1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ART_RUNTIME_SUBTYPE_CHECK_INFO_H_ 18 #define ART_RUNTIME_SUBTYPE_CHECK_INFO_H_ 19 20 #include "base/bit_string.h" 21 #include "subtype_check_bits.h" 22 23 // Forward-declare for testing purposes. 24 struct SubtypeCheckInfoTest; 25 26 namespace art { 27 28 /** 29 * SubtypeCheckInfo is a logical label for the class SubtypeCheck data, which is necessary to 30 * perform efficient O(1) subtype comparison checks. See also subtype_check.h 31 * for the more general explanation of how the labels are used overall. 32 * 33 * For convenience, we also store the class depth within an SubtypeCheckInfo, since nearly all 34 * calculations are dependent on knowing the depth of the class. 35 * 36 * A SubtypeCheckInfo logically has: 37 * * Depth - How many levels up to the root (j.l.Object)? 38 * * PathToRoot - Possibly truncated BitString that encodes path to root 39 * * Next - The value a newly inserted Child would get appended to its path. 40 * * Overflow - If this path can never become a full path. 41 * 42 * Depending on the values of the above, it can be in one of these logical states, 43 * which are introduced in subtype_check.h: 44 * 45 * Transient States Terminal States 46 * 47 * +-----------------+ +--------------------+ +-------------------+ 48 * | | | | | | 49 * | Uninitialized | +---> Initialized | +---> Assigned | 50 * | | | | | | 51 * +--------+--------+ +---------+----------+ +-------------------+ 52 * | | 53 * | | 54 * | | +-------------------+ 55 * | +----------------> | 56 * | | Overflowed | 57 * +-----------------------------------------> | 58 * +-------------------+ 59 * 60 * Invariants: 61 * 62 * Initialized => Parent >= Initialized 63 * 64 * Assigned => Parent == Assigned 65 * 66 * Overflowed => Parent == Overflowed || Parent.Next == Overflowed 67 * 68 * Thread-safety invariants: 69 * 70 * Initialized => Parent == Assigned 71 * // For a class that has an Initialized bitstring, its superclass needs to have an 72 * // Assigned bitstring since if its super class's bitstring is not Assigned yet, 73 * // once it becomes Assigned, we cannot update its children's bitstrings to maintain 74 * // all the tree invariants (below) atomically. 75 * 76 * -------------------------------------------------------------------------------------------- 77 * Knowing these transitions above, we can more closely define the various terms and operations: 78 * 79 * Definitions: 80 * (see also base/bit_string.h definitions). 81 * 82 * Depth := Distance(Root, Class) 83 * Safe(Depth) := Min(Depth, MaxBitstringLen) 84 * PathToRoot := Bitstring[0..Safe(Depth)) 85 * Next := Bitstring[Depth] 86 * OF {False, True} 87 * TruncPath(D) := PathToRoot[0..D) 88 * 89 * Local Invariants: 90 * 91 * Uninitialized <=> StrLen(PathToRoot) == 0 92 * Next == 0 93 * OF == False 94 * Initialized <=> StrLen(PathToRoot) < Depth 95 * Next == 1 96 * OF == False 97 * Assigned <=> StrLen(PathToRoot) == Depth 98 * Next >= 1 99 * OF == False 100 * Overflowed <=> OF == True 101 * 102 * Tree Invariants: 103 * 104 * Uninitialized => 105 * forall child Children(Class): 106 * child.State == Uninitialized 107 * 108 * Assigned => 109 * forall child Children(Class): 110 * Next > Child.PathToRoot[Child.Depth-1] 111 * 112 * ! Uninitialized => 113 * forall ancestor Ancestors(Class): 114 * TruncPath(ancestor.Depth) == ancestor.PathToRoot 115 * forall unrelated (Classes - Ancestors(Class)) 116 * s.t. unrelated.State == Assigned: 117 * TruncPath(unrelated.Depth) != unrelated.PathToRoot 118 * 119 * Thread-safety invariants: 120 * 121 * Initialized <=> StrLen(PathToRoot) == Safe(Depth - 1) 122 * // Initialized State corresponds to exactly 1 bitstring. 