Home | History | Annotate | Download | only in nvc0
      1 #ifndef NVC0_3D_XML
      2 #define NVC0_3D_XML
      3 
      4 /* Autogenerated file, DO NOT EDIT manually!
      5 
      6 This file was generated by the rules-ng-ng headergen tool in this git repository:
      7 http://github.com/envytools/envytools/
      8 git clone https://github.com/envytools/envytools.git
      9 
     10 The rules-ng-ng source files this header was generated from are:
     11 - rnndb/graph/gf100_3d.xml   (  59971 bytes, from 2014-09-26 00:01:33)
     12 - rnndb/copyright.xml        (   6456 bytes, from 2014-12-31 02:13:31)
     13 - rnndb/nv_defs.xml          (   4399 bytes, from 2013-09-07 03:32:45)
     14 - rnndb/graph/nv_3ddefs.xml  (  16390 bytes, from 2014-09-25 06:32:11)
     15 - rnndb/fifo/nv_object.xml   (  15326 bytes, from 2014-09-25 06:32:11)
     16 - rnndb/nvchipsets.xml       (   2759 bytes, from 2014-10-05 01:51:02)
     17 - rnndb/g80_defs.xml         (  18175 bytes, from 2014-09-25 06:32:11)
     18 - rnndb/graph/gk104_p2mf.xml (   2376 bytes, from 2014-09-25 06:32:11)
     19 
     20 Copyright (C) 2006-2014 by the following authors:
     21 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet)
     22 - Ben Skeggs (darktama, darktama_)
     23 - B. R. <koala_br (at) users.sourceforge.net> (koala_br)
     24 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn)
     25 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr)
     26 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik)
     27 - Dmitry Baryshkov
     28 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag)
     29 - EdB <edb_ (at) users.sf.net> (edb_)
     30 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling)
     31 - Francisco Jerez <currojerez (at) riseup.net> (curro)
     32 - Ilia Mirkin <imirkin (at) alum.mit.edu> (imirkin)
     33 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome)
     34 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy)
     35 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy)
     36 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1)
     37 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown)
     38 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin)
     39 - Mark Carey <mark.carey (at) gmail.com> (careym)
     40 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c)
     41 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman)
     42 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata)
     43 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen)
     44 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter)
     45 - Richard Hughes <hughsient (at) users.sf.net> (hughsient)
     46 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar)
     47 - Serge Martin
     48 - Simon Raffeiner
     49 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier)
     50 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu)
     51 - sturmflut <sturmflut (at) users.sf.net> (sturmflut)
     52 - Sylvain Munaut <tnt (at) 246tNt.com>
     53 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo)
     54 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6)
     55 - Younes Manton <younes.m (at) gmail.com> (ymanton)
     56 
     57 Permission is hereby granted, free of charge, to any person obtaining
     58 a copy of this software and associated documentation files (the
     59 "Software"), to deal in the Software without restriction, including
     60 without limitation the rights to use, copy, modify, merge, publish,
     61 distribute, sublicense, and/or sell copies of the Software, and to
     62 permit persons to whom the Software is furnished to do so, subject to
     63 the following conditions:
     64 
     65 The above copyright notice and this permission notice (including the
     66 next paragraph) shall be included in all copies or substantial
     67 portions of the Software.
     68 
     69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     76 */
     77 
     78 
     79 
     80 
     81 
     82 #define NVE4_3D_UNK0144					0x00000144
     83 
     84 #define NVE4_3D_UPLOAD						0x00000000
     85 
     86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN				0x00000180
     87 
     88 #define NVE4_3D_UPLOAD_LINE_COUNT				0x00000184
     89 
     90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH			0x00000188
     91 
     92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW				0x0000018c
     93 
     94 #define NVE4_3D_UPLOAD_DST_PITCH				0x00000190
     95 
     96 #define NVE4_3D_UPLOAD_DST_TILE_MODE				0x00000194
     97 
     98 #define NVE4_3D_UPLOAD_DST_WIDTH				0x00000198
     99 
    100 #define NVE4_3D_UPLOAD_DST_HEIGHT				0x0000019c
    101 
    102 #define NVE4_3D_UPLOAD_DST_DEPTH				0x000001a0
    103 
    104 #define NVE4_3D_UPLOAD_DST_Z					0x000001a4
    105 
    106 #define NVE4_3D_UPLOAD_DST_X					0x000001a8
    107 
    108 #define NVE4_3D_UPLOAD_DST_Y					0x000001ac
    109 
    110 #define NVE4_3D_UPLOAD_EXEC					0x000001b0
    111 #define NVE4_3D_UPLOAD_EXEC_LINEAR				0x00000001
    112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK				0x0000007e
    113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT			1
    114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY				0x00000300
    115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK			0x0000f000
    116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT			12
    117 
    118 #define NVE4_3D_UPLOAD_DATA					0x000001b4
    119 
    120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH			0x000001dc
    121 
    122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW			0x000001e0
    123 
    124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE				0x000001e4
    125 
    126 #define NVE4_3D_UPLOAD_UNK01F0					0x000001f0
    127 
    128 #define NVE4_3D_UPLOAD_UNK01F4					0x000001f4
    129 
    130 #define NVE4_3D_UPLOAD_UNK01F8					0x000001f8
    131 
    132 #define NVE4_3D_UPLOAD_UNK01FC					0x000001fc
    133 
    134 #define NVC0_3D_UNK200						0x00000200
    135 
    136 #define NVC0_3D_UNK204						0x00000204
    137 
    138 #define NVC0_3D_UNK208						0x00000208
    139 
    140 #define NVC0_3D_LINE_WIDTH_SEPARATE				0x0000020c
    141 
    142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS			0x00000210
    143 
    144 #define NVC0_3D_UNK214						0x00000214
    145 
    146 #define NVC0_3D_UNK218						0x00000218
    147 
    148 #define NVC0_3D_MEM_BARRIER					0x0000021c
    149 #define NVC0_3D_MEM_BARRIER_UNK0				0x00000001
    150 #define NVC0_3D_MEM_BARRIER_UNK1				0x00000002
    151 #define NVC0_3D_MEM_BARRIER_UNK2				0x00000004
    152 #define NVC0_3D_MEM_BARRIER_UNK4				0x00000010
    153 #define NVC0_3D_MEM_BARRIER_UNK8				0x00000100
    154 #define NVC0_3D_MEM_BARRIER_UNK12				0x00001000
    155 
    156 #define NVC0_3D_UNK0220(i0)				       (0x00000220 + 0x4*(i0))
    157 #define NVC0_3D_UNK0220__ESIZE					0x00000004
    158 #define NVC0_3D_UNK0220__LEN					0x00000028
    159 
    160 #define NVC0_3D_UNK02C0					0x000002c0
    161 
    162 #define NVC0_3D_UNK02C4					0x000002c4
    163 
    164 #define NVC0_3D_GLOBAL_BASE					0x000002c8
    165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK				0x000000ff
    166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT			0
    167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK			0x00ff0000
    168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT			16
    169 #define NVC0_3D_GLOBAL_BASE_READ_OK				0x40000000
    170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK				0x80000000
    171 
    172 #define NVC0_3D_UNK02CC					0x000002cc
    173 
    174 #define NVC0_3D_UNK02D0					0x000002d0
    175 
    176 #define NVC0_3D_UNK02D4					0x000002d4
    177 
    178 #define NVC0_3D_UNK02D8					0x000002d8
    179 
    180 #define NVC8_3D_UNK02E0					0x000002e0
    181 
    182 #define NVC1_3D_UNK02E4					0x000002e4
    183 #define NVC1_3D_UNK02E4_UNK0					0x00000001
    184 #define NVC1_3D_UNK02E4_UNK4					0x00000010
    185 #define NVC1_3D_UNK02E4_UNK8					0x00000100
    186 #define NVC1_3D_UNK02E4_UNK12__MASK				0x0000f000
    187 #define NVC1_3D_UNK02E4_UNK12__SHIFT				12
    188 
    189 #define NVC8_3D_UNK02E8					0x000002e8
    190 
    191 #define NVC0_3D_UNK02EC					0x000002ec
    192 #define NVC0_3D_UNK02EC_UNK0					0x00000001
    193 #define NVC0_3D_UNK02EC_UNK4__MASK				0x00000ff0
    194 #define NVC0_3D_UNK02EC_UNK4__SHIFT				4
    195 
    196 #define NVC8_3D_UNK02F8					0x000002f8
    197 
    198 #define NVC8_3D_UNK02FC					0x000002fc
    199 
    200 #define NVC0_3D_UNK0300					0x00000300
    201 
    202 #define NVC0_3D_UNK0304					0x00000304
    203 
    204 #define NVC0_3D_CACHE_SPLIT					0x00000308
    205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1			0x00000001
    206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1			0x00000002
    207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1			0x00000003
    208 
    209 #define NVC0_3D_UNK030C					0x0000030c
    210 
    211 #define NVC0_3D_UNK0310					0x00000310
    212 
    213 #define NVE4_3D_UNK0310					0x00000310
    214 
    215 #define NVC0_3D_UNK0314					0x00000314
    216 
