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      1 /*
      2  * Copyright 2003 VMware, Inc.
      3  * Copyright  2007 Intel Corporation
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #ifndef GEN_DEBUG_H
     27 #define GEN_DEBUG_H
     28 
     29 #include <stdint.h>
     30 #include "compiler/shader_enums.h"
     31 
     32 #ifdef __cplusplus
     33 extern "C" {
     34 #endif
     35 /**
     36  * \file gen_debug.h
     37  *
     38  * Basic INTEL_DEBUG environment variable handling.  This file defines the
     39  * list of debugging flags, as well as some macros for handling them.
     40  */
     41 
     42 extern uint64_t INTEL_DEBUG;
     43 
     44 #define DEBUG_TEXTURE             (1ull <<  0)
     45 #define DEBUG_STATE               (1ull <<  1)
     46 #define DEBUG_BLIT                (1ull <<  2)
     47 #define DEBUG_MIPTREE             (1ull <<  3)
     48 #define DEBUG_PERF                (1ull <<  4)
     49 #define DEBUG_PERFMON             (1ull <<  5)
     50 #define DEBUG_BATCH               (1ull <<  6)
     51 #define DEBUG_PIXEL               (1ull <<  7)
     52 #define DEBUG_BUFMGR              (1ull <<  8)
     53 #define DEBUG_FBO                 (1ull <<  9)
     54 #define DEBUG_GS                  (1ull << 10)
     55 #define DEBUG_SYNC                (1ull << 11)
     56 #define DEBUG_PRIMS               (1ull << 12)
     57 #define DEBUG_VERTS               (1ull << 13)
     58 #define DEBUG_DRI                 (1ull << 14)
     59 #define DEBUG_SF                  (1ull << 15)
     60 #define DEBUG_SUBMIT              (1ull << 16)
     61 #define DEBUG_WM                  (1ull << 17)
     62 #define DEBUG_URB                 (1ull << 18)
     63 #define DEBUG_VS                  (1ull << 19)
     64 #define DEBUG_CLIP                (1ull << 20)
     65 #define DEBUG_SHADER_TIME         (1ull << 21)
     66 #define DEBUG_BLORP               (1ull << 22)
     67 #define DEBUG_NO16                (1ull << 23)
     68 #define DEBUG_NO_DUAL_OBJECT_GS   (1ull << 24)
     69 #define DEBUG_OPTIMIZER           (1ull << 25)
     70 #define DEBUG_ANNOTATION          (1ull << 26)
     71 #define DEBUG_NO8                 (1ull << 27)
     72 #define DEBUG_NO_OACONFIG         (1ull << 28)
     73 #define DEBUG_SPILL_FS            (1ull << 29)
     74 #define DEBUG_SPILL_VEC4          (1ull << 30)
     75 #define DEBUG_CS                  (1ull << 31)
     76 #define DEBUG_HEX                 (1ull << 32)
     77 #define DEBUG_NO_COMPACTION       (1ull << 33)
     78 #define DEBUG_TCS                 (1ull << 34)
     79 #define DEBUG_TES                 (1ull << 35)
     80 #define DEBUG_L3                  (1ull << 36)
     81 #define DEBUG_DO32                (1ull << 37)
     82 #define DEBUG_NO_RBC              (1ull << 38)
     83 #define DEBUG_NO_HIZ              (1ull << 39)
     84 #define DEBUG_COLOR               (1ull << 40)
     85 #define DEBUG_REEMIT              (1ull << 41)
     86 
     87 #ifdef HAVE_ANDROID_PLATFORM
     88 #define LOG_TAG "INTEL-MESA"
     89 #include <cutils/log.h>
     90 #ifndef ALOGW
     91 #define ALOGW LOGW
     92 #endif
     93 #define dbg_printf(...)	ALOGW(__VA_ARGS__)
     94 #else
     95 #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
     96 #endif /* HAVE_ANDROID_PLATFORM */
     97 
     98 #define DBG(...) do {						\
     99 	if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG))		\
    100 		dbg_printf(__VA_ARGS__);			\
    101 } while(0)
    102 
    103 extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
    104 
    105 extern void brw_process_intel_debug_variable(void);
    106 
    107 #ifdef __cplusplus
    108 }
    109 #endif
    110 
    111 #endif /* GEN_DEBUG_H */
    112