0) {
172 return mISoundTrigger->unloadSoundModel(handle);
179 if (mISoundTrigger == 0) {
182 return mISoundTrigger->startRecognition(handle, dataMemory);
188 if (mISoundTrigger == 0) {
191 return mISoundTrigger->stopRecognition(handle);
197 if (mISoundTrigger == 0) {
200 return mISoundTrigger->getModelState(handle);
247 mISoundTrigger = 0;