    217 #define NVC0_3D_UNK0318					0x00000318
    218 
    219 #define NVC0_3D_UNK031C					0x0000031c
    220 
    221 #define NVC0_3D_TESS_MODE					0x00000320
    222 #define NVC0_3D_TESS_MODE_PRIM__MASK				0x00000003
    223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT				0
    224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES			0x00000000
    225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES			0x00000001
    226 #define NVC0_3D_TESS_MODE_PRIM_QUADS				0x00000002
    227 #define NVC0_3D_TESS_MODE_SPACING__MASK			0x00000030
    228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT			4
    229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL			0x00000000
    230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD		0x00000010
    231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN		0x00000020
    232 #define NVC0_3D_TESS_MODE_CW					0x00000100
    233 #define NVC0_3D_TESS_MODE_CONNECTED				0x00000200
    234 
    235 #define NVC0_3D_TESS_LEVEL_OUTER(i0)			       (0x00000324 + 0x4*(i0))
    236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE			0x00000004
    237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN				0x00000004
    238 
    239 #define NVC0_3D_TESS_LEVEL_INNER(i0)			       (0x00000334 + 0x4*(i0))
    240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE			0x00000004
    241 #define NVC0_3D_TESS_LEVEL_INNER__LEN				0x00000002
    242 
    243 #define NVC0_3D_UNK033C(i0)				       (0x0000033c + 0x4*(i0))
    244 #define NVC0_3D_UNK033C__ESIZE					0x00000004
    245 #define NVC0_3D_UNK033C__LEN					0x00000009
    246 
    247 #define NVC0_3D_UNK0360					0x00000360
    248 
    249 #define NVC0_3D_UNK0364					0x00000364
    250 
    251 #define NVC0_3D_UNK0368					0x00000368
    252 
    253 #define NVC8_3D_UNK036C					0x0000036c
    254 
    255 #define NVC8_3D_UNK0370					0x00000370
    256 
    257 #define NVC8_3D_UNK0374					0x00000374
    258 
    259 #define NVC8_3D_UNK0378					0x00000378
    260 
    261 #define NVC0_3D_RASTERIZE_ENABLE				0x0000037c
    262 
    263 #define NVC0_3D_TFB(i0)				       (0x00000380 + 0x20*(i0))
    264 #define NVC0_3D_TFB__ESIZE					0x00000020
    265 #define NVC0_3D_TFB__LEN					0x00000004
    266 
    267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0)			       (0x00000380 + 0x20*(i0))
    268 
    269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0)			       (0x00000384 + 0x20*(i0))
    270 
    271 #define NVC0_3D_TFB_ADDRESS_LOW(i0)			       (0x00000388 + 0x20*(i0))
    272 
    273 #define NVC0_3D_TFB_BUFFER_SIZE(i0)			       (0x0000038c + 0x20*(i0))
    274 
    275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0)			       (0x00000390 + 0x20*(i0))
    276 
    277 #define NVC0_3D_UNK0400(i0)				       (0x00000400 + 0x4*(i0))
    278 #define NVC0_3D_UNK0400__ESIZE					0x00000004
    279 #define NVC0_3D_UNK0400__LEN					0x000000c0
    280 
    281 #define NVC0_3D_TFB_STREAM(i0)				       (0x00000700 + 0x10*(i0))
    282 #define NVC0_3D_TFB_STREAM__ESIZE				0x00000010
    283 #define NVC0_3D_TFB_STREAM__LEN				0x00000004
    284 
    285 #define NVC0_3D_TFB_VARYING_COUNT(i0)			       (0x00000704 + 0x10*(i0))
    286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE			0x00000010
    287 #define NVC0_3D_TFB_VARYING_COUNT__LEN				0x00000004
    288 
    289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0)			       (0x00000708 + 0x10*(i0))
    290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE			0x00000010
    291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN				0x00000004
    292 
    293 #define NVC0_3D_UNK0740					0x00000740
    294 
    295 #define NVC0_3D_TFB_ENABLE					0x00000744
    296 
    297 #define NVC0_3D_UNK0748					0x00000748
    298 
    299 #define NVC0_3D_UNK074C					0x0000074c
    300 
    301 #define NVC0_3D_UNK0750					0x00000750
    302 
    303 #define NVC0_3D_SAMPLE_SHADING					0x00000754
    304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
    305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
    306 #define NVC0_3D_SAMPLE_SHADING_ENABLE				0x00000010
    307 
    308 #define NVC0_3D_UNK075C					0x0000075c
    309 
    310 #define NVC0_3D_UNK0760(i0)				       (0x00000760 + 0x4*(i0))
    311 #define NVC0_3D_UNK0760__ESIZE					0x00000004
    312 #define NVC0_3D_UNK0760__LEN					0x00000004
    313 
    314 #define NVC0_3D_UNK0770(i0)				       (0x00000770 + 0x4*(i0))
    315 #define NVC0_3D_UNK0770__ESIZE					0x00000004
    316 #define NVC0_3D_UNK0770__LEN					0x00000003
    317 #define NVC0_3D_UNK0770_UNK4__MASK				0x000000f0
    318 #define NVC0_3D_UNK0770_UNK4__SHIFT				4
    319 #define NVC0_3D_UNK0770_UNK12__MASK				0x0000f000
    320 #define NVC0_3D_UNK0770_UNK12__SHIFT				12
    321 #define NVC0_3D_UNK0770_UNK20__MASK				0x00f00000
    322 #define NVC0_3D_UNK0770_UNK20__SHIFT				20
    323 #define NVC0_3D_UNK0770_UNK28__MASK				0xf0000000
    324 #define NVC0_3D_UNK0770_UNK28__SHIFT				28
    325 
    326 #define NVC0_3D_LOCAL_BASE					0x0000077c
    327 
    328 #define NVC0_3D_UNK0780(i0)				       (0x00000780 + 0x4*(i0))
    329 #define NVC0_3D_UNK0780__ESIZE					0x00000004
    330 #define NVC0_3D_UNK0780__LEN					0x00000004
    331 
    332 #define NVC0_3D_TEMP_ADDRESS_HIGH				0x00000790
    333 
    334 #define NVC0_3D_TEMP_ADDRESS_LOW				0x00000794
    335 
    336 #define NVC0_3D_TEMP_SIZE_HIGH					0x00000798
    337 
    338 #define NVC0_3D_TEMP_SIZE_LOW					0x0000079c
    339 
    340 #define NVC0_3D_WARP_TEMP_ALLOC				0x000007a0
    341 
    342 #define NVC8_3D_UNK07A4(i0)				       (0x000007a4 + 0x4*(i0))
    343 #define NVC8_3D_UNK07A4__ESIZE					0x00000004
    344 #define NVC8_3D_UNK07A4__LEN					0x00000002
    345 
    346 #define NVE4_3D_UNK07AC					0x000007ac
    347 
    348 #define NVC0_3D_UNK07B0(i0)				       (0x000007b0 + 0x4*(i0))
    349 #define NVC0_3D_UNK07B0__ESIZE					0x00000004
    350 #define NVC0_3D_UNK07B0__LEN					0x00000004
    351 
    352 #define NVC0_3D_ZCULL_WIDTH					0x000007c0
    353 
    354 #define NVC0_3D_ZCULL_HEIGHT					0x000007c4
    355 
    356 #define NVC0_3D_ZCULL_UNK07C8					0x000007c8
    357 
    358 #define NVC0_3D_ZCULL_UNK07CC					0x000007cc
    359 
    360 #define NVC0_3D_UNK07D0(i0)				       (0x000007d0 + 0x4*(i0))
    361 #define NVC0_3D_UNK07D0__ESIZE					0x00000004
    362 #define NVC0_3D_UNK07D0__LEN					0x00000003
    363 #define NVC0_3D_UNK07D0_UNK4__MASK				0x000000f0
    364 #define NVC0_3D_UNK07D0_UNK4__SHIFT				4
    365 #define NVC0_3D_UNK07D0_UNK12__MASK				0x0000f000
    366 #define NVC0_3D_UNK07D0_UNK12__SHIFT				12
    367 #define NVC0_3D_UNK07D0_UNK20__MASK				0x00f00000
    368 #define NVC0_3D_UNK07D0_UNK20__SHIFT				20
    369 #define NVC0_3D_UNK07D0_UNK28__MASK				0xf0000000
    370 #define NVC0_3D_UNK07D0_UNK28__SHIFT				28
    371 
    372 #define NVC0_3D_UNK07DC					0x000007dc
    373 
    374 #define NVC0_3D_UNK07E0					0x000007e0
    375 
    376 #define NVC0_3D_UNK07E4					0x000007e4
    377 
    378 #define NVC0_3D_ZCULL_ADDRESS_HIGH				0x000007e8
    379 
    380 #define NVC0_3D_ZCULL_ADDRESS_LOW				0x000007ec
    381 
    382 #define NVC0_3D_ZCULL_LIMIT_HIGH				0x000007f0
    383 
    384 #define NVC0_3D_ZCULL_LIMIT_LOW				0x000007f4
    385 
    386 #define NVC0_3D_UNK07F8					0x000007f8
    387 #define NVC0_3D_UNK07F8_UNK0					0x00000001
    388 #define NVC0_3D_UNK07F8_UNK1					0x00000010
    389 
    390 #define NVE4_3D_UNK07FC					0x000007fc
    391 
    392 #define NVC0_3D_RT(i0)					       (0x00000800 + 0x40*(i0))
    393 #define NVC0_3D_RT__ESIZE					0x00000040
    394 #define NVC0_3D_RT__LEN					0x00000008
    395 
    396 #define NVC0_3D_RT_ADDRESS_HIGH(i0)			       (0x00000800 + 0x40*(i0))
    397 
    398 #define NVC0_3D_RT_ADDRESS_LOW(i0)			       (0x00000804 + 0x40*(i0))
    399 
    400 #define NVC0_3D_RT_HORIZ(i0)				       (0x00000808 + 0x40*(i0))
    401 
    402 #define NVC0_3D_RT_VERT(i0)				       (0x0000080c + 0x40*(i0))
    403 
    404 #define NVC0_3D_RT_FORMAT(i0)				       (0x00000810 + 0x40*(i0))
    405 
    406 #define NVC0_3D_RT_TILE_MODE(i0)			       (0x00000814 + 0x40*(i0))
    407 #define NVC0_3D_RT_TILE_MODE_X					0x00000001
    408 #define NVC0_3D_RT_TILE_MODE_Y__MASK				0x00000070
    409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT				4
    410 #define NVC0_3D_RT_TILE_MODE_Z__MASK				0x00000700
    411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT				8
    412 #define NVC0_3D_RT_TILE_MODE_LINEAR				0x00001000
    413 #define NVC0_3D_RT_TILE_MODE_UNK16				0x00010000
    414 
    415 #define NVC0_3D_RT_ARRAY_MODE(i0)			       (0x00000818 + 0x40*(i0))
    416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
    418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME				0x00010000
    419 
    420 #define NVC0_3D_RT_LAYER_STRIDE(i0)			       (0x0000081c + 0x40*(i0))
    421 
    422 #define NVC0_3D_RT_BASE_LAYER(i0)			       (0x00000820 + 0x40*(i0))
    423 
    424 #define NVC0_3D_RT_UNK14(i0)				       (0x00000824 + 0x40*(i0))
    425 
    426 #define NVC0_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
    427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE			0x00000020
    428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN				0x00000010
