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      1 #ifndef __NV50_CONTEXT_H__
      2 #define __NV50_CONTEXT_H__
      3 
      4 #include "pipe/p_context.h"
      5 #include "pipe/p_defines.h"
      6 #include "pipe/p_state.h"
      7 
      8 #include "util/u_memory.h"
      9 #include "util/u_math.h"
     10 #include "util/u_inlines.h"
     11 #include "util/u_dynarray.h"
     12 
     13 #include "nv50/nv50_winsys.h"
     14 #include "nv50/nv50_stateobj.h"
     15 #include "nv50/nv50_screen.h"
     16 #include "nv50/nv50_program.h"
     17 #include "nv50/nv50_resource.h"
     18 #include "nv50/nv50_transfer.h"
     19 #include "nv50/nv50_query.h"
     20 
     21 #include "nouveau_context.h"
     22 #include "nouveau_debug.h"
     23 #include "nv_object.xml.h"
     24 #include "nv_m2mf.xml.h"
     25 #include "nv50/nv50_3ddefs.xml.h"
     26 #include "nv50/nv50_3d.xml.h"
     27 #include "nv50/nv50_2d.xml.h"
     28 
     29 #define NV50_NEW_3D_BLEND        (1 << 0)
     30 #define NV50_NEW_3D_RASTERIZER   (1 << 1)
     31 #define NV50_NEW_3D_ZSA          (1 << 2)
     32 #define NV50_NEW_3D_VERTPROG     (1 << 3)
     33 #define NV50_NEW_3D_GMTYPROG     (1 << 6)
     34 #define NV50_NEW_3D_FRAGPROG     (1 << 7)
     35 #define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
     36 #define NV50_NEW_3D_STENCIL_REF  (1 << 9)
     37 #define NV50_NEW_3D_CLIP         (1 << 10)
     38 #define NV50_NEW_3D_SAMPLE_MASK  (1 << 11)
     39 #define NV50_NEW_3D_FRAMEBUFFER  (1 << 12)
     40 #define NV50_NEW_3D_STIPPLE      (1 << 13)
     41 #define NV50_NEW_3D_SCISSOR      (1 << 14)
     42 #define NV50_NEW_3D_VIEWPORT     (1 << 15)
     43 #define NV50_NEW_3D_ARRAYS       (1 << 16)
     44 #define NV50_NEW_3D_VERTEX       (1 << 17)
     45 #define NV50_NEW_3D_CONSTBUF     (1 << 18)
     46 #define NV50_NEW_3D_TEXTURES     (1 << 19)
     47 #define NV50_NEW_3D_SAMPLERS     (1 << 20)
     48 #define NV50_NEW_3D_STRMOUT      (1 << 21)
     49 #define NV50_NEW_3D_MIN_SAMPLES  (1 << 22)
     50 #define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
     51 #define NV50_NEW_3D_CONTEXT      (1 << 31)
     52 
     53 #define NV50_NEW_CP_PROGRAM   (1 << 0)
     54 #define NV50_NEW_CP_GLOBALS   (1 << 1)
     55 
     56 /* 3d bufctx (during draw_vbo, blit_3d) */
     57 #define NV50_BIND_3D_FB          0
     58 #define NV50_BIND_3D_VERTEX      1
     59 #define NV50_BIND_3D_VERTEX_TMP  2
     60 #define NV50_BIND_3D_INDEX       3
     61 #define NV50_BIND_3D_TEXTURES    4
     62 #define NV50_BIND_3D_CB(s, i)   (5 + 16 * (s) + (i))
     63 #define NV50_BIND_3D_SO         53
     64 #define NV50_BIND_3D_SCREEN     54
     65 #define NV50_BIND_3D_TLS        55
     66 #define NV50_BIND_3D_COUNT      56
     67 
     68 /* compute bufctx (during launch_grid) */
     69 #define NV50_BIND_CP_GLOBAL   0
     70 #define NV50_BIND_CP_SCREEN   1
     71 #define NV50_BIND_CP_QUERY    2
     72 #define NV50_BIND_CP_COUNT    3
     73 
     74 /* bufctx for other operations */
     75 #define NV50_BIND_2D          0
     76 #define NV50_BIND_M2MF        0
     77 #define NV50_BIND_FENCE       1
     78 
     79 #define NV50_CB_TMP 123
     80 /* fixed constant buffer binding points - low indices for user's constbufs */
     81 #define NV50_CB_PVP 124
     82 #define NV50_CB_PGP 126
     83 #define NV50_CB_PFP 125
     84 /* constant buffer permanently mapped in as c15[] */
     85 #define NV50_CB_AUX 127
     86 /* size of the buffer: 64k. not all taken up, can be reduced if needed. */
     87 #define NV50_CB_AUX_SIZE          (1 << 16)
     88 /* 8 user clip planes, at 4 32-bit floats each */
     89 #define NV50_CB_AUX_UCP_OFFSET    0x0000
     90 #define NV50_CB_AUX_UCP_SIZE      (8 * 4 * 4)
     91 /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
     92 #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
     93 #define NV50_CB_AUX_TEX_MS_SIZE   (16 * 3 * 2 * 4)
     94 /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
     95 #define NV50_CB_AUX_MS_OFFSET     0x200
     96 #define NV50_CB_AUX_MS_SIZE       (4 * 8 * 4 * 2)
     97 /* Sample position pairs for the current output MS level */
     98 #define NV50_CB_AUX_SAMPLE_OFFSET 0x300
     99 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
    100 /* Alpha test ref value */
    101 #define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
    102 #define NV50_CB_AUX_ALPHATEST_SIZE (4)
    103 /* next spot: 0x344 */
    104 /* 4 32-bit floats for the vertex runout, put at the end */
    105 #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
    106 
    107 
    108 
    109 struct nv50_blitctx;
    110 
    111 bool nv50_blitctx_create(struct nv50_context *);
