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    Searched defs:EffectChain (Results 1 - 2 of 2) sorted by null

  /frameworks/av/services/audioflinger/
Effects.h 24 // EffectModule and EffectChain classes both have their own mutex to protect
27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28 // AudioHandle -> ThreadBase -> EffectChain -> EffectModule
46 const wp<AudioFlinger::EffectChain>& chain,
99 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
110 wp<EffectChain>& chain() { return mChain; }
165 wp<EffectChain> mChain; // parent effect chain
301 // the EffectChain class represents a group of effects associated to one audio session.
302 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
303 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applie
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Effects.cpp 65 const wp<AudioFlinger::EffectChain>& chain,
188 sp <EffectChain> chain = mChain.promote();
542 sp<EffectChain> chain = mChain.promote();
800 // start() must be called with PlaybackThread::mLock or EffectChain::mLock held
803 sp<EffectChain> chain;
860 sp<EffectChain>chain = mChain.promote();
861 // We have the EffectChain and EffectModule lock, permit a reentrant call to setVolume:
882 // must be called with EffectChain::mLock held
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