123 * // Cannot transition from Initialized to Initialized. 124 */ 125 struct SubtypeCheckInfo { 126 // See above documentation for possible state transitions. 127 enum State { 128 kUninitialized, 129 kInitialized, 130 kAssigned, 131 kOverflowed 132 }; 133 134 // The result of a "src IsSubType target" check: 135 enum Result { 136 kUnknownSubtypeOf, // Not enough data. Operand states weren't high enough. 137 kNotSubtypeOf, // Enough data. src is not a subchild of the target. 138 kSubtypeOf // Enough data. src is a subchild of the target. 139 }; 140 141 // Get the raw depth. 142 size_t GetDepth() const { 143 return depth_; 144 } 145 146 // Chop off the depth, returning only the bitstring+of state. 147 // (Used to store into memory, since storing the depth would be redundant.) 148 SubtypeCheckBits GetSubtypeCheckBits() const { 149 return bitstring_and_of_; 150 } 151 152 // Create from the depth and the bitstring+of state. 153 // This is done for convenience to avoid passing in "depth" everywhere, 154 // since our current state is almost always a function of depth. 155 static SubtypeCheckInfo Create(SubtypeCheckBits compressed_value, size_t depth) { 156 SubtypeCheckInfo io; 157 io.depth_ = depth; 158 io.bitstring_and_of_ = compressed_value; 159 io.DcheckInvariants(); 160 return io; 161 } 162 163 // Is this a subtype of the target? 164 // 165 // The current state must be at least Initialized, and the target state 166 // must be Assigned, otherwise the result will return kUnknownSubtypeOf. 167 // 168 // Normally, return kSubtypeOf or kNotSubtypeOf. 169 Result IsSubtypeOf(const SubtypeCheckInfo& target) { 170 if (target.GetState() != SubtypeCheckInfo::kAssigned) { 171 return Result::kUnknownSubtypeOf; 172 } else if (GetState() == SubtypeCheckInfo::kUninitialized) { 173 return Result::kUnknownSubtypeOf; 174 } 175 176 BitString::StorageType source_value = GetEncodedPathToRoot(); 177 BitString::StorageType target_value = target.GetEncodedPathToRoot(); 178 BitString::StorageType target_mask = target.GetEncodedPathToRootMask(); 179 180 bool result = (source_value & target_mask) == (target_value); 181 if (result) { 182 DCHECK_EQ(GetPathToRoot().Truncate(target.GetSafeDepth()), target.GetPathToRoot()) 183 << "Source: " << *this << ", Target: " << target; 184 } else { 185 DCHECK_NE(GetPathToRoot().Truncate(target.GetSafeDepth()), target.GetPathToRoot()) 186 << "Source: " << *this << ", Target: " << target; 187 } 188 189 // Note: We could've also used shifts here, as described in subtype_check_bits.h, 190 // but it doesn't make much of a difference in the Runtime since we aren't trying to optimize 191 // for code size. 192 193 return result ? Result::kSubtypeOf : Result::kNotSubtypeOf; 194 } 195 196 // Returns a new root SubtypeCheckInfo with a blank PathToRoot. 197 // Post-condition: The return valued has an Assigned state. 198 static SubtypeCheckInfo CreateRoot() { 199 SubtypeCheckInfo io{}; 200 io.depth_ = 0u; 201 io.SetNext(io.GetNext() + 1u); 202 203 // The root is always considered assigned once it is no longer Initialized. 