    429 
    430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
    431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE			0x00000020
    432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
    433 
    434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
    435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE			0x00000020
    436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
    437 
    438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
    439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
    440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
    441 
    442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
    443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
    444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
    445 
    446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
    447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
    448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
    449 
    450 #define NVC0_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
    451 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
    452 #define NVC0_3D_VIEWPORT_HORIZ__LEN				0x00000010
    453 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
    454 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT			0
    455 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
    456 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT			16
    457 
    458 #define NVC0_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
    459 #define NVC0_3D_VIEWPORT_VERT__ESIZE				0x00000010
    460 #define NVC0_3D_VIEWPORT_VERT__LEN				0x00000010
    461 #define NVC0_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
    462 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT				0
    463 #define NVC0_3D_VIEWPORT_VERT_H__MASK				0xffff0000
    464 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT				16
    465 
    466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
    467 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE			0x00000010
    468 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
    469 
    470 #define NVC0_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
    471 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
    472 #define NVC0_3D_DEPTH_RANGE_FAR__LEN				0x00000010
    473 
    474 #define NVC0_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
    475 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
    476 #define NVC0_3D_CLIP_RECT_HORIZ__LEN				0x00000008
    477 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
    478 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
    479 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
    480 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
    481 
    482 #define NVC0_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
    483 #define NVC0_3D_CLIP_RECT_VERT__ESIZE				0x00000008
    484 #define NVC0_3D_CLIP_RECT_VERT__LEN				0x00000008
    485 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
    486 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT			0
    487 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
    488 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT			16
    489 
    490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0)		       (0x00000d40 + 0x8*(i0))
    491 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
    492 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
    493 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
    494 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
    495 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
    496 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
    497 
    498 #define NVC0_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
    499 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
    500 #define NVC0_3D_CLIPID_REGION_VERT__LEN			0x00000004
    501 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
    502 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT			0
    503 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
    504 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT			16
    505 
    506 #define NVC0_3D_UNK0D60					0x00000d60
    507 
    508 #define NVC0_3D_CALL_LIMIT_LOG					0x00000d64
    509 
    510 #define NVC0_3D_COUNTER_ENABLE					0x00000d68
    511 #define NVC0_3D_COUNTER_ENABLE_UNK00				0x00000001
    512 #define NVC0_3D_COUNTER_ENABLE_UNK01				0x00000002
    513 #define NVC0_3D_COUNTER_ENABLE_UNK02				0x00000004
    514 #define NVC0_3D_COUNTER_ENABLE_UNK03				0x00000008
    515 #define NVC0_3D_COUNTER_ENABLE_UNK04				0x00000010
    516 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES		0x00000020
    517 #define NVC0_3D_COUNTER_ENABLE_UNK06				0x00000040
    518 #define NVC0_3D_COUNTER_ENABLE_UNK07				0x00000080
    519 #define NVC0_3D_COUNTER_ENABLE_UNK08				0x00000100
    520 #define NVC0_3D_COUNTER_ENABLE_UNK09				0x00000200
    521 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000400
    522 #define NVC0_3D_COUNTER_ENABLE_UNK0B				0x00000800
    523 #define NVC0_3D_COUNTER_ENABLE_UNK0C				0x00001000
    524 #define NVC0_3D_COUNTER_ENABLE_UNK0D				0x00002000
    525 #define NVC0_3D_COUNTER_ENABLE_UNK0E				0x00004000
    526 #define NVC0_3D_COUNTER_ENABLE_UNK0F				0x00008000
    527 
    528 #define NVC0_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
    529 #define NVC0_3D_UNK0D6C__ESIZE					0x00000004
    530 #define NVC0_3D_UNK0D6C__LEN					0x00000002
    531 #define NVC0_3D_UNK0D6C_X__MASK				0x0000ffff
    532 #define NVC0_3D_UNK0D6C_X__SHIFT				0
    533 #define NVC0_3D_UNK0D6C_Y__MASK				0xffff0000
    534 #define NVC0_3D_UNK0D6C_Y__SHIFT				16
    535 
    536 #define NVC0_3D_VERTEX_BUFFER_FIRST				0x00000d74
    537 
    538 #define NVC0_3D_VERTEX_BUFFER_COUNT				0x00000d78
    539 
    540 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z				0x00000d7c
    541 
    542 #define NVC0_3D_CLEAR_COLOR(i0)			       (0x00000d80 + 0x4*(i0))
    543 #define NVC0_3D_CLEAR_COLOR__ESIZE				0x00000004
    544 #define NVC0_3D_CLEAR_COLOR__LEN				0x00000004
    545 
    546 #define NVC0_3D_CLEAR_DEPTH					0x00000d90
    547 
    548 #define NVC0_3D_UNK0D94					0x00000d94
    549 
    550 #define NVE4_3D_UNK0D98					0x00000d98
    551 
    552 #define NVC0_3D_UNK0D9C					0x00000d9c
    553 
    554 #define NVC0_3D_CLEAR_STENCIL					0x00000da0
    555 
    556 #define NVE4_3D_UNK0DA4					0x00000da4
    557 #define NVE4_3D_UNK0DA4_UNK0					0x00000001
    558 #define NVE4_3D_UNK0DA4_UNK4					0x00000010
    559 #define NVE4_3D_UNK0DA4_UNK12					0x00001000
    560 
    561 #define NVC0_3D_POLYGON_MODE_FRONT				0x00000dac
    562 #define NVC0_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
    563 #define NVC0_3D_POLYGON_MODE_FRONT_LINE			0x00001b01
    564 #define NVC0_3D_POLYGON_MODE_FRONT_FILL			0x00001b02
    565 
    566 #define NVC0_3D_POLYGON_MODE_BACK				0x00000db0
    567 #define NVC0_3D_POLYGON_MODE_BACK_POINT			0x00001b00
    568 #define NVC0_3D_POLYGON_MODE_BACK_LINE				0x00001b01
    569 #define NVC0_3D_POLYGON_MODE_BACK_FILL				0x00001b02
    570 
    571 #define NVC0_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
    572 
    573 #define NVC0_3D_UNK0DB8					0x00000db8
    574 
    575 #define NVC0_3D_ZCULL_UNK0DBC					0x00000dbc
    576 #define NVC0_3D_ZCULL_UNK0DBC_UNK0				0x00000001
    577 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
    578 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
    579 
    580 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
    581 
    582 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
    583 
    584 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
    585 
    586 #define NVC0_3D_PATCH_VERTICES					0x00000dcc
    587 
    588 #define NVC0_3D_ZCULL_UNK0DD8					0x00000dd8
    589 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
    590 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
    591 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK			0x00000300
    592 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT			8
    593 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
    594 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
    595 
    596 #define NVC0_3D_UNK0DDC					0x00000ddc
    597 
    598 #define NVC0_3D_WATCHDOG_TIMER					0x00000de4
    599 
    600 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS			0x00000de8
    601 
    602 #define NVC0_3D_UNK0DEC					0x00000dec
    603 
    604 #define NVC0_3D_UNK0DF4					0x00000df4
    605 
    606 #define NVC0_3D_WINDOW_OFFSET_X				0x00000df8
    607 
    608 #define NVC0_3D_WINDOW_OFFSET_Y				0x00000dfc
    609 
    610 #define NVC0_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
    611 #define NVC0_3D_SCISSOR_ENABLE__ESIZE				0x00000010
    612 #define NVC0_3D_SCISSOR_ENABLE__LEN				0x00000010
    613 
    614 #define NVC0_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
    615 #define NVC0_3D_SCISSOR_HORIZ__ESIZE				0x00000010
    616 #define NVC0_3D_SCISSOR_HORIZ__LEN				0x00000010
    617 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK			0x0000ffff
