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    Searched defs:Late (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/LLVM/lib/CodeGen/
SplitKit.cpp 411 // so always begin RegIdx 0 early and all others late.
412 bool Late = RegIdx != 0;
417 Def = Edit->rematerializeAt(MBB, I, LI->reg, RM, LIS, TII, TRI, Late);
423 Def = LIS.getSlotIndexes()->insertMachineInstrInMaps(CopyMI, Late)
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  /external/llvm/lib/CodeGen/
SplitKit.cpp 451 // so always begin RegIdx 0 early and all others late.
452 bool Late = RegIdx != 0;
462 Def = Edit->rematerializeAt(MBB, I, LI->reg, RM, TRI, Late);
469 ->insertMachineInstrInMaps(*CopyMI, Late)
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  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
SplitKit.cpp 515 unsigned SubIdx, LiveInterval &DestLI, bool Late, SlotIndex Def) {
526 Def = Indexes.insertMachineInstrInMaps(*CopyMI, Late).getRegSlot();
540 MachineBasicBlock::iterator InsertBefore, bool Late, unsigned RegIdx) {
547 return Indexes.insertMachineInstrInMaps(*CopyMI, Late).getRegSlot();
590 BestIdx, DestLI, Late, SlotIndex());
620 DestLI, Late, Def);
636 // so always begin RegIdx 0 early and all others late.
637 bool Late = RegIdx != 0;
650 Def = Edit->rematerializeAt(MBB, I, Reg, RM, TRI, Late);
666 Def = buildCopy(Edit->getReg(), Reg, LaneMask, MBB, I, Late, RegIdx)
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  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
HexagonLoopIdiomRecognition.cpp 581 ValueSeq &Late);
582 bool classifyInst(Instruction *UseI, ValueSeq &Early, ValueSeq &Late);
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