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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderVertexSpacing.cpp 881 float Dx = line_v1.x - line_v2.x;
883 float denominator = deFloatSqrt(Dx * Dx + Dy * Dy);
884 float d = de::abs(Dy * point.x - Dx * point.y + line_v1.x * line_v2.y - line_v2.x * line_v1.y) / denominator;
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  /device/linaro/bootloader/edk2/IntelFrameworkModulePkg/Csm/BiosThunk/Snp16Dxe/
Pxe.h 225 IN OUT UINT16 Dx;
290 IN UINT16 Dx; ///< that was passed to the MLID
  /external/freetype/src/raster/
ftraster.c 1014 Long Dx, Dy;
1021 Dx = x2 - x1;
1031 x1 += SMulDiv( Dx, miny - y1, Dy );
1043 /* x2 += FMulDiv( Dx, maxy - y2, Dy ); UNNECESSARY */
1059 x1 += SMulDiv( Dx, ras.precision - f1, Dy );
1085 if ( Dx > 0 )
1087 Ix = SMulDiv_No_Round( ras.precision, Dx, Dy );
1088 Rx = ( ras.precision * Dx ) % Dy;
1089 Dx = 1;
1093 Ix = -SMulDiv_No_Round( ras.precision, -Dx, Dy )
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