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      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef LP_RAST_PRIV_H
     29 #define LP_RAST_PRIV_H
     30 
     31 #include "util/u_format.h"
     32 #include "util/u_thread.h"
     33 #include "gallivm/lp_bld_debug.h"
     34 #include "lp_memory.h"
     35 #include "lp_rast.h"
     36 #include "lp_scene.h"
     37 #include "lp_state.h"
     38 #include "lp_texture.h"
     39 #include "lp_limits.h"
     40 
     41 
     42 #define TILE_VECTOR_HEIGHT 4
     43 #define TILE_VECTOR_WIDTH 4
     44 
     45 /* If we crash in a jitted function, we can examine jit_line and jit_state
     46  * to get some info.  This is not thread-safe, however.
     47  */
     48 #ifdef DEBUG
     49 
     50 struct lp_rasterizer_task;
     51 extern int jit_line;
     52 extern const struct lp_rast_state *jit_state;
     53 extern const struct lp_rasterizer_task *jit_task;
     54 
     55 #define BEGIN_JIT_CALL(state, task)                  \
     56    do { \
     57       jit_line = __LINE__; \
     58       jit_state = state; \
     59       jit_task = task; \
     60    } while (0)
     61 
     62 #define END_JIT_CALL() \
     63    do { \
     64       jit_line = 0; \
     65       jit_state = NULL; \
     66    } while (0)
     67 
     68 #else
     69 
     70 #define BEGIN_JIT_CALL(X, Y)
     71 #define END_JIT_CALL()
     72 
     73 #endif
     74 
     75 
     76 struct lp_rasterizer;
     77 struct cmd_bin;
     78 
     79 /**
     80  * Per-thread rasterization state
     81  */
     82 struct lp_rasterizer_task
     83 {
     84    const struct cmd_bin *bin;
     85    const struct lp_rast_state *state;
     86 
     87    struct lp_scene *scene;
     88    unsigned x, y;          /**< Pos of this tile in framebuffer, in pixels */
     89    unsigned width, height; /**< width, height of current tile, in pixels */
     90 
     91    uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
     92    uint8_t *depth_tile;
     93 
     94    /** "back" pointer */
     95    struct lp_rasterizer *rast;
     96 
     97    /** "my" index */
     98    unsigned thread_index;
     99 
    100    /** Non-interpolated passthru state and occlude counter for visible pixels */
    101    struct lp_jit_thread_data thread_data;
    102    uint64_t ps_invocations;
    103    uint8_t ps_inv_multiplier;
    104 
    105    pipe_semaphore work_ready;
    106    pipe_semaphore work_done;
    107 };
    108 
    109 
    110 /**
    111  * This is the state required while rasterizing tiles.
    112  * Note that this contains per-thread information too.
    113  * The tile size is TILE_SIZE x TILE_SIZE pixels.
    114  */
    115 struct lp_rasterizer
    116 {
    117    boolean exit_flag;
    118    boolean no_rast;  /**< For debugging/profiling */
    119 
    120    /** The incoming queue of scenes ready to rasterize */
    121    struct lp_scene_queue *full_scenes;
    122 
    123    /** The scene currently being rasterized by the threads */
    124    struct lp_scene *curr_scene;
    125 
    126    /** A task object for each rasterization thread */
    127    struct lp_rasterizer_task tasks[LP_MAX_THREADS];
    128 
    129    unsigned num_threads;
    130    thrd_t threads[LP_MAX_THREADS];
    131 
    132    /** For synchronizing the rasterization threads */
    133    util_barrier barrier;
    134 };
    135 
    136 
    137 void
    138 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
    139                          const struct lp_rast_shader_inputs *inputs,
    140                          unsigned x, unsigned y,
    141                          unsigned mask);
    142 
    143 
    144 /**
    145  * Get the pointer to a 4x4 color block (within a 64x64 tile).
