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      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_FRAME_H_
      6 #define V8_COMPILER_FRAME_H_
      7 
      8 #include "src/bit-vector.h"
      9 #include "src/frame-constants.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 namespace compiler {
     14 
     15 class CallDescriptor;
     16 
     17 // Collects the spill slot and other frame slot requirements for a compiled
     18 // function. Frames are usually populated by the register allocator and are used
     19 // by Linkage to generate code for the prologue and epilogue to compiled
     20 // code. Frame objects must be considered immutable once they've been
     21 // instantiated and the basic information about the frame has been collected
     22 // into them. Mutable state associated with the frame is stored separately in
     23 // FrameAccessState.
     24 //
     25 // Frames are divided up into four regions.
     26 // - The first is the fixed header, which always has a constant size and can be
     27 //   predicted before code generation begins depending on the type of code being
     28 //   generated.
     29 // - The second is the region for spill slots, which is immediately below the
     30 //   fixed header and grows as the register allocator needs to spill to the
     31 //   stack and asks the frame for more space.
     32 // - The third region, which contains the callee-saved registers must be
     33 //   reserved after register allocation, since its size can only be precisely
     34 //   determined after register allocation once the number of used callee-saved
     35 //   register is certain.
     36 // - The fourth region is a scratch area for return values from other functions
     37 //   called, if multiple returns cannot all be passed in registers. This region
     38 //   Must be last in a stack frame, so that it is positioned immediately below
     39 //   the stack frame of a callee to store to.
     40 //
     41 // The frame region immediately below the fixed header contains spill slots
     42 // starting at slot 4 for JSFunctions.  The callee-saved frame region below that
     43 // starts at 4+spill_slot_count_.  Callee stack slots correspond to
     44 // parameters that are accessible through negative slot ids.
     45 //
     46 // Every slot of a caller or callee frame is accessible by the register
     47 // allocator and gap resolver with a SpillSlotOperand containing its
     48 // corresponding slot id.
     49 //
     50 // Below an example JSFunction Frame with slot ids, frame regions and contents:
     51 //
     52 //  slot      JS frame
     53 //       +-----------------+--------------------------------
     54 //  -n-1 |   parameter 0   |                            ^
     55 //       |- - - - - - - - -|                            |
     56 //  -n   |                 |                          Caller
     57 //  ...  |       ...       |                       frame slots
     58 //  -2   |  parameter n-1  |                       (slot < 0)
     59 //       |- - - - - - - - -|                            |
     60 //  -1   |   parameter n   |                            v
     61 //  -----+-----------------+--------------------------------
     62 //   0   |   return addr   |   ^                        ^
     63 //       |- - - - - - - - -|   |                        |
     64 //   1   | saved frame ptr | Fixed                      |
     65 //       |- - - - - - - - -| Header <-- frame ptr       |
     66 //   2   |Context/Frm. Type|   |                        |
     67 //       |- - - - - - - - -|   |                        |
     68 //   3   |   [JSFunction]  |   v                        |
     69 //       +-----------------+----                        |
     70 //   4   |    spill 1      |   ^                      Callee
     71 //       |- - - - - - - - -|   |                   frame slots
     72 //  ...  |      ...        | Spill slots           (slot >= 0)
     73 //       |- - - - - - - - -|   |                        |
     74 //  m+3  |    spill m      |   v                        |
     75 //       +-----------------+----                        |
     76 //  m+4  |  callee-saved 1 |   ^                        |
     77 //       |- - - - - - - - -|   |                        |
     78 //       |      ...        | Callee-saved               |
     79 //       |- - - - - - - - -|   |                        |
     80 // m+r+3 |  callee-saved r |   v                        |
     81 //       +-----------------+----                        |
     82 // m+r+4 |    return 0     |   ^                        |
     83 //       |- - - - - - - - -|   |                        |
     84 //       |      ...        | Return                     |
     85 //       |- - - - - - - - -|   |                        |
     86 //       |    return q-1   |   v                        v
     87 //  -----+-----------------+----- <-- stack ptr -------------
     88 //
     89 class Frame : public ZoneObject {
     90  public:
     91   explicit Frame(int fixed_frame_size_in_slots);
     92 
     93   inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
     94   inline int GetFixedSlotCount() const { return fixed_slot_count_; }
     95   inline int GetSpillSlotCount() const { return spill_slot_count_; }
     96   inline int GetReturnSlotCount() const { return return_slot_count_; }
     97 
     98   void SetAllocatedRegisters(BitVector* regs) {
     99     DCHECK_NULL(allocated_registers_);
    100     allocated_registers_ = regs;
    101   }
    102 
    103   void SetAllocatedDoubleRegisters(BitVector* regs) {
    104     DCHECK_NULL(allocated_double_registers_);
    105     allocated_double_registers_ = regs;
    106   }
    107 
    108   bool DidAllocateDoubleRegisters() const {
    109     return !allocated_double_registers_->IsEmpty();
    110   }
    111 
    112   void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) {
    113     int alignment_slots = alignment / kPointerSize;
    114     int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1));
    115     if (delta != alignment_slots) {
    116       frame_slot_count_ += delta;
    117     }
    118     spill_slot_count_ += delta;
    119   }
    120 
    121   void AllocateSavedCalleeRegisterSlots(int count) {
    122     frame_slot_count_ += count;
    123   }
    124 
    125   int AllocateSpillSlot(int width, int alignment = 0) {
    126     DCHECK_EQ(frame_slot_count_,
    127               fixed_slot_count_ + spill_slot_count_ + return_slot_count_);
    128     int frame_slot_count_before = frame_slot_count_;
    129     if (alignment > kPointerSize) {
    130       // Slots are pointer sized, so alignment greater than a pointer size
    131       // requires allocating additional slots.