    618 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT			0
    619 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK			0xffff0000
    620 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT			16
    621 
    622 #define NVC0_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
    623 #define NVC0_3D_SCISSOR_VERT__ESIZE				0x00000010
    624 #define NVC0_3D_SCISSOR_VERT__LEN				0x00000010
    625 #define NVC0_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
    626 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT			0
    627 #define NVC0_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
    628 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT			16
    629 
    630 #define NVC0_3D_UNK0F00(i0)				       (0x00000f00 + 0x4*(i0))
    631 #define NVC0_3D_UNK0F00__ESIZE					0x00000004
    632 #define NVC0_3D_UNK0F00__LEN					0x00000004
    633 
    634 #define NVC0_3D_POST_DEPTH_COVERAGE				0x00000f1c
    635 
    636 #define NVE4_3D_UNK0F20(i0)				       (0x00000f20 + 0x4*(i0))
    637 #define NVE4_3D_UNK0F20__ESIZE					0x00000004
    638 #define NVE4_3D_UNK0F20__LEN					0x00000005
    639 
    640 #define NVC0_3D_STENCIL_BACK_FUNC_REF				0x00000f54
    641 
    642 #define NVC0_3D_STENCIL_BACK_MASK				0x00000f58
    643 
    644 #define NVC0_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
    645 
    646 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
    647 
    648 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
    649 
    650 #define NVC0_3D_UNK0F8C					0x00000f8c
    651 
    652 #define NVC0_3D_COLOR_MASK_COMMON				0x00000f90
    653 
    654 #define NVC0_3D_UNK0F98					0x00000f98
    655 
    656 #define NVC0_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
    657 #define NVC0_3D_DEPTH_BOUNDS__ESIZE				0x00000004
    658 #define NVC0_3D_DEPTH_BOUNDS__LEN				0x00000002
    659 
    660 #define NVC0_3D_RT_SEPARATE_FRAG_DATA				0x00000fac
    661 
    662 #define NVC0_3D_UNK0FB0					0x00000fb0
    663 
    664 #define NVC0_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
    665 #define NVC0_3D_MSAA_MASK__ESIZE				0x00000004
    666 #define NVC0_3D_MSAA_MASK__LEN					0x00000004
    667 
    668 #define NVC0_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
    669 
    670 #define NVC0_3D_CLIPID_ADDRESS_LOW				0x00000fd0
    671 
    672 #define NVC0_3D_UNK0FDC					0x00000fdc
    673 
    674 #define NVC0_3D_ZETA_ADDRESS_HIGH				0x00000fe0
    675 
    676 #define NVC0_3D_ZETA_ADDRESS_LOW				0x00000fe4
    677 
    678 #define NVC0_3D_ZETA_FORMAT					0x00000fe8
    679 
    680 #define NVC0_3D_ZETA_TILE_MODE					0x00000fec
    681 
    682 #define NVC0_3D_ZETA_LAYER_STRIDE				0x00000ff0
    683 
    684 #define NVC0_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
    685 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
    686 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
    687 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
    688 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
    689 
    690 #define NVC0_3D_SCREEN_SCISSOR_VERT				0x00000ff8
    691 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
    692 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
    693 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
    694 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
    695 
    696 #define NVC0_3D_UNK1000					0x00001000
    697 
    698 #define NVC0_3D_UNK1008					0x00001008
    699 
    700 #define NVC0_3D_UNK100C					0x0000100c
    701 
    702 #define NVC0_3D_UNK1010					0x00001010
    703 
    704 #define NVC0_3D_UNK1018					0x00001018
    705 
    706 #define NVC0_3D_UNK101C					0x0000101c
    707 
    708 #define NVC0_3D_UNK1020					0x00001020
    709 
    710 #define NVC0_3D_UNK1024					0x00001024
    711 
    712 #define NVC0_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
    713 #define NVC0_3D_UNK1040__ESIZE					0x00000004
    714 #define NVC0_3D_UNK1040__LEN					0x00000010
    715 
    716 #define NVC0_3D_UNK10CC					0x000010cc
    717 #define NVC0_3D_UNK10CC_UNK0__MASK				0x000000ff
    718 #define NVC0_3D_UNK10CC_UNK0__SHIFT				0
    719 #define NVC0_3D_UNK10CC_UNK16__MASK				0x00ff0000
    720 #define NVC0_3D_UNK10CC_UNK16__SHIFT				16
    721 
    722 #define NVC0_3D_UNK10E0					0x000010e0
    723 #define NVC0_3D_UNK10E0_UNK0__MASK				0x000000ff
    724 #define NVC0_3D_UNK10E0_UNK0__SHIFT				0
    725 #define NVC0_3D_UNK10E0_UNK16__MASK				0x00ff0000
    726 #define NVC0_3D_UNK10E0_UNK16__SHIFT				16
    727 
    728 #define NVC0_3D_UNK10E4					0x000010e4
    729 #define NVC0_3D_UNK10E4_UNK0__MASK				0x000000ff
    730 #define NVC0_3D_UNK10E4_UNK0__SHIFT				0
    731 #define NVC0_3D_UNK10E4_UNK16__MASK				0x00ff0000
    732 #define NVC0_3D_UNK10E4_UNK16__SHIFT				16
    733 
    734 #define NVC0_3D_UNK10E8					0x000010e8
    735 #define NVC0_3D_UNK10E8_UNK0__MASK				0x0000003f
    736 #define NVC0_3D_UNK10E8_UNK0__SHIFT				0
    737 #define NVC0_3D_UNK10E8_UNK16__MASK				0x003f0000
    738 #define NVC0_3D_UNK10E8_UNK16__SHIFT				16
    739 
    740 #define NVC0_3D_UNK10EC					0x000010ec
    741 #define NVC0_3D_UNK10EC_UNK0__MASK				0x000000ff
    742 #define NVC0_3D_UNK10EC_UNK0__SHIFT				0
    743 #define NVC0_3D_UNK10EC_UNK16__MASK				0x00ff0000
    744 #define NVC0_3D_UNK10EC_UNK16__SHIFT				16
    745 
    746 #define NVC0_3D_UNK10F0					0x000010f0
    747 #define NVC0_3D_UNK10F0_UNK0__MASK				0x000000ff
    748 #define NVC0_3D_UNK10F0_UNK0__SHIFT				0
    749 #define NVC0_3D_UNK10F0_UNK16__MASK				0x00ff0000
    750 #define NVC0_3D_UNK10F0_UNK16__SHIFT				16
    751 
    752 #define NVC0_3D_UNK10F4					0x000010f4
    753 #define NVC0_3D_UNK10F4_UNK0					0x00000001
    754 #define NVC0_3D_UNK10F4_UNK4					0x00000010
    755 #define NVC0_3D_UNK10F4_UNK8					0x00000100
    756 
    757 #define NVC0_3D_CLEAR_FLAGS					0x000010f8
    758 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
    759 #define NVC0_3D_CLEAR_FLAGS_UNK4				0x00000010
    760 #define NVC0_3D_CLEAR_FLAGS_SCISSOR				0x00000100
    761 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT				0x00001000
    762 
    763 #define NVC0_3D_UNK10FC					0x000010fc
    764 
    765 #define NVC0_3D_UNK110C					0x0000110c
    766 
    767 #define NVC0_3D_UNK1110					0x00001110
    768 
    769 #define NVC0_3D_WRCACHE_FLUSH					0x00001114
    770 
    771 #define NVC0_3D_VERTEX_ID_BASE					0x00001118
    772 
    773 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
    774 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
    775 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
    776 
    777 #define NVC0_3D_FILL_RECTANGLE					0x0000113c
    778 #define NVC0_3D_FILL_RECTANGLE_ENABLE				0x00000002
    779 
    780 #define NVC0_3D_UNK1140					0x00001140
    781 
    782 #define NVC0_3D_UNK1144					0x00001144
    783 
    784 #define NVC0_3D_VTX_ATTR_DEFINE				0x0000114c
    785 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
    786 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
    787 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
    788 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
    789 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
    790 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
    791 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
    792 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
    793 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
    794 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16			0x00002000
    795 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32			0x00004000
    796 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
    797 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
    798 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
    799 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
    800 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
    801 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
    802 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
    803 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
    804 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
    805 
    806 #define NVC0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
    807 #define NVC0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
    808 #define NVC0_3D_VTX_ATTR_DATA__LEN				0x00000004
    809 
    810 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0)		       (0x00001160 + 0x4*(i0))
    811 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE			0x00000004
    812 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN			0x00000020
    813 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK		0x0000001f
    814 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT		0
    815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST			0x00000040
    816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK		0x001fff80
    817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT		7
    818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK		0x07e00000
    819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT		21
    820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32		0x00200000
