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    Searched defs:BaseState (Results 1 - 7 of 7) sorted by null

  /external/llvm/lib/Target/X86/
X86WinEHState.cpp 514 int BaseState = ParentBaseState;
523 BaseState = BaseStateI->second;
526 return BaseState;
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
X86WinEHState.cpp 522 int BaseState = ParentBaseState;
531 BaseState = BaseStateI->second;
534 return BaseState;
  /external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp 356 int BaseState)
357 : EHInfo(EHInfo), MFI(MFI), MFE(MFE), MBBI(MBBI), BaseState(BaseState) {
360 LastStateChange.NewState = BaseState;
367 MachineFunction::const_iterator End, int BaseState = NullState) {
374 InvokeStateChangeIterator(EHInfo, Begin, End, BlockBegin, BaseState),
375 InvokeStateChangeIterator(EHInfo, End, End, BlockEnd, BaseState));
380 assert(BaseState == O.BaseState);
411 int BaseState;
    [all...]
  /external/llvm/lib/CodeGen/
WinEHPrepare.cpp 191 int BaseState = -1;
195 BaseState = BaseStateI->second;
198 if (BaseState != -1) {
199 FuncInfo.InvokeStateMap[II] = BaseState;
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp 364 int BaseState)
365 : EHInfo(EHInfo), MFI(MFI), MFE(MFE), MBBI(MBBI), BaseState(BaseState) {
368 LastStateChange.NewState = BaseState;
375 MachineFunction::const_iterator End, int BaseState = NullState) {
382 InvokeStateChangeIterator(EHInfo, Begin, End, BlockBegin, BaseState),
383 InvokeStateChangeIterator(EHInfo, End, End, BlockEnd, BaseState));
388 assert(BaseState == O.BaseState);
419 int BaseState;
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
WinEHPrepare.cpp 200 int BaseState = -1;
204 BaseState = BaseStateI->second;
207 if (BaseState != -1) {
208 FuncInfo.InvokeStateMap[II] = BaseState;
    [all...]
  /frameworks/av/media/libstagefright/
ACodec.cpp 258 struct ACodec::BaseState : public AState {
259 explicit BaseState(ACodec *codec, const sp<AState> &parentState = NULL);
305 DISALLOW_EVIL_CONSTRUCTORS(BaseState);
336 struct ACodec::UninitializedState : public ACodec::BaseState {
354 struct ACodec::LoadedState : public ACodec::BaseState {
377 struct ACodec::LoadedToIdleState : public ACodec::BaseState {
393 struct ACodec::IdleToExecutingState : public ACodec::BaseState {
407 struct ACodec::ExecutingState : public ACodec::BaseState {
437 struct ACodec::OutputPortSettingsChangedState : public ACodec::BaseState {
454 struct ACodec::ExecutingToIdleState : public ACodec::BaseState {
    [all...]

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