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Searched
defs:GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
(Results
1 - 15
of
15
) sorted by null
/device/generic/goldfish-opengl/system/include/GLES2/
gl2.h
230
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h
276
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
230
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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all
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gl31.h
230
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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/external/mesa3d/include/GLES2/
gl2.h
236
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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all
...]
/external/swiftshader/include/GLES2/
gl2.h
236
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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all
...]
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h
300
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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all
...]
/external/mesa3d/include/GLES3/
gl3.h
236
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
[
all
...]
gl31.h
238
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
[
all
...]
gl32.h
238
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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all
...]
/external/swiftshader/include/GLES3/
gl3.h
236
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
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...]
/external/mesa3d/include/GL/
glcorearb.h
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glext.h
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all
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/external/swiftshader/include/GL/
glcorearb.h
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...]
glext.h
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all
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Completed in 528 milliseconds