204 DCHECK_EQ(SubtypeCheckInfo::kAssigned, io.GetState()); 205 return io; 206 } 207 208 // Copies the current PathToRoot into the child. 209 // 210 // If assign_next is true, then also assign a new SubtypeCheckInfo for a child by 211 // assigning the current Next value to its PathToRoot[Depth] component. 212 // Updates the current Next value as a side effect. 213 // 214 // Preconditions: State is either Assigned or Overflowed. 215 // Returns: A new child >= Initialized state. 216 SubtypeCheckInfo CreateChild(bool assign_next) { 217 SubtypeCheckInfo child = *this; // Copy everything (path, next, of). 218 child.depth_ = depth_ + 1u; 219 220 // Must be Assigned or Overflowed in order to create a subchild. 221 DCHECK(GetState() == kAssigned || GetState() == kOverflowed) 222 << "Unexpected bitstring state: " << GetState(); 223 224 // Begin transition to >= Initialized. 225 226 // Always attempt to re-initialize Child's Next value. 227 // Next must be non-0 to disambiguate it from Uninitialized. 228 child.MaybeInitNext(); 229 230 // Always clear the inherited Parent's next Value, i.e. the child's last path entry. 231 OverwriteNextValueFromParent(/*inout*/&child, BitStringChar{}); 232 233 // The state is now Initialized | Overflowed. 234 DCHECK_NE(kAssigned, child.GetState()) << child.GetBitString(); 235 DCHECK_NE(kUninitialized, child.GetState()) << child.GetBitString(); 236 237 if (assign_next == false) { 238 child.DcheckInvariants(); 239 return child; 240 } 241 242 // Begin transition to >= Assigned. 243 244 // Assign attempt. 245 if (HasNext() && !bitstring_and_of_.overflow_) { 246 BitStringChar next = GetNext(); 247 if (next != next.MaximumValue()) { 248 // The parent's "next" value is now the child's latest path element. 249 OverwriteNextValueFromParent(/*inout*/&child, next); 250 // Update self next value, so that future CreateChild calls 251 // do not get the same path value. 252 SetNext(next + 1u); 253 } else { 254 child.MarkOverflowed(); // Too wide. 255 } 256 } else { 257 child.MarkOverflowed(); // Too deep, or parent was already overflowed. 258 } 259 260 // The state is now Assigned | Overflowed. 261 DCHECK(child.GetState() == kAssigned || child.GetState() == kOverflowed); 262 263 child.DcheckInvariants(); 264 return child; 265 } 266 267 // Get the current state (Uninitialized, Initialized, Assigned, or Overflowed). 268 // See the "SubtypeCheckInfo" documentation above which explains how a state is determined. 269 State GetState() const { 270 if (bitstring_and_of_.overflow_) { 271 // Overflowed if and only if the OF bit was set. 272 return kOverflowed; 273 } 274 275 if (GetBitString().IsEmpty()) { 276 // Empty bitstring (all 0s) -> uninitialized. 277 return kUninitialized; 278 } 279 280 // Either Assigned or Initialized. 281 BitString path_to_root = GetPathToRoot(); 282 283 DCHECK(!HasNext() || GetNext() != 0u) 284 << "Expected (Assigned|Initialized) state to have >0 Next value: " 285 << GetNext() << " path: " << path_to_root; 286 287 if (path_to_root.Length() == depth_) { 288 return kAssigned; 289 } 290 291 return kInitialized; 292 } 293 294 // Retrieve the path to root bitstring as a plain uintN_t value that is amenable to 295 // be used by a fast check "encoded_src & mask_target == encoded_target". 296 BitString::StorageType GetEncodedPathToRoot() const { 297 BitString::StorageType data = static_cast<BitString::StorageType>(GetPathToRoot()); 298 // Bit strings are logically in the least-significant memory. 