    821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32		0x00400000
    822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16		0x00600000
    823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32		0x00800000
    824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16		0x00a00000
    825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8		0x01400000
    826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16		0x01e00000
    827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32			0x02400000
    828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8		0x02600000
    829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8			0x03000000
    830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16			0x03600000
    831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8			0x03a00000
    832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2		0x06000000
    833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10		0x06200000
    834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK		0x38000000
    835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT		27
    836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM		0x08000000
    837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM		0x10000000
    838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT			0x18000000
    839 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT			0x20000000
    840 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED		0x28000000
    841 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED		0x30000000
    842 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT		0x38000000
    843 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA			0x80000000
    844 
    845 #define NVC0_3D_UNK1214					0x00001214
    846 
    847 #define NVC0_3D_UNK1218					0x00001218
    848 
    849 #define NVC0_3D_RT_CONTROL					0x0000121c
    850 #define NVC0_3D_RT_CONTROL_COUNT__MASK				0x0000000f
    851 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT			0
    852 #define NVC0_3D_RT_CONTROL_MAP0__MASK				0x00000070
    853 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT				4
    854 #define NVC0_3D_RT_CONTROL_MAP1__MASK				0x00000380
    855 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT				7
    856 #define NVC0_3D_RT_CONTROL_MAP2__MASK				0x00001c00
    857 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT				10
    858 #define NVC0_3D_RT_CONTROL_MAP3__MASK				0x0000e000
    859 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT				13
    860 #define NVC0_3D_RT_CONTROL_MAP4__MASK				0x00070000
    861 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT				16
    862 #define NVC0_3D_RT_CONTROL_MAP5__MASK				0x00380000
    863 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT				19
    864 #define NVC0_3D_RT_CONTROL_MAP6__MASK				0x01c00000
    865 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT				22
    866 #define NVC0_3D_RT_CONTROL_MAP7__MASK				0x0e000000
    867 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT				25
    868 
    869 #define NVC0_3D_UNK1220					0x00001220
    870 
    871 #define NVC0_3D_ZETA_HORIZ					0x00001228
    872 
    873 #define NVC0_3D_ZETA_VERT					0x0000122c
    874 
    875 #define NVC0_3D_ZETA_ARRAY_MODE				0x00001230
    876 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    877 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
    878 #define NVC0_3D_ZETA_ARRAY_MODE_UNK				0x00010000
    879 
    880 #define NVC0_3D_LINKED_TSC					0x00001234
    881 
    882 #define NVC0_3D_DRAW_TFB_BYTES					0x0000123c
    883 
    884 #define NVC0_3D_UNK1284					0x00001284
    885 
    886 #define NVC0_3D_UNK1288_TIC_FLUSH				0x00001288
    887 
    888 #define NVC0_3D_UNK1290					0x00001290
    889 
    890 #define NVC0_3D_UNK12A4					0x000012a4
    891 
    892 #define NVC0_3D_UNK12AC					0x000012ac
    893 
    894 #define NVC0_3D_UNK12C8					0x000012c8
    895 
    896 #define NVC0_3D_DEPTH_TEST_ENABLE				0x000012cc
    897 
    898 #define NVC0_3D_D3D_FILL_MODE					0x000012d0
    899 #define NVC0_3D_D3D_FILL_MODE_POINT				0x00000001
    900 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME			0x00000002
    901 #define NVC0_3D_D3D_FILL_MODE_SOLID				0x00000003
    902 
    903 #define NVC0_3D_SHADE_MODEL					0x000012d4
    904 #define NVC0_3D_SHADE_MODEL_FLAT				0x00001d00
    905 #define NVC0_3D_SHADE_MODEL_SMOOTH				0x00001d01
    906 
    907 #define NVC0_3D_UNK12D8(i0)				       (0x000012d8 + 0x4*(i0))
    908 #define NVC0_3D_UNK12D8__ESIZE					0x00000004
    909 #define NVC0_3D_UNK12D8__LEN					0x00000002
    910 
    911 #define NVC0_3D_UNK12E0					0x000012e0
    912 
    913 #define NVC0_3D_BLEND_INDEPENDENT				0x000012e4
    914 
    915 #define NVC0_3D_DEPTH_WRITE_ENABLE				0x000012e8
    916 
    917 #define NVC0_3D_ALPHA_TEST_ENABLE				0x000012ec
    918 
    919 #define NVC0_3D_VB_ELEMENT_U8_SETUP				0x00001300
    920 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
    921 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
    922 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK		0x3fffffff
    923 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
    924 
    925 #define NVC0_3D_VB_ELEMENT_U8					0x00001304
    926 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
    927 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT			0
    928 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
    929 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT			8
    930 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
    931 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT			16
    932 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
    933 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT			24
    934 
    935 #define NVC0_3D_D3D_CULL_MODE					0x00001308
    936 #define NVC0_3D_D3D_CULL_MODE_NONE				0x00000001
    937 #define NVC0_3D_D3D_CULL_MODE_FRONT				0x00000002
    938 #define NVC0_3D_D3D_CULL_MODE_BACK				0x00000003
    939 
    940 #define NVC0_3D_DEPTH_TEST_FUNC				0x0000130c
    941 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
    942 #define NVC0_3D_DEPTH_TEST_FUNC_LESS				0x00000201
    943 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
    944 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
    945 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER			0x00000204
    946 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
    947 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
    948 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
    949 
    950 #define NVC0_3D_ALPHA_TEST_REF					0x00001310
    951 
    952 #define NVC0_3D_ALPHA_TEST_FUNC				0x00001314
    953 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
    954 #define NVC0_3D_ALPHA_TEST_FUNC_LESS				0x00000201
    955 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
    956 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
    957 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER			0x00000204
    958 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
    959 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
    960 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
    961 
    962 #define NVC0_3D_DRAW_TFB_STRIDE				0x00001318
    963 #define NVC0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
    964 #define NVC0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
    965 
    966 #define NVC0_3D_BLEND_COLOR(i0)			       (0x0000131c + 0x4*(i0))
    967 #define NVC0_3D_BLEND_COLOR__ESIZE				0x00000004
    968 #define NVC0_3D_BLEND_COLOR__LEN				0x00000004
    969 
    970 #define NVC0_3D_TSC_FLUSH					0x00001330
    971 #define NVC0_3D_TSC_FLUSH_SPECIFIC				0x00000001
    972 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
    973 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT				4
    974 
    975 #define NVC0_3D_TIC_FLUSH					0x00001334
    976 #define NVC0_3D_TIC_FLUSH_SPECIFIC				0x00000001
    977 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
    978 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT				4
    979 
    980 #define NVC0_3D_TEX_CACHE_CTL					0x00001338
    981 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK			0x00000007
    982 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT			0
    983 #define NVE4_3D_TEX_CACHE_CTL_UNK0				0x00000001
    984 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK			0x03fffff0
    985 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT			4
    986 
    987 #define NVC0_3D_BLEND_SEPARATE_ALPHA				0x0000133c
    988 
    989 #define NVC0_3D_BLEND_EQUATION_RGB				0x00001340
    990 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
    991 #define NVC0_3D_BLEND_EQUATION_RGB_MIN				0x00008007
    992 #define NVC0_3D_BLEND_EQUATION_RGB_MAX				0x00008008
    993 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
    994 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
    995 
    996 #define NVC0_3D_BLEND_FUNC_SRC_RGB				0x00001344
    997 
    998 #define NVC0_3D_BLEND_FUNC_DST_RGB				0x00001348
    999 
   1000 #define NVC0_3D_BLEND_EQUATION_ALPHA				0x0000134c
   1001 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   1002 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
