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      1 #ifndef __NV30_SHADER_H__
      2 #define __NV30_SHADER_H__
      3 
      4 /* Vertex programs instruction set
      5  *
      6  * 128bit opcodes, split into 4 32-bit ones for ease of use.
      7  *
      8  * Non-native instructions
      9  *   ABS - MOV + NV40_VP_INST0_DEST_ABS
     10  *   POW - EX2 + MUL + LG2
     11  *   SUB - ADD, second source negated
     12  *   SWZ - MOV
     13  *
     14  * Register access
     15  *   - Only one INPUT can be accessed per-instruction (move extras into TEMPs)
     16  *   - Only one CONST can be accessed per-instruction (move extras into TEMPs)
     17  *
     18  * Relative Addressing
     19  *   According to the value returned for
     20  *   MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
     21  *
     22  *   there are only two address registers available.  The destination in the
     23  *   ARL instruction is set to TEMP <n> (The temp isn't actually written).
     24  *
     25  *   When using vanilla ARB_v_p, the proprietary driver will squish both the
     26  *   available ADDRESS regs into the first hardware reg in the X and Y
     27  *   components.
     28  *
     29  *   To use an address reg as an index into consts, the CONST_SRC is set to
     30  *   (const_base + offset) and INDEX_CONST is set.
     31  *
     32  *   To access the second address reg use ADDR_REG_SELECT_1. A particular
     33  *   component of the address regs is selected with ADDR_SWZ.
     34  *
     35  *   Only one address register can be accessed per instruction.
     36  *
     37  * Conditional execution (see NV_vertex_program{2,3} for details) Conditional
     38  * execution of an instruction is enabled by setting COND_TEST_ENABLE, and
     39  * selecting the condition which will allow the test to pass with
     40  * COND_{FL,LT,...}.  It is possible to swizzle the values in the condition
     41  * register, which allows for testing against an individual component.
     42  *
     43  * Branching:
     44  *
     45  *   The BRA/CAL instructions seem to follow a slightly different opcode
     46  *   layout.  The destination instruction ID (IADDR) overlaps a source field.
     47  *   Instruction ID's seem to be numbered based on the UPLOAD_FROM_ID FIFO
     48  *   command, and is incremented automatically on each UPLOAD_INST FIFO
     49  *   command.
     50  *
     51  *   Conditional branching is achieved by using the condition tests described
     52  *   above.  There doesn't appear to be dedicated looping instructions, but
     53  *   this can be done using a temp reg + conditional branching.
     54  *
     55  *   Subroutines may be uploaded before the main program itself, but the first
     56  *   executed instruction is determined by the PROGRAM_START_ID FIFO command.
     57  *
     58  */
     59 
     60 /* DWORD 0 */
     61 
     62 /* guess that this is the same as nv40 */
     63 #define NV30_VP_INST_INDEX_INPUT                                        (1 << 27)
     64 
     65 #define NV30_VP_INST_ADDR_REG_SELECT_1        (1 << 24)
