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    Searched defs:LTO (Results 1 - 4 of 4) sorted by null

  /build/soong/cc/
lto.go 21 // LTO (link-time optimization) allows the compiler to optimize and generate
23 // unit. LTO is required for Clang CFI and other whole-program optimization
24 // techniques. LTO also allows cross-compilation unit optimizations that should
28 // To properly build a module with LTO, the module and all recursive static
34 // LTO, such as CFI.
36 // This file adds support to soong to automatically propogate LTO options to a
37 // new variant of all static dependencies for each module with LTO enabled.
40 // Lto must violate capitialization style for acronyms so that it can be
41 // referred to in blueprint files as "lto"
42 Lto struct
57 type lto struct { type
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  /external/swiftshader/third_party/LLVM/include/llvm/
DefaultPasses.h 70 LTO
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/LTO/
LTO.h 1 //===-LTO.h - LLVM Link Time Optimizer ------------------------------------===//
10 // This file declares functions and classes used to support LTO. It is intended
11 // to be used both by LTO classes as well as by clients (gold-plugin) that
12 // don't utilize the LTO code generator interfaces.
24 #include "llvm/LTO/Config.h"
63 namespace lto { namespace in namespace:llvm
77 class LTO;
82 /// information that an LTO client should need in order to do symbol resolution.
88 // FIXME: Remove LTO class friendship once we have bitcode symbol tables.
89 friend LTO;
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  /external/swiftshader/third_party/llvm-7.0/llvm/lib/LTO/
LTO.cpp 1 //===-LTO.cpp - LLVM Link Time Optimizer ----------------------------------===//
10 // This file implements functions and classes used to support LTO.
14 #include "llvm/LTO/LTO.h"
27 #include "llvm/LTO/LTOBackend.h"
50 using namespace lto;
53 #define DEBUG_TYPE "lto"
89 // Include the parts of the LTO configuration that affect code generation.
381 // Skip symbols that are irrelevant to LTO. Note that this condition needs
382 // to match the one in Skip() in LTO::addRegularLTO()
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