    112 
    113 struct nv50_context {
    114    struct nouveau_context base;
    115 
    116    struct nv50_screen *screen;
    117 
    118    struct nouveau_bufctx *bufctx_3d;
    119    struct nouveau_bufctx *bufctx;
    120    struct nouveau_bufctx *bufctx_cp;
    121 
    122    uint32_t dirty_3d; /* dirty flags for 3d state */
    123    uint32_t dirty_cp; /* dirty flags for compute state */
    124    bool cb_dirty;
    125 
    126    struct nv50_graph_state state;
    127 
    128    struct nv50_blend_stateobj *blend;
    129    struct nv50_rasterizer_stateobj *rast;
    130    struct nv50_zsa_stateobj *zsa;
    131    struct nv50_vertex_stateobj *vertex;
    132 
    133    struct nv50_program *vertprog;
    134    struct nv50_program *gmtyprog;
    135    struct nv50_program *fragprog;
    136    struct nv50_program *compprog;
    137 
    138    struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
    139    uint16_t constbuf_dirty[3];
    140    uint16_t constbuf_valid[3];
    141    uint16_t constbuf_coherent[3];
    142 
    143    struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
    144    unsigned num_vtxbufs;
    145    uint32_t vtxbufs_coherent;
    146    uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
    147    uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
    148    uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
    149    uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
    150    uint32_t vb_elt_limit; /* max - min element (count - 1) */
    151    uint32_t instance_off; /* base vertex for instanced arrays */
    152    uint32_t instance_max; /* max instance for current draw call */
    153 
    154    struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
    155    unsigned num_textures[3];
    156    uint32_t textures_coherent[3];
    157    struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
    158    unsigned num_samplers[3];
    159    bool seamless_cube_map;
    160 
    161    uint8_t num_so_targets;
    162    uint8_t so_targets_dirty;
    163    struct pipe_stream_output_target *so_target[4];
    164 
    165    struct pipe_framebuffer_state framebuffer;
    166    struct pipe_blend_color blend_colour;
    167    struct pipe_stencil_ref stencil_ref;
    168    struct pipe_poly_stipple stipple;
    169    struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
    170    unsigned scissors_dirty;
    171    struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
    172    unsigned viewports_dirty;
    173    struct pipe_clip_state clip;
    174    struct nv50_window_rect_stateobj window_rect;
    175 
    176    unsigned sample_mask;
    177    unsigned min_samples;
    178 
    179    bool vbo_push_hint;
    180 
    181    uint32_t rt_array_mode;
    182 
    183    struct pipe_query *cond_query;
    184    bool cond_cond; /* inverted rendering condition */
    185    uint cond_mode;
    186    uint32_t cond_condmode; /* the calculated condition */
    187 
    188    struct nv50_blitctx *blit;
    189 
    190    struct util_dynarray global_residents;
    191 };
    192 
    193 static inline struct nv50_context *
    194 nv50_context(struct pipe_context *pipe)
    195 {
    196    return (struct nv50_context *)pipe;
    197 }
    198 
    199 /* return index used in nv50_context arrays for a specific shader type */
    200 static inline unsigned
    201 nv50_context_shader_stage(unsigned pipe)
    202 {
    203    switch (pipe) {
    204    case PIPE_SHADER_VERTEX: return 0;
    205    case PIPE_SHADER_FRAGMENT: return 1;
    206    case PIPE_SHADER_GEOMETRY: return 2;
    207    case PIPE_SHADER_COMPUTE: return 3;
    208    default:
    209       assert(!"invalid/unhandled shader type");
    210       return 0;
    211    }
    212 }
    213 
    214 /* nv50_context.c */
    215 struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
    216 
    217 void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
    218 
    219 void nv50_default_kick_notify(struct nouveau_pushbuf *);
    220 
    221 /* nv50_draw.c */
    222 extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
    223 
    224 /* nv50_shader_state.c */
    225 void nv50_vertprog_validate(struct nv50_context *);
    226 void nv50_gmtyprog_validate(struct nv50_context *);
    227 void nv50_fragprog_validate(struct nv50_context *);
    228 void nv50_compprog_validate(struct nv50_context *);
    229 void nv50_fp_linkage_validate(struct nv50_context *);
    230 void nv50_gp_linkage_validate(struct nv50_context *);
    231 void nv50_constbufs_validate(struct nv50_context *);
    232 void nv50_validate_derived_rs(struct nv50_context *);
    233 void nv50_stream_output_validate(struct nv50_context *);