   1003 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
   1004 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1005 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1006 
   1007 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
   1008 
   1009 #define NVC0_3D_UNK1354					0x00001354
   1010 
   1011 #define NVC0_3D_BLEND_FUNC_DST_ALPHA				0x00001358
   1012 
   1013 #define NVC0_3D_BLEND_ENABLE_COMMON				0x0000135c
   1014 
   1015 #define NVC0_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
   1016 #define NVC0_3D_BLEND_ENABLE__ESIZE				0x00000004
   1017 #define NVC0_3D_BLEND_ENABLE__LEN				0x00000008
   1018 
   1019 #define NVC0_3D_STENCIL_ENABLE					0x00001380
   1020 
   1021 #define NVC0_3D_STENCIL_FRONT_OP_FAIL				0x00001384
   1022 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
   1023 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
   1024 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
   1025 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
   1026 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
   1027 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
   1028 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP		0x00008507
   1029 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP		0x00008508
   1030 
   1031 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
   1032 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
   1033 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
   1034 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
   1035 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
   1036 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
   1037 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
   1038 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
   1039 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
   1040 
   1041 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
   1042 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
   1043 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
   1044 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
   1045 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
   1046 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
   1047 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
   1048 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
   1049 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
   1050 
   1051 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC			0x00001390
   1052 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
   1053 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
   1054 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
   1055 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
   1056 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER		0x00000204
   1057 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
   1058 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
   1059 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
   1060 
   1061 #define NVC0_3D_STENCIL_FRONT_FUNC_REF				0x00001394
   1062 
   1063 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK			0x00001398
   1064 
   1065 #define NVC0_3D_STENCIL_FRONT_MASK				0x0000139c
   1066 
   1067 #define NVC0_3D_DRAW_TFB_BASE					0x000013a4
   1068 
   1069 #define NVC0_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
   1070 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
   1071 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
   1072 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
   1073 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
   1074 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
   1075 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
   1076 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
   1077 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
   1078 
   1079 #define NVC0_3D_SCREEN_Y_CONTROL				0x000013ac
   1080 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
   1081 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
   1082 
   1083 #define NVC0_3D_LINE_WIDTH_SMOOTH				0x000013b0
   1084 
   1085 #define NVC0_3D_LINE_WIDTH_ALIASED				0x000013b4
   1086 
   1087 #define NVC0_3D_UNK1418					0x00001418
   1088 
   1089 #define NVC0_3D_UNK1420					0x00001420
   1090 
   1091 #define NVC0_3D_UNK1424_TSC_FLUSH				0x00001424
   1092 
   1093 #define NVC0_3D_UNK1428_TIC_FLUSH				0x00001428
   1094 
   1095 #define NVC0_3D_VERTEX_ARRAY_FLUSH				0x0000142c
   1096 
   1097 #define NVC0_3D_UNK1430					0x00001430
   1098 #define NVC0_3D_UNK1430_UNK0					0x00000010
   1099 #define NVC0_3D_UNK1430_UNK1					0x00000100
   1100 
   1101 #define NVC0_3D_VB_ELEMENT_BASE				0x00001434
   1102 
   1103 #define NVC0_3D_VB_INSTANCE_BASE				0x00001438
   1104 
   1105 #define NVC0_3D_UNK143C_CLEAR_FLAGS				0x0000143c
   1106 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK		0x00000001
   1107 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK		0x00000010
   1108 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT		4
   1109 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR		0x00000000
   1110 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT	0x00000000
   1111 
   1112 #define NVC0_3D_UNK1444					0x00001444
   1113 
   1114 #define NVC0_3D_UNK1448					0x00001448
   1115 
   1116 #define NVC0_3D_UNK144C					0x0000144c
   1117 
   1118 #define NVC0_3D_UNK1450					0x00001450
   1119 
   1120 #define NVC0_3D_UNK1454					0x00001454
   1121 
   1122 #define NVC0_3D_UNK1464					0x00001464
   1123 
   1124 #define NVC0_3D_UNK1500					0x00001500
   1125 
   1126 #define NVC0_3D_CLIPID_HEIGHT					0x00001504
   1127 #define NVC0_3D_CLIPID_HEIGHT__MAX				0x00004000
   1128 
   1129 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
   1130 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
   1131 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
   1132 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
   1133 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
   1134 
   1135 #define NVC0_3D_CLIPID_FILL_RECT_VERT				0x0000150c
   1136 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK		0x0000ffff
   1137 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
   1138 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
   1139 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
   1140 
   1141 #define NVC0_3D_CLIP_DISTANCE_ENABLE				0x00001510
   1142 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
   1143 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
   1144 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
   1145 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
   1146 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
   1147 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
   1148 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
   1149 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
   1150 
   1151 #define NVC0_3D_SAMPLECNT_ENABLE				0x00001514
   1152 
   1153 #define NVC0_3D_POINT_SIZE					0x00001518
   1154 
   1155 #define NVC0_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
   1156 
   1157 #define NVC0_3D_POINT_SPRITE_ENABLE				0x00001520
   1158 
   1159 #define NVC0_3D_COUNTER_RESET					0x00001530
   1160 #define NVC0_3D_COUNTER_RESET_SAMPLECNT			0x00000001
   1161 #define NVC0_3D_COUNTER_RESET_UNK02				0x00000002
   1162 #define NVC0_3D_COUNTER_RESET_UNK03				0x00000003
   1163 #define NVC0_3D_COUNTER_RESET_UNK04				0x00000004
   1164 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES		0x00000010
   1165 #define NVC0_3D_COUNTER_RESET_UNK11				0x00000011
   1166 #define NVC0_3D_COUNTER_RESET_UNK12				0x00000012
   1167 #define NVC0_3D_COUNTER_RESET_UNK13				0x00000013
   1168 #define NVC0_3D_COUNTER_RESET_UNK15				0x00000015
   1169 #define NVC0_3D_COUNTER_RESET_UNK16				0x00000016
   1170 #define NVC0_3D_COUNTER_RESET_UNK17				0x00000017
   1171 #define NVC0_3D_COUNTER_RESET_UNK18				0x00000018
   1172 #define NVC0_3D_COUNTER_RESET_UNK1A				0x0000001a
   1173 #define NVC0_3D_COUNTER_RESET_UNK1B				0x0000001b
   1174 #define NVC0_3D_COUNTER_RESET_UNK1C				0x0000001c
   1175 #define NVC0_3D_COUNTER_RESET_UNK1D				0x0000001d
   1176 #define NVC0_3D_COUNTER_RESET_UNK1E				0x0000001e
   1177 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x0000001f
   1178 
   1179 #define NVC0_3D_MULTISAMPLE_ENABLE				0x00001534
   1180 
   1181 #define NVC0_3D_ZETA_ENABLE					0x00001538
   1182 
   1183 #define NVC0_3D_MULTISAMPLE_CTRL				0x0000153c
   1184 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
   1185 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
   1186 
   1187 #define NVC0_3D_COND_ADDRESS_HIGH				0x00001550
   1188 
   1189 #define NVC0_3D_COND_ADDRESS_LOW				0x00001554
   1190 
   1191 #define NVC0_3D_COND_MODE					0x00001558
   1192 #define NVC0_3D_COND_MODE_NEVER				0x00000000
   1193 #define NVC0_3D_COND_MODE_ALWAYS				0x00000001
   1194 #define NVC0_3D_COND_MODE_RES_NON_ZERO				0x00000002
   1195 #define NVC0_3D_COND_MODE_EQUAL				0x00000003
   1196 #define NVC0_3D_COND_MODE_NOT_EQUAL				0x00000004
   1197 
   1198 #define NVC0_3D_TSC_ADDRESS_HIGH				0x0000155c
   1199 