299 return data; 300 } 301 302 // Retrieve the path to root bitstring mask as a plain uintN_t that is amenable to 303 // be used by a fast check "encoded_src & mask_target == encoded_target". 304 BitString::StorageType GetEncodedPathToRootMask() const { 305 size_t num_bitchars = GetSafeDepth(); 306 size_t bitlength = BitString::GetBitLengthTotalAtPosition(num_bitchars); 307 return MaskLeastSignificant<BitString::StorageType>(bitlength); 308 } 309 310 // Get the "Next" bitchar, assuming that there is one to get. 311 BitStringChar GetNext() const { 312 DCHECK(HasNext()); 313 return GetBitString()[depth_]; 314 } 315 316 // Try to get the Next value, if there is one. 317 // Returns: Whether or not there was a Next value. 318 bool MaybeGetNext(/*out*/BitStringChar* next) const { 319 DCHECK(next != nullptr); 320 321 if (HasNext()) { 322 *next = GetBitString()[depth_]; 323 return true; 324 } 325 return false; 326 } 327 328 private: 329 // Constructor intended for testing. Runs all invariant checks. 330 SubtypeCheckInfo(BitString path_to_root, BitStringChar next, bool overflow, size_t depth) { 331 SubtypeCheckBits iod; 332 iod.bitstring_ = path_to_root; 333 iod.overflow_ = overflow; 334 335 bitstring_and_of_ = iod; 336 depth_ = depth; 337 338 // Len(Path-to-root) <= Depth. 339 DCHECK_GE(depth_, path_to_root.Length()) 340 << "Path was too long for the depth, path: " << path_to_root; 341 342 bool did_overlap = false; 343 if (HasNext()) { 344 if (kIsDebugBuild) { 345 did_overlap = (GetNext() != 0u); 346 } 347 348 SetNext(next); 349 350 DCHECK_EQ(next, GetNext()); 351 } 352 // "Next" must be set before we can check the invariants. 353 DcheckInvariants(); 354 DCHECK(!did_overlap) 355 << "Path to root overlapped with Next value, path: " << path_to_root; 356 DCHECK_EQ(path_to_root, GetPathToRoot()); 357 } 358 359 // Factory intended for testing. Skips DcheckInvariants. 360 static SubtypeCheckInfo MakeUnchecked(BitString bitstring, bool overflow, size_t depth) { 361 SubtypeCheckBits iod; 362 iod.bitstring_ = bitstring; 363 iod.overflow_ = overflow; 364 365 SubtypeCheckInfo io; 366 io.depth_ = depth; 367 io.bitstring_and_of_ = iod; 368 369 return io; 370 } 371 372 void SetNext(BitStringChar next) { 373 DCHECK(HasNext()); 374 BitString bs = GetBitString(); 375 bs.SetAt(depth_, next); 376 SetBitString(bs); 377 } 378 379 void SetNextUnchecked(BitStringChar next) { 380 BitString bs = GetBitString(); 381 bs.SetAt(depth_, next); 382 SetBitStringUnchecked(bs); 383 } 384 385 // If there is a next field, set it to 1. 386 void MaybeInitNext() { 387 if (HasNext()) { 388 // Clearing out the "Next" value like this 389 // is often an intermediate operation which temporarily 390 // violates the invariants. Do not do the extra dchecks. 391 SetNextUnchecked(BitStringChar{}); 392 SetNextUnchecked(GetNext()+1u); 393 } 394 } 395 396 BitString GetPathToRoot() const { 397 size_t end = GetSafeDepth(); 398 return GetBitString().Truncate(end); 399 } 400 401 bool HasNext() const { 402 return depth_ < BitString::kCapacity; 403 } 404 405 void MarkOverflowed() { 406 bitstring_and_of_.overflow_ = true; 407 } 408 409 static constexpr bool HasBitStringCharStorage(size_t idx) { 410 return idx < BitString::kCapacity; 411 } 412 413 size_t GetSafeDepth() const { 414 return GetSafeDepth(depth_); 415 } 416 417 // Get a "safe" depth, one that is truncated to the bitstring max capacity. 