     66 #define NV30_VP_INST_SRC2_ABS           (1 << 23) /* guess */
     67 #define NV30_VP_INST_SRC1_ABS           (1 << 22) /* guess */
     68 #define NV30_VP_INST_SRC0_ABS           (1 << 21) /* guess */
     69 #define NV30_VP_INST_VEC_RESULT         (1 << 20)
     70 #define NV30_VP_INST_DEST_TEMP_ID_SHIFT        16
     71 #define NV30_VP_INST_DEST_TEMP_ID_MASK        (0x0F << 16)
     72 #define NV30_VP_INST_COND_UPDATE_ENABLE        (1<<15)
     73 #define NV30_VP_INST_VEC_DEST_TEMP_MASK      (0x1F << 16)
     74 #define NV30_VP_INST_COND_TEST_ENABLE        (1<<14)
     75 #define NV30_VP_INST_COND_SHIFT          11
     76 #define NV30_VP_INST_COND_MASK          (0x07 << 11)
     77 #define NV30_VP_INST_COND_SWZ_X_SHIFT        9
     78 #define NV30_VP_INST_COND_SWZ_X_MASK        (0x03 <<  9)
     79 #define NV30_VP_INST_COND_SWZ_Y_SHIFT        7
     80 #define NV30_VP_INST_COND_SWZ_Y_MASK        (0x03 <<  7)
     81 #define NV30_VP_INST_COND_SWZ_Z_SHIFT        5
     82 #define NV30_VP_INST_COND_SWZ_Z_MASK        (0x03 <<  5)
     83 #define NV30_VP_INST_COND_SWZ_W_SHIFT        3
     84 #define NV30_VP_INST_COND_SWZ_W_MASK        (0x03 <<  3)
     85 #define NV30_VP_INST_COND_SWZ_ALL_SHIFT        3
     86 #define NV30_VP_INST_COND_SWZ_ALL_MASK        (0xFF <<  3)
     87 #define NV30_VP_INST_ADDR_SWZ_SHIFT        1
     88 #define NV30_VP_INST_ADDR_SWZ_MASK        (0x03 <<  1)
     89 #define NV30_VP_INST_SCA_OPCODEH_SHIFT        0
     90 #define NV30_VP_INST_SCA_OPCODEH_MASK        (0x01 <<  0)
     91 
     92 /* DWORD 1 */
     93 #define NV30_VP_INST_SCA_OPCODEL_SHIFT        28
     94 #define NV30_VP_INST_SCA_OPCODEL_MASK        (0x0F << 28)
     95 #define NV30_VP_INST_VEC_OPCODE_SHIFT        23
     96 #define NV30_VP_INST_VEC_OPCODE_MASK        (0x1F << 23)
     97 #define NV30_VP_INST_CONST_SRC_SHIFT        14
     98 #define NV30_VP_INST_CONST_SRC_MASK        (0xFF << 14)
     99 #define NV30_VP_INST_INPUT_SRC_SHIFT        9    /*NV20*/
    100 #define NV30_VP_INST_INPUT_SRC_MASK        (0x0F <<  9)  /*NV20*/
    101 #define NV30_VP_INST_SRC0H_SHIFT        0    /*NV20*/
    102 #define NV30_VP_INST_SRC0H_MASK          (0x1FF << 0)  /*NV20*/
    103 
    104 /* Please note: the IADDR fields overlap other fields because they are used
    105  * only for branch instructions.  See Branching: label above
    106  *
    107  * DWORD 2
    108  */
    109 #define NV30_VP_INST_SRC0L_SHIFT        26    /*NV20*/
    110 #define NV30_VP_INST_SRC0L_MASK         (0x3F  <<26)  /* NV30_VP_SRC0_LOW_MASK << 26 */
    111 #define NV30_VP_INST_SRC1_SHIFT         11    /*NV20*/
    112 #define NV30_VP_INST_SRC1_MASK          (0x7FFF<<11)  /*NV20*/
    113 #define NV30_VP_INST_SRC2H_SHIFT        0    /*NV20*/
    114 #define NV30_VP_INST_SRC2H_MASK          (0x7FF << 0)  /* NV30_VP_SRC2_HIGH_MASK >> 4*/
    115 #define NV30_VP_INST_IADDR_SHIFT        2
    116 #define NV30_VP_INST_IADDR_MASK          (0x1FF <<  2)   /* NV30_VP_SRC2_LOW_MASK << 28 */
    117 
    118 /* DWORD 3 */