    146  * \param x, y location of 4x4 block in window coords
    147  */
    148 static inline uint8_t *
    149 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
    150                                 unsigned buf, unsigned x, unsigned y,
    151                                 unsigned layer)
    152 {
    153    unsigned px, py, pixel_offset;
    154    uint8_t *color;
    155 
    156    assert(x < task->scene->tiles_x * TILE_SIZE);
    157    assert(y < task->scene->tiles_y * TILE_SIZE);
    158    assert((x % TILE_VECTOR_WIDTH) == 0);
    159    assert((y % TILE_VECTOR_HEIGHT) == 0);
    160    assert(buf < task->scene->fb.nr_cbufs);
    161 
    162    assert(task->color_tiles[buf]);
    163 
    164    /*
    165     * We don't actually benefit from having per tile cbuf/zsbuf pointers,
    166     * it's just extra work - the mul/add would be exactly the same anyway.
    167     * Fortunately the extra work (modulo) here is very cheap at least...
    168     */
    169    px = x % TILE_SIZE;
    170    py = y % TILE_SIZE;
    171 
    172    pixel_offset = px * task->scene->cbufs[buf].format_bytes +
    173                   py * task->scene->cbufs[buf].stride;
    174    color = task->color_tiles[buf] + pixel_offset;
    175 
    176    if (layer) {
    177       color += layer * task->scene->cbufs[buf].layer_stride;
    178    }
    179 
    180    assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene->fb.cbufs[buf]->format)));
    181    return color;
    182 }
    183 
    184 
    185 /**
    186  * Get the pointer to a 4x4 depth block (within a 64x64 tile).
    187  * \param x, y location of 4x4 block in window coords
    188  */
    189 static inline uint8_t *
    190 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
    191                                 unsigned x, unsigned y, unsigned layer)
    192 {
    193    unsigned px, py, pixel_offset;
    194    uint8_t *depth;
    195 
    196    assert(x < task->scene->tiles_x * TILE_SIZE);
    197    assert(y < task->scene->tiles_y * TILE_SIZE);
    198    assert((x % TILE_VECTOR_WIDTH) == 0);
    199    assert((y % TILE_VECTOR_HEIGHT) == 0);
    200 
    201    assert(task->depth_tile);
    202 
    203    px = x % TILE_SIZE;
    204    py = y % TILE_SIZE;
    205 
    206    pixel_offset = px * task->scene->zsbuf.format_bytes +
    207                   py * task->scene->zsbuf.stride;
    208    depth = task->depth_tile + pixel_offset;
    209 
    210    if (layer) {
    211       depth += layer * task->scene->zsbuf.layer_stride;
    212    }
    213 
    214    assert(lp_check_alignment(depth, llvmpipe_get_format_alignment(task->scene->fb.zsbuf->format)));
    215    return depth;
    216 }
    217 
    218 
    219 
    220 /**
    221  * Shade all pixels in a 4x4 block.  The fragment code omits the
    222  * triangle in/out tests.
    223  * \param x, y location of 4x4 block in window coords
    224  */
    225 static inline void
    226 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
    227                          const struct lp_rast_shader_inputs *inputs,
    228                          unsigned x, unsigned y )
    229 {
    230    const struct lp_scene *scene = task->scene;
    231    const struct lp_rast_state *state = task->state;
    232    struct lp_fragment_shader_variant *variant = state->variant;
    233    uint8_t *color[PIPE_MAX_COLOR_BUFS];
    234    unsigned stride[PIPE_MAX_COLOR_BUFS];
    235    uint8_t *depth = NULL;
    236    unsigned depth_stride = 0;
    237    unsigned i;
    238 
    239    /* color buffer */
    240    for (i = 0; i < scene->fb.nr_cbufs; i++) {
    241       if (scene->fb.cbufs[i]) {
    242          stride[i] = scene->cbufs[i].stride;
    243          color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
    244                                                     inputs->layer);
    245       }
    246       else {
    247          stride[i] = 0;
    248          color[i] = NULL;
    249       }
    250    }
    251 
    252    if (scene->zsbuf.map) {
    253       depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
    254       depth_stride = scene->zsbuf.stride;
    255    }
    256 
    257    /*
    258     * The rasterizer may produce fragments outside our
    259     * allocated 4x4 blocks hence need to filter them out here.