    132       width += alignment - kPointerSize;
    133     }
    134     AllocateAlignedFrameSlots(width);
    135     spill_slot_count_ += frame_slot_count_ - frame_slot_count_before;
    136     return frame_slot_count_ - return_slot_count_ - 1;
    137   }
    138 
    139   void EnsureReturnSlots(int count) {
    140     if (count > return_slot_count_) {
    141       count -= return_slot_count_;
    142       frame_slot_count_ += count;
    143       return_slot_count_ += count;
    144     }
    145   }
    146 
    147   int AlignFrame(int alignment = kDoubleSize);
    148 
    149   int ReserveSpillSlots(size_t slot_count) {
    150     DCHECK_EQ(0, spill_slot_count_);
    151     spill_slot_count_ += static_cast<int>(slot_count);
    152     frame_slot_count_ += static_cast<int>(slot_count);
    153     return frame_slot_count_ - 1;
    154   }
    155 
    156  private:
    157   void AllocateAlignedFrameSlots(int width) {
    158     DCHECK_LT(0, width);
    159     int new_frame_slots = (width + kPointerSize - 1) / kPointerSize;
    160     // Align to 8 bytes if width is a multiple of 8 bytes, and to 16 bytes if
    161     // multiple of 16.
    162     int align_to = (width & 15) == 0 ? 16 : (width & 7) == 0 ? 8 : kPointerSize;
    163     frame_slot_count_ =
    164         RoundUp(frame_slot_count_ + new_frame_slots, align_to / kPointerSize);
    165     DCHECK_LT(0, frame_slot_count_);
    166   }
    167 
    168  private:
    169   int fixed_slot_count_;
    170   int frame_slot_count_;
    171   int spill_slot_count_;
    172   int return_slot_count_;
    173   BitVector* allocated_registers_;
    174   BitVector* allocated_double_registers_;
    175 
    176   DISALLOW_COPY_AND_ASSIGN(Frame);
    177 };
    178 
    179 
    180 // Represents an offset from either the stack pointer or frame pointer.
    181 class FrameOffset {
    182  public:
    183   inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
    184   inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
    185   inline int offset() { return offset_ & ~1; }
    186 
    187   inline static FrameOffset FromStackPointer(int offset) {
    188     DCHECK_EQ(0, offset & 1);
    189     return FrameOffset(offset | kFromSp);
    190   }
    191 
    192   inline static FrameOffset FromFramePointer(int offset) {
    193     DCHECK_EQ(0, offset & 1);
    194     return FrameOffset(offset | kFromFp);
    195   }
    196 
    197  private:
    198   explicit FrameOffset(int offset) : offset_(offset) {}
    199 
    200   int offset_;  // Encodes SP or FP in the low order bit.
    201 
    202   static const int kFromSp = 1;
    203   static const int kFromFp = 0;
    204 };
    205 
    206 // Encapsulates the mutable state maintained during code generation about the
    207 // current function's frame.
    208 class FrameAccessState : public ZoneObject {
    209  public:
    210   explicit FrameAccessState(const Frame* const frame)
    211       : frame_(frame),
    212         access_frame_with_fp_(false),
    213         sp_delta_(0),
    214         has_frame_(false) {}
    215 
    216   const Frame* frame() const { return frame_; }
    217   void MarkHasFrame(bool state);
    218 
    219   int sp_delta() const { return sp_delta_; }
    220   void ClearSPDelta() { sp_delta_ = 0; }
    221   void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
    222 
    223   bool access_frame_with_fp() const { return access_frame_with_fp_; }
    224 
    225   // Regardless of how we access slots on the stack - using sp or fp - do we
    226   // have a frame, at the current stage in code generation.
    227   bool has_frame() const { return has_frame_; }
    228 
    229   void SetFrameAccessToDefault();
    230   void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
    231   void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
    232 
    233   int GetSPToFPSlotCount() const {
    234     int frame_slot_count =
    235         (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) -
    236         StandardFrameConstants::kFixedSlotCountAboveFp;
    237     return frame_slot_count + sp_delta();
    238   }
    239   int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; }
    240 
    241   // Get the frame offset for a given spill slot. The location depends on the
    242   // calling convention and the specific frame layout, and may thus be
    243   // architecture-specific. Negative spill slots indicate arguments on the
    244   // caller's frame.
    245   FrameOffset GetFrameOffset(int spill_slot) const;
    246 
    247  private:
    248   const Frame* const frame_;
    249   bool access_frame_with_fp_;
    250   int sp_delta_;
    251   bool has_frame_;
    252 };
    253 }  // namespace compiler
    254 }  // namespace internal
    255 }  // namespace v8
    256 
    257 #endif  // V8_COMPILER_FRAME_H_
    258