   1200 #define NVC0_3D_TSC_ADDRESS_LOW				0x00001560
   1201 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
   1202 
   1203 #define NVC0_3D_TSC_LIMIT					0x00001564
   1204 #define NVC0_3D_TSC_LIMIT__MAX					0x00001fff
   1205 
   1206 #define NVC0_3D_POLYGON_OFFSET_FACTOR				0x0000156c
   1207 
   1208 #define NVC0_3D_LINE_SMOOTH_ENABLE				0x00001570
   1209 
   1210 #define NVC0_3D_TIC_ADDRESS_HIGH				0x00001574
   1211 
   1212 #define NVC0_3D_TIC_ADDRESS_LOW				0x00001578
   1213 
   1214 #define NVC0_3D_TIC_LIMIT					0x0000157c
   1215 
   1216 #define NVC0_3D_ZCULL_REGION					0x00001590
   1217 
   1218 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE			0x00001594
   1219 
   1220 #define NVC0_3D_STENCIL_BACK_OP_FAIL				0x00001598
   1221 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
   1222 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
   1223 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
   1224 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
   1225 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
   1226 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
   1227 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
   1228 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
   1229 
   1230 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
   1231 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
   1232 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
   1233 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
   1234 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
   1235 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
   1236 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
   1237 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP		0x00008507
   1238 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP		0x00008508
   1239 
   1240 #define NVC0_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
   1241 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
   1242 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
   1243 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
   1244 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
   1245 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
   1246 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
   1247 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP		0x00008507
   1248 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP		0x00008508
   1249 
   1250 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
   1251 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
   1252 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
   1253 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
   1254 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
   1255 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
   1256 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL		0x00000205
   1257 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
   1258 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
   1259 
   1260 #define NVC0_3D_CSAA_ENABLE					0x000015b4
   1261 
   1262 #define NVC0_3D_FRAMEBUFFER_SRGB				0x000015b8
   1263 
   1264 #define NVC0_3D_POLYGON_OFFSET_UNITS				0x000015bc
   1265 
   1266 #define NVC0_3D_UNK15C8					0x000015c8
   1267 
   1268 #define NVC0_3D_LAYER						0x000015cc
   1269 #define NVC0_3D_LAYER_IDX__MASK				0x0000ffff
   1270 #define NVC0_3D_LAYER_IDX__SHIFT				0
   1271 #define NVC0_3D_LAYER_USE_GP					0x00010000
   1272 
   1273 #define NVC0_3D_MULTISAMPLE_MODE				0x000015d0
   1274 #define NVC0_3D_MULTISAMPLE_MODE_MS1				0x00000000
   1275 #define NVC0_3D_MULTISAMPLE_MODE_MS2				0x00000001
   1276 #define NVC0_3D_MULTISAMPLE_MODE_MS4				0x00000002
   1277 #define NVC0_3D_MULTISAMPLE_MODE_MS8				0x00000003
   1278 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
   1279 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
   1280 #define NVC0_3D_MULTISAMPLE_MODE_UNK6				0x00000006
   1281 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
   1282 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
   1283 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
   1284 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
   1285 
   1286 #define NVC0_3D_EDGEFLAG					0x000015e4
   1287 
   1288 #define NVC0_3D_VB_ELEMENT_U32					0x000015e8
   1289 
   1290 #define NVC0_3D_VB_ELEMENT_U16_SETUP				0x000015ec
   1291 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
   1292 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
   1293 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
   1294 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
   1295 
   1296 #define NVC0_3D_VB_ELEMENT_U16					0x000015f0
   1297 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK			0x0000ffff
   1298 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT			0
   1299 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK			0xffff0000
   1300 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT			16
   1301 
   1302 #define NVC0_3D_VERTEX_BASE_HIGH				0x000015f4
   1303 
   1304 #define NVC0_3D_VERTEX_BASE_LOW				0x000015f8
   1305 
   1306 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X				0x000015fc
   1307 
   1308 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y				0x00001600
   1309 
   1310 #define NVC0_3D_POINT_COORD_REPLACE				0x00001604
   1311 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK			0x00000003
   1312 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT		0
   1313 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0			0x00000000
   1314 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1			0x00000001
   1315 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2			0x00000002
   1316 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK		0x00000004
   1317 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT	2
   1318 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT	0x00000000
   1319 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT	0x00000004
   1320 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK		0x00001ff8
   1321 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT		3
   1322 
   1323 #define NVC0_3D_CODE_ADDRESS_HIGH				0x00001608
   1324 
   1325 #define NVC0_3D_CODE_ADDRESS_LOW				0x0000160c
   1326 
   1327 #define NVC0_3D_UNK1610					0x00001610
   1328 
   1329 #define NVC0_3D_VERTEX_END_GL					0x00001614
   1330 #define NVC0_3D_VERTEX_END_GL_UNK0				0x00000001
   1331 
   1332 #define NVC0_3D_VERTEX_BEGIN_GL				0x00001618
   1333 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK		0x0000ffff
   1334 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
   1335 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
   1336 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES		0x00000001
   1337 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
   1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
   1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
   1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
   1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
   1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS		0x00000007
   1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
   1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
   1345 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
   1346 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
   1347 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
   1348 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
   1349 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES		0x0000000e
   1350 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24				0x01000000
   1351 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x04000000
   1352 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x08000000
   1353 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29				0x20000000
   1354 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30				0x40000000
   1355 
   1356 #define NVC0_3D_VERTEX_ID_REPLACE				0x0000161c
   1357 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE			0x00000001
   1358 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK			0x00000ff0
   1359 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT		4
   1360 
   1361 #define NVC0_3D_UNK1620					0x00001620
   1362 
   1363 #define NVC0_3D_UNK1624					0x00001624
   1364 
   1365 #define NVC0_3D_UNK162C					0x0000162c
   1366 
   1367 #define NVC0_3D_UNK1634					0x00001634
   1368 
   1369 #define NVC0_3D_UNK1638					0x00001638
   1370 
   1371 #define NVC0_3D_UNK163C					0x0000163c
   1372 
   1373 #define NVC0_3D_VERTEX_DATA					0x00001640
   1374 
   1375 #define NVC0_3D_PRIM_RESTART_ENABLE				0x00001644
   1376 
   1377 #define NVC0_3D_PRIM_RESTART_INDEX				0x00001648
   1378 
   1379 #define NVC0_3D_VERTEX_ID_GEN_MODE				0x0000164c
   1380 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START	0x00001000
   1381 
   1382 #define NVC0_3D_POINT_SMOOTH_ENABLE				0x00001658
   1383 
   1384 #define NVC0_3D_POINT_RASTER_RULES				0x0000165c
   1385 #define NVC0_3D_POINT_RASTER_RULES_OGL				0x00000000
   1386 #define NVC0_3D_POINT_RASTER_RULES_D3D				0x00000001
   1387 
   1388 #define NVC0_3D_TEX_MISC					0x00001664
