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      1 #ifndef _ES3FASTCDECOMPRESSIONCASES_HPP
      2 #define _ES3FASTCDECOMPRESSIONCASES_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES 3.0 Module
      5  * -------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief ASTC decompression tests
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "deDefs.h"
     27 #include "tes3TestCase.hpp"
     28 #include "tcuCompressedTexture.hpp"
     29 #include "tcuAstcUtil.hpp"
     30 #include "deUniquePtr.hpp"
     31 
     32 #include <vector>
     33 
     34 namespace deqp
     35 {
     36 namespace gles3
     37 {
     38 namespace Functional
     39 {
     40 
     41 namespace ASTCDecompressionCaseInternal
     42 {
     43 
     44 class ASTCRenderer2D;
     45 
     46 }
     47 
     48 // General ASTC block test class.
     49 class ASTCBlockCase2D : public TestCase
     50 {
     51 public:
     52 																	ASTCBlockCase2D			(Context&						context,
     53 																							 const char*					name,
     54 																							 const char*					description,
     55 																							 tcu::astc::BlockTestType		testType,
     56 																							 tcu::CompressedTexFormat		format);
     57 																	~ASTCBlockCase2D		(void);
     58 
     59 	void															init					(void);
     60 	void															deinit					(void);
     61 	IterateResult													iterate					(void);
     62 
     63 private:
     64 																	ASTCBlockCase2D			(const ASTCBlockCase2D& other);
     65 	ASTCBlockCase2D&												operator=				(const ASTCBlockCase2D& other);
     66 
     67 	const tcu::astc::BlockTestType									m_testType;
     68 	const tcu::CompressedTexFormat									m_format;
     69 	std::vector<deUint8>											m_blockData;
     70 
     71 	int																m_numBlocksTested;
     72 	int																m_currentIteration;
     73 
     74 	de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D>	m_renderer;
     75 };
     76 
     77 // For a format with block size (W, H), test with texture sizes {(k*W + a, k*H + b) | 0 <= a < W, 0 <= b < H } .
     78 class ASTCBlockSizeRemainderCase2D : public TestCase
     79 {
     80 public:
     81 																	ASTCBlockSizeRemainderCase2D	(Context&						context,
     82 																									 const char*					name,
     83 																									 const char*					description,
     84 																									 tcu::CompressedTexFormat		format);
     85 																	~ASTCBlockSizeRemainderCase2D	(void);
     86 
     87 	void															init							(void);
     88 	void															deinit							(void);
     89 	IterateResult													iterate							(void);
     90 
     91 private:
     92 	enum
     93 	{
     94 		MAX_NUM_BLOCKS_X = 5,
     95 		MAX_NUM_BLOCKS_Y = 5
     96 	};
     97 
     98 																	ASTCBlockSizeRemainderCase2D	(const ASTCBlockSizeRemainderCase2D& other);
     99 	ASTCBlockSizeRemainderCase2D&									operator=						(const ASTCBlockSizeRemainderCase2D& other);
    100 
    101 	const tcu::CompressedTexFormat									m_format;
    102 
    103 	int																m_currentIteration;
    104 
    105 	de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D>	m_renderer;
    106 };
    107 
    108 } // Functional
    109 } // gles3
    110 } // deqp
    111 
    112 #endif // _ES3FASTCDECOMPRESSIONCASES_HPP
    113