    119 #define NV30_VP_INST_SRC2L_SHIFT        28    /*NV20*/
    120 #define NV30_VP_INST_SRC2L_MASK          (0x0F  <<28)  /*NV20*/
    121 #define NV30_VP_INST_STEMP_WRITEMASK_SHIFT      24
    122 #define NV30_VP_INST_STEMP_WRITEMASK_MASK      (0x0F << 24)
    123 #define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT      20
    124 #define NV30_VP_INST_VTEMP_WRITEMASK_MASK      (0x0F << 20)
    125 #define NV30_VP_INST_SDEST_WRITEMASK_SHIFT      16
    126 #define NV30_VP_INST_SDEST_WRITEMASK_MASK      (0x0F << 16)
    127 #define NV30_VP_INST_VDEST_WRITEMASK_SHIFT      12    /*NV20*/
    128 #define NV30_VP_INST_VDEST_WRITEMASK_MASK      (0x0F << 12)  /*NV20*/
    129 #define NV30_VP_INST_DEST_SHIFT        2
    130 #define NV30_VP_INST_DEST_MASK        (0x1F <<  2)
    131 #  define NV30_VP_INST_DEST_POS  0
    132 #  define NV30_VP_INST_DEST_BFC0  1
    133 #  define NV30_VP_INST_DEST_BFC1  2
    134 #  define NV30_VP_INST_DEST_COL0  3
    135 #  define NV30_VP_INST_DEST_COL1  4
    136 #  define NV30_VP_INST_DEST_FOGC  5
    137 #  define NV30_VP_INST_DEST_PSZ   6
    138 #  define NV30_VP_INST_DEST_TC(n)  (8+(n))
    139 #  define NV30_VP_INST_DEST_CLP(n) (17 + (n))
    140 
    141 /* guess that this is the same as nv40 */
    142 #define NV30_VP_INST_INDEX_CONST                                        (1 << 1)
    143 
    144 /* Useful to split the source selection regs into their pieces */
    145 #define NV30_VP_SRC0_HIGH_SHIFT                                                6
    146 #define NV30_VP_SRC0_HIGH_MASK                                        0x00007FC0
    147 #define NV30_VP_SRC0_LOW_MASK                                         0x0000003F
    148 #define NV30_VP_SRC2_HIGH_SHIFT                                                4
    149 #define NV30_VP_SRC2_HIGH_MASK                                        0x00007FF0
    150 #define NV30_VP_SRC2_LOW_MASK                                         0x0000000F
    151 
    152 
    153 /* Source-register definition - matches NV20 exactly */
    154 #define NV30_VP_SRC_NEGATE          (1<<14)
    155 #define NV30_VP_SRC_SWZ_X_SHIFT        12
    156 #define NV30_VP_SRC_REG_SWZ_X_MASK        (0x03  <<12)
    157 #define NV30_VP_SRC_SWZ_Y_SHIFT        10
    158 #define NV30_VP_SRC_REG_SWZ_Y_MASK        (0x03  <<10)
    159 #define NV30_VP_SRC_SWZ_Z_SHIFT        8
    160 #define NV30_VP_SRC_REG_SWZ_Z_MASK        (0x03  << 8)
    161 #define NV30_VP_SRC_SWZ_W_SHIFT        6
    162 #define NV30_VP_SRC_REG_SWZ_W_MASK        (0x03  << 6)
    163 #define NV30_VP_SRC_REG_SWZ_ALL_SHIFT        6
    164 #define NV30_VP_SRC_REG_SWZ_ALL_MASK        (0xFF  << 6)
    165 #define NV30_VP_SRC_TEMP_SRC_SHIFT        2
    166 #define NV30_VP_SRC_REG_TEMP_ID_MASK        (0x0F  << 0)
    167 #define NV30_VP_SRC_REG_TYPE_SHIFT        0
    168 #define NV30_VP_SRC_REG_TYPE_MASK        (0x03  << 0)
    169 #define NV30_VP_SRC_REG_TYPE_TEMP  1
    170 #define NV30_VP_SRC_REG_TYPE_INPUT  2
    171 #define NV30_VP_SRC_REG_TYPE_CONST  3 /* guess */
    172 
    173 #include "nv30/nvfx_shader.h"
    174 
    175 #endif
    176