1 /* 2 * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _D3DADAPTER_PRESENT_H_ 24 #define _D3DADAPTER_PRESENT_H_ 25 26 #include <d3d9.h> 27 28 #ifndef D3DOK_WINDOW_OCCLUDED 29 #define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531) 30 #endif /* D3DOK_WINDOW_OCCLUDED */ 31 32 #ifndef __cplusplus 33 typedef struct ID3DPresent ID3DPresent; 34 typedef struct ID3DPresentGroup ID3DPresentGroup; 35 typedef struct ID3DAdapter9 ID3DAdapter9; 36 typedef struct D3DWindowBuffer D3DWindowBuffer; 37 38 /* Available since version 1.3 */ 39 typedef struct _D3DPRESENT_PARAMETERS2_ { 40 /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the 41 * D3DWindowBuffers in any order, and eventually with a delay. 42 * FALSE (Default): buffers should be released as soon as possible. 43 * TRUE: it is allowed to release some buffers with a delay, and in 44 * a random order. */ 45 BOOL AllowDISCARDDelayedRelease; 46 /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE. 47 * FALSE (Default): User prefers presentation to occur as soon as possible, 48 * with potential tearings. 49 * TRUE: User prefers presentation to be tear free. Requires 50 * AllowDISCARDDelayedRelease to have any effect. */ 51 BOOL TearFreeDISCARD; 52 } D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2; 53 54 /* Presentation backend for drivers to display their brilliant work */ 55 typedef struct ID3DPresentVtbl 56 { 57 /* IUnknown */ 58 HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject); 59 ULONG (WINAPI *AddRef)(ID3DPresent *This); 60 ULONG (WINAPI *Release)(ID3DPresent *This); 61 62 /* ID3DPresent */ 63 /* This function initializes the screen and window provided at creation. 64 * Hence why this should always be called as the one of first things a new 65 * swap chain does */ 66 HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); 67 /* Make a buffer visible to the window system via dma-buf fd. 68 * For better compatibility, it must be 32bpp and format ARGB/XRGB */ 69 HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out); 70 HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer); 71 /* After presenting a buffer to the window system, the buffer 72 * may be used as is (no copy of the content) by the window system. 73 * You must not use a non-released buffer, else the user may see undefined content. 74 * Note: This function waits as well that the buffer content was displayed (this 75 * can be after the release of the buffer if the window system decided to make 76 * an internal copy and release early. */ 77 HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); 78 HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer); 79 /* It is possible to do partial copy, but impossible to do resizing, which must 80 * be done by the client after checking the front buffer size */ 81 HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags); 82 HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus); 83 HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 84 HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats); 85 HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); 86 HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); 87 /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */ 88 HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow); 89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); 90 HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); 91 /* Available since version 1.1 */ 92 BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This); 93 /* Available since version 1.2 */ 94 BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This); 95 HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam); 96 BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread); 97 /* Available since version 1.3 */ 98 HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters); 99 BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); 100 /* Wait a buffer gets released. */ 101 HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This); 102 } ID3DPresentVtbl; 103 104 struct ID3DPresent 105 { 106 ID3DPresentVtbl *lpVtbl; 107 }; 108 109 /* IUnknown macros */ 110 #define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 111 #define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p) 112 #define ID3DPresent_Release(p) (p)->lpVtbl->Release(p) 113 /* ID3DPresent macros */ 114 #define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) 115 #define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b) 116 #define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) 117 #define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a) 118 #define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a) 119 #define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a) 120 #define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f) 121 #define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 122 #define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 123 #define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) 124 #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a) 125 #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a) 126 #define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c) 127 #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) 128 #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d) 129 #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p) 130 #define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p) 131 #define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b) 132 #define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a) 133 #define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a) 134 #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a) 135 #define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p) 136 137 typedef struct ID3DPresentGroupVtbl 138 { 139 /* IUnknown */ 140 HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject); 141 ULONG (WINAPI *AddRef)(ID3DPresentGroup *This); 142 ULONG (WINAPI *Release)(ID3DPresentGroup *This); 143 144 /* ID3DPresentGroup */ 145 /* When creating a device, it's relevant for the driver to know how many 146 * implicit swap chains to create. It has to create one per monitor in a 147 * multi-monitor setup */ 148 UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This); 149 /* returns only the implicit present interfaces */ 150 HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent); 151 /* used to create additional presentation interfaces along the way */ 152 HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent); 153 void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); 154 } ID3DPresentGroupVtbl; 155 156 struct ID3DPresentGroup 157 { 158 ID3DPresentGroupVtbl *lpVtbl; 159 }; 160 161 /* IUnknown macros */ 162 #define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 163 #define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p) 164 #define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p) 165 /* ID3DPresentGroup */ 166 #define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p) 167 #define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b) 168 #define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b) 169 #define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b) 170 171 #endif /* __cplusplus */ 172 173 #endif /* _D3DADAPTER_PRESENT_H_ */ 174