418 // Using a value larger than this will cause undefined behavior. 419 static size_t GetSafeDepth(size_t depth) { 420 return std::min(depth, BitString::kCapacity); 421 } 422 423 BitString GetBitString() const { 424 return bitstring_and_of_.bitstring_; 425 } 426 427 void SetBitString(const BitString& val) { 428 SetBitStringUnchecked(val); 429 DcheckInvariants(); 430 } 431 432 void SetBitStringUnchecked(const BitString& val) { 433 bitstring_and_of_.bitstring_ = val; 434 } 435 436 void OverwriteNextValueFromParent(/*inout*/SubtypeCheckInfo* child, BitStringChar value) const { 437 // Helper function for CreateChild. 438 if (HasNext()) { 439 // When we copied the "Next" value, it is now our 440 // last path component in the child. 441 // Always overwrite it with either a cleared value or the parent's Next value. 442 BitString bs = child->GetBitString(); 443 444 // Safe write. This.Next always occupies same slot as Child[Depth_]. 445 DCHECK(child->HasBitStringCharStorage(depth_)); 446 447 bs.SetAt(depth_, value); 448 449 // The child is temporarily in a bad state until it is fixed up further. 450 // Do not do the normal dchecks which do not allow transient badness. 451 child->SetBitStringUnchecked(bs); 452 } 453 } 454 455 void DcheckInvariants() const { 456 if (kIsDebugBuild) { 457 CHECK_GE(GetSafeDepth(depth_ + 1u), GetBitString().Length()) 458 << "Bitstring too long for depth, bitstring: " << GetBitString() << ", depth: " << depth_; 459 460 BitString path_to_root = GetPathToRoot(); 461 462 // A 'null' (\0) character in path-to-root must be followed only 463 // by other null characters. 464 size_t i; 465 for (i = 0; i < BitString::kCapacity; ++i) { 466 BitStringChar bc = path_to_root[i]; 467 if (bc == 0u) { 468 break; 469 } 470 } 471 472 // All characters following a 0 must also be 0. 473 for (; i < BitString::kCapacity; ++i) { 474 BitStringChar bc = path_to_root[i]; 475 if (bc != 0u) { 476 LOG(FATAL) << "Path to root had non-0s following 0s: " << path_to_root; 477 } 478 } 479 480 // Trigger any dchecks in GetState. 481 (void)GetState(); 482 } 483 } 484 485 SubtypeCheckInfo() = default; 486 size_t depth_; 487 SubtypeCheckBits bitstring_and_of_; 488 489 friend struct ::SubtypeCheckInfoTest; 490 friend std::ostream& operator<<(std::ostream& os, const SubtypeCheckInfo& io); 491 }; 492 493 // Prints the SubtypeCheckInfo::State, e.g. "kUnitialized". 494 inline std::ostream& operator<<(std::ostream& os, const SubtypeCheckInfo::State& state) { 495 switch (state) { 496 case SubtypeCheckInfo::kUninitialized: 497 os << "kUninitialized"; 498 break; 499 case SubtypeCheckInfo::kInitialized: 500 os << "kInitialized"; 501 break; 502 case SubtypeCheckInfo::kAssigned: 503 os << "kAssigned"; 504 break; 505 case SubtypeCheckInfo::kOverflowed: 506 os << "kOverflowed"; 507 break; 508 default: 509 os << "(Invalid SubtypeCheckInfo::State " << static_cast<int>(state) << ")"; 510 } 511 return os; 512 } 513 514 // Prints e.g. "SubtypeCheckInfo{BitString[1,2,3], depth: 3, of:1}" 515 inline std::ostream& operator<<(std::ostream& os, const SubtypeCheckInfo& io) { 516 os << "SubtypeCheckInfo{" << io.GetBitString() << ", " 517 << "depth: " << io.depth_ << ", of:" << io.bitstring_and_of_.overflow_ << "}"; 518 return os; 519 } 520 521 } // namespace art 522 523 #endif // ART_RUNTIME_SUBTYPE_CHECK_INFO_H_ 524