   1389 #define NVC0_3D_TEX_MISC_UNK					0x00000002
   1390 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
   1391 
   1392 #define NVC0_3D_LINE_SMOOTH_BLUR				0x00001668
   1393 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
   1394 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM			0x00000001
   1395 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
   1396 
   1397 #define NVC0_3D_LINE_STIPPLE_ENABLE				0x0000166c
   1398 
   1399 #define NVC0_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
   1400 #define NVC0_3D_COVERAGE_LUT__ESIZE				0x00000004
   1401 #define NVC0_3D_COVERAGE_LUT__LEN				0x00000004
   1402 #define NVC0_3D_COVERAGE_LUT_0__MASK				0x000000ff
   1403 #define NVC0_3D_COVERAGE_LUT_0__SHIFT				0
   1404 #define NVC0_3D_COVERAGE_LUT_1__MASK				0x0000ff00
   1405 #define NVC0_3D_COVERAGE_LUT_1__SHIFT				8
   1406 #define NVC0_3D_COVERAGE_LUT_2__MASK				0x00ff0000
   1407 #define NVC0_3D_COVERAGE_LUT_2__SHIFT				16
   1408 #define NVC0_3D_COVERAGE_LUT_3__MASK				0xff000000
   1409 #define NVC0_3D_COVERAGE_LUT_3__SHIFT				24
   1410 
   1411 #define NVC0_3D_LINE_STIPPLE_PATTERN				0x00001680
   1412 
   1413 #define NVC0_3D_PROVOKING_VERTEX_LAST				0x00001684
   1414 
   1415 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
   1416 
   1417 #define NVC0_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
   1418 
   1419 #define NVC0_3D_UNK1690					0x00001690
   1420 #define NVC0_3D_UNK1690_ALWAYS_DERIV				0x00000001
   1421 #define NVC0_3D_UNK1690_UNK16					0x00010000
   1422 
   1423 #define NVE4_3D_UNK1690					0x00001690
   1424 
   1425 #define NVC0_3D_UNK169C					0x0000169c
   1426 
   1427 #define NVC0_3D_UNK16A0					0x000016a0
   1428 
   1429 #define NVC0_3D_UNK16A4					0x000016a4
   1430 
   1431 #define NVC0_3D_UNK16A8					0x000016a8
   1432 
   1433 #define NVC0_3D_UNK16B4					0x000016b4
   1434 #define NVC0_3D_UNK16B4_UNK0					0x00000001
   1435 #define NVC0_3D_UNK16B4_UNK1					0x00000002
   1436 
   1437 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
   1438 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
   1439 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
   1440 
   1441 #define NVC0_3D_UNK1790					0x00001790
   1442 
   1443 #define NVC0_3D_UNK1794					0x00001794
   1444 
   1445 #define NVC0_3D_ZETA_BASE_LAYER				0x0000179c
   1446 
   1447 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH			0x000017bc
   1448 
   1449 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW			0x000017c0
   1450 
   1451 #define NVC0_3D_VERTEX_QUARANTINE_SIZE				0x000017c4
   1452 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K			0x00000001
   1453 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K			0x00000002
   1454 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K			0x00000003
   1455 
   1456 #define NVC0_3D_INDEX_ARRAY_START_HIGH				0x000017c8
   1457 
   1458 #define NVC0_3D_INDEX_ARRAY_START_LOW				0x000017cc
   1459 
   1460 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH				0x000017d0
   1461 
   1462 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW				0x000017d4
   1463 
   1464 #define NVC0_3D_INDEX_FORMAT					0x000017d8
   1465 #define NVC0_3D_INDEX_FORMAT_I8				0x00000000
   1466 #define NVC0_3D_INDEX_FORMAT_I16				0x00000001
   1467 #define NVC0_3D_INDEX_FORMAT_I32				0x00000002
   1468 
   1469 #define NVC0_3D_INDEX_BATCH_FIRST				0x000017dc
   1470 
   1471 #define NVC0_3D_INDEX_BATCH_COUNT				0x000017e0
   1472 
   1473 #define NVC0_3D_UN17E4(i0)				       (0x000017e4 + 0x4*(i0))
   1474 #define NVC0_3D_UN17E4__ESIZE					0x00000004
   1475 #define NVC0_3D_UN17E4__LEN					0x00000006
   1476 
   1477 #define NVC0_3D_POLYGON_OFFSET_CLAMP				0x0000187c
   1478 
   1479 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001880 + 0x4*(i0))
   1480 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
   1481 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000020
   1482 
   1483 #define NVC0_3D_VP_POINT_SIZE					0x00001910
   1484 #define NVC0_3D_VP_POINT_SIZE_ENABLE				0x00000001
   1485 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK			0x00000ff0
   1486 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT			4
   1487 
   1488 #define NVC0_3D_CULL_FACE_ENABLE				0x00001918
   1489 
   1490 #define NVC0_3D_FRONT_FACE					0x0000191c
   1491 #define NVC0_3D_FRONT_FACE_CW					0x00000900
   1492 #define NVC0_3D_FRONT_FACE_CCW					0x00000901
   1493 
   1494 #define NVC0_3D_CULL_FACE					0x00001920
   1495 #define NVC0_3D_CULL_FACE_FRONT				0x00000404
   1496 #define NVC0_3D_CULL_FACE_BACK					0x00000405
   1497 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
   1498 
   1499 #define NVC0_3D_PIXEL_CENTER_INTEGER				0x00001924
   1500 
   1501 #define NVC0_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
   1502 
   1503 #define NVC0_3D_UNK1930					0x00001930
   1504 
   1505 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
   1506 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1		0x00000001
   1507 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK		0x00000006
   1508 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT		1
   1509 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0		0x00000000
   1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1		0x00000002
   1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2		0x00000004
   1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
   1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
   1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
   1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
   1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
   1517 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
   1518 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
   1519 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
   1520 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
   1521 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
   1522 
   1523 #define NVC0_3D_CLIP_DISTANCE_MODE				0x00001940
   1524 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
   1525 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
   1526 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
   1527 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
   1528 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
   1529 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
   1530 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
   1531 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
   1532 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
   1533 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
   1534 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
   1535 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
   1536 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
   1537 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
   1538 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
   1539 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
   1540 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
   1541 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
   1542 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
   1543 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
   1544 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
   1545 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
   1546 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
   1547 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
   1548 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
   1549 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
   1550 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
   1551 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
   1552 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
   1553 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
   1554 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
   1555 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
   1556 
   1557 #define NVC0_3D_UNK1944					0x00001944
   1558 
   1559 #define NVC0_3D_UNK1948					0x00001948
   1560 
   1561 #define NVC0_3D_CLIP_RECTS_EN					0x0000194c
   1562 
   1563 #define NVC0_3D_CLIP_RECTS_MODE				0x00001950
   1564 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
   1565 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
   1566 #define NVC0_3D_CLIP_RECTS_MODE_NEVER				0x00000002
   1567 
   1568 #define NVC0_3D_ZCULL_INVALIDATE				0x00001958
   1569 
   1570 #define NVC0_3D_ZCULL_UNK1968					0x00001968
   1571 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE			0x00000001
   1572 #define NVC0_3D_ZCULL_UNK1968_UNK4				0x00000010
   1573 
   1574 #define NVC0_3D_ZCULL_TEST_MASK				0x0000196c
   1575 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT		0x00000001
   1576 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT		0x00000010
   1577 
   1578 #define NVC0_3D_UNK1970_D3D					0x00001970
   1579 #define NVC0_3D_UNK1970_D3D_POINTS				0x00000001
   1580 #define NVC0_3D_UNK1970_D3D_LINES				0x00000002
   1581 #define NVC0_3D_UNK1970_D3D_LINE_STRIP				0x00000003
   1582 #define NVC0_3D_UNK1970_D3D_TRIANGLES				0x00000004
   1583 