    260     */
    261    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
    262       /* not very accurate would need a popcount on the mask */
    263       /* always count this not worth bothering? */
    264       task->ps_invocations += 1 * variant->ps_inv_multiplier;
    265 
    266       /* Propagate non-interpolated raster state. */
    267       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
    268 
    269       /* run shader on 4x4 block */
    270       BEGIN_JIT_CALL(state, task);
    271       variant->jit_function[RAST_WHOLE]( &state->jit_context,
    272                                          x, y,
    273                                          inputs->frontfacing,
    274                                          GET_A0(inputs),
    275                                          GET_DADX(inputs),
    276                                          GET_DADY(inputs),
    277                                          color,
    278                                          depth,
    279                                          0xffff,
    280                                          &task->thread_data,
    281                                          stride,
    282                                          depth_stride);
    283       END_JIT_CALL();
    284    }
    285 }
    286 
    287 void lp_rast_triangle_1( struct lp_rasterizer_task *,
    288                          const union lp_rast_cmd_arg );
    289 void lp_rast_triangle_2( struct lp_rasterizer_task *,
    290                          const union lp_rast_cmd_arg );
    291 void lp_rast_triangle_3( struct lp_rasterizer_task *,
    292                          const union lp_rast_cmd_arg );
    293 void lp_rast_triangle_4( struct lp_rasterizer_task *,
    294                          const union lp_rast_cmd_arg );
    295 void lp_rast_triangle_5( struct lp_rasterizer_task *,
    296                          const union lp_rast_cmd_arg );
    297 void lp_rast_triangle_6( struct lp_rasterizer_task *,
    298                          const union lp_rast_cmd_arg );
    299 void lp_rast_triangle_7( struct lp_rasterizer_task *,
    300                          const union lp_rast_cmd_arg );
    301 void lp_rast_triangle_8( struct lp_rasterizer_task *,
    302                          const union lp_rast_cmd_arg );
    303 
    304 void lp_rast_triangle_3_4(struct lp_rasterizer_task *,
    305 			  const union lp_rast_cmd_arg );
    306 
    307 void lp_rast_triangle_3_16( struct lp_rasterizer_task *,
    308                             const union lp_rast_cmd_arg );
    309 
    310 void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
    311                             const union lp_rast_cmd_arg );
    312 
    313 
    314 void lp_rast_triangle_32_1( struct lp_rasterizer_task *,
    315                          const union lp_rast_cmd_arg );
    316 void lp_rast_triangle_32_2( struct lp_rasterizer_task *,
    317                          const union lp_rast_cmd_arg );
    318 void lp_rast_triangle_32_3( struct lp_rasterizer_task *,
    319                          const union lp_rast_cmd_arg );
    320 void lp_rast_triangle_32_4( struct lp_rasterizer_task *,
    321                          const union lp_rast_cmd_arg );
    322 void lp_rast_triangle_32_5( struct lp_rasterizer_task *,
    323                          const union lp_rast_cmd_arg );
    324 void lp_rast_triangle_32_6( struct lp_rasterizer_task *,
    325                          const union lp_rast_cmd_arg );
    326 void lp_rast_triangle_32_7( struct lp_rasterizer_task *,
    327                          const union lp_rast_cmd_arg );
    328 void lp_rast_triangle_32_8( struct lp_rasterizer_task *,
    329                          const union lp_rast_cmd_arg );
    330 
    331 void lp_rast_triangle_32_3_4(struct lp_rasterizer_task *,
    332 			  const union lp_rast_cmd_arg );
    333 
    334 void lp_rast_triangle_32_3_16( struct lp_rasterizer_task *,
    335                             const union lp_rast_cmd_arg );
    336 
    337 void lp_rast_triangle_32_4_16( struct lp_rasterizer_task *,
    338                             const union lp_rast_cmd_arg );
    339 
    340 void
    341 lp_rast_set_state(struct lp_rasterizer_task *task,
    342                   const union lp_rast_cmd_arg arg);
    343 
    344 void
    345 lp_debug_bin( const struct cmd_bin *bin, int x, int y );
    346 
    347 #endif
    348