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      1 /*
      2 ** Copyright (c) 2014-2016 The Khronos Group Inc.
      3 **
      4 ** Permission is hereby granted, free of charge, to any person obtaining a copy
      5 ** of this software and/or associated documentation files (the "Materials"),
      6 ** to deal in the Materials without restriction, including without limitation
      7 ** the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8 ** and/or sell copies of the Materials, and to permit persons to whom the
      9 ** Materials are furnished to do so, subject to the following conditions:
     10 **
     11 ** The above copyright notice and this permission notice shall be included in
     12 ** all copies or substantial portions of the Materials.
     13 **
     14 ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
     15 ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
     16 ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
     17 **
     18 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19 ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20 ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     21 ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     22 ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     23 ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
     24 ** IN THE MATERIALS.
     25 */
     26 
     27 #ifndef GLSLextAMD_H
     28 #define GLSLextAMD_H
     29 
     30 static const int GLSLextAMDVersion = 100;
     31 static const int GLSLextAMDRevision = 7;
     32 
     33 // SPV_AMD_shader_ballot
     34 static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
     35 
     36 enum ShaderBallotAMD {
     37     ShaderBallotBadAMD = 0, // Don't use
     38 
     39     SwizzleInvocationsAMD = 1,
     40     SwizzleInvocationsMaskedAMD = 2,
     41     WriteInvocationAMD = 3,
     42     MbcntAMD = 4,
     43 
     44     ShaderBallotCountAMD
     45 };
     46 
     47 // SPV_AMD_shader_trinary_minmax
     48 static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
     49 
     50 enum ShaderTrinaryMinMaxAMD {
     51     ShaderTrinaryMinMaxBadAMD = 0, // Don't use
     52 
     53     FMin3AMD = 1,
     54     UMin3AMD = 2,
     55     SMin3AMD = 3,
     56     FMax3AMD = 4,
     57     UMax3AMD = 5,
     58     SMax3AMD = 6,
     59     FMid3AMD = 7,
     60     UMid3AMD = 8,
     61     SMid3AMD = 9,
     62 
     63     ShaderTrinaryMinMaxCountAMD
     64 };
     65 
     66 // SPV_AMD_shader_explicit_vertex_parameter
     67 static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
     68 
     69 enum ShaderExplicitVertexParameterAMD {
     70     ShaderExplicitVertexParameterBadAMD = 0, // Don't use
     71 
     72     InterpolateAtVertexAMD = 1,
     73 
     74     ShaderExplicitVertexParameterCountAMD
     75 };
     76 
     77 // SPV_AMD_gcn_shader
     78 static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
     79 
     80 enum GcnShaderAMD {
     81     GcnShaderBadAMD = 0, // Don't use
     82 
     83     CubeFaceIndexAMD = 1,
     84     CubeFaceCoordAMD = 2,
     85     TimeAMD = 3,
     86 
     87     GcnShaderCountAMD
     88 };
     89 
     90 // SPV_AMD_gpu_shader_half_float
     91 static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
     92 
     93 // SPV_AMD_texture_gather_bias_lod
     94 static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
     95 
     96 // SPV_AMD_gpu_shader_int16
     97 static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
     98 
     99 // SPV_AMD_shader_image_load_store_lod
    100 static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
    101 
    102 // SPV_AMD_shader_fragment_mask
    103 static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
    104 
    105 // SPV_AMD_gpu_shader_half_float_fetch
    106 static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
    107 
    108 #endif  // #ifndef GLSLextAMD_H
    109