    234 
    235 /* nv50_state.c */
    236 extern void nv50_init_state_functions(struct nv50_context *);
    237 
    238 /* nv50_state_validate.c */
    239 struct nv50_state_validate {
    240    void (*func)(struct nv50_context *);
    241    uint32_t states;
    242 };
    243 
    244 bool nv50_state_validate(struct nv50_context *, uint32_t,
    245                          struct nv50_state_validate *, int, uint32_t *,
    246                          struct nouveau_bufctx *);
    247 bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
    248 
    249 /* nv50_surface.c */
    250 extern void nv50_clear(struct pipe_context *, unsigned buffers,
    251                        const union pipe_color_union *color,
    252                        double depth, unsigned stencil);
    253 extern void nv50_init_surface_functions(struct nv50_context *);
    254 
    255 /* nv50_tex.c */
    256 void nv50_validate_textures(struct nv50_context *);
    257 void nv50_validate_samplers(struct nv50_context *);
    258 void nv50_upload_ms_info(struct nouveau_pushbuf *);
    259 
    260 struct pipe_sampler_view *
    261 nv50_create_texture_view(struct pipe_context *,
    262                          struct pipe_resource *,
    263                          const struct pipe_sampler_view *,
    264                          uint32_t flags,
    265                          enum pipe_texture_target);
    266 struct pipe_sampler_view *
    267 nv50_create_sampler_view(struct pipe_context *,
    268                          struct pipe_resource *,
    269                          const struct pipe_sampler_view *);
    270 
    271 /* nv50_transfer.c */
    272 void
    273 nv50_m2mf_transfer_rect(struct nv50_context *,
    274                         const struct nv50_m2mf_rect *dst,
    275                         const struct nv50_m2mf_rect *src,
    276                         uint32_t nblocksx, uint32_t nblocksy);
    277 void
    278 nv50_sifc_linear_u8(struct nouveau_context *pipe,
    279                     struct nouveau_bo *dst, unsigned offset, unsigned domain,
    280                     unsigned size, const void *data);
    281 void
    282 nv50_m2mf_copy_linear(struct nouveau_context *pipe,
    283                       struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
    284                       struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
    285                       unsigned size);
    286 void
    287 nv50_cb_push(struct nouveau_context *nv,
    288              struct nv04_resource *res,
    289              unsigned offset, unsigned words, const uint32_t *data);
    290 
    291 /* nv50_vbo.c */
    292 void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
    293 
    294 void *
    295 nv50_vertex_state_create(struct pipe_context *pipe,
    296                          unsigned num_elements,
    297                          const struct pipe_vertex_element *elements);
    298 void
    299 nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
    300 
    301 void nv50_vertex_arrays_validate(struct nv50_context *nv50);
    302 
    303 /* nv50_push.c */
    304 void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
    305 
    306 /* nv84_video.c */
    307 struct pipe_video_codec *
    308 nv84_create_decoder(struct pipe_context *context,
    309                     const struct pipe_video_codec *templ);
    310 
    311 struct pipe_video_buffer *
    312 nv84_video_buffer_create(struct pipe_context *pipe,
    313                          const struct pipe_video_buffer *template);
    314 
    315 int
    316 nv84_screen_get_video_param(struct pipe_screen *pscreen,
    317                             enum pipe_video_profile profile,
    318                             enum pipe_video_entrypoint entrypoint,
    319                             enum pipe_video_cap param);
    320 
    321 boolean
    322 nv84_screen_video_supported(struct pipe_screen *screen,
    323                             enum pipe_format format,
    324                             enum pipe_video_profile profile,
    325                             enum pipe_video_entrypoint entrypoint);
    326 
    327 /* nv98_video.c */
    328 struct pipe_video_codec *
    329 nv98_create_decoder(struct pipe_context *context,
    330                     const struct pipe_video_codec *templ);
    331 
    332 struct pipe_video_buffer *
    333 nv98_video_buffer_create(struct pipe_context *pipe,
    334                          const struct pipe_video_buffer *template);
    335 
    336 /* nv50_compute.c */
    337 void
    338 nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
    339 
    340 #endif
    341