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    Searched defs:CheckDeviceMultiSampleType (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/include/d3dadapter/
d3dadapter9.h 43 HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
64 #define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
78 HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
  /external/swiftshader/src/D3D8/
Direct3D8.cpp 496 long Direct3D8::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType)
506 return d3d8->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType);
510 return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType);
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  /external/swiftshader/src/D3D9/
Direct3D9Ex.cpp 162 long Direct3D9Ex::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels)
172 return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
176 return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType, qualityLevels);
180 return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
Direct3D9.cpp     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 93 virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
454 HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
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