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    Searched defs:Hard (Results 1 - 6 of 6) sorted by null

  /device/linaro/bootloader/edk2/EdkCompatibilityPkg/Foundation/Library/EdkIIGlueLib/Library/BaseLib/Ia32/
DivU64x64Remainder.S 39 jnz Hard
46 Hard:
  /device/linaro/bootloader/edk2/MdePkg/Library/BaseLib/Ia32/
DivU64x64Remainder.S 37 jnz Hard # call _@DivRemU64x64 if Divisor > 2^32
44 Hard:
  /external/swiftshader/third_party/LLVM/include/llvm/Target/
TargetOptions.h 24 Default, // Target-specific (either soft of hard depending on triple, etc).
26 Hard // Hard float.
103 /// on the command line. This setting may either be Default, Soft, or Hard.
107 /// Hard presumes that the normal FP ABI is used.
  /external/clang/lib/Driver/
Tools.h 290 Hard,
765 Hard,
775 Hard,
785 Hard,
    [all...]
  /external/llvm/include/llvm/Target/
TargetOptions.h 28 Default, // Target-specific (either soft or hard depending on triple, etc).
30 Hard // Hard float.
215 /// on the command line. This setting may either be Default, Soft, or Hard.
219 /// arm-apple-darwin). Hard presumes that the normal FP ABI is used.
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Target/
TargetOptions.h 26 Default, // Target-specific (either soft or hard depending on triple, etc).
28 Hard // Hard float.
245 /// on the command line. This setting may either be Default, Soft, or Hard.
249 /// arm-apple-darwin). Hard presumes that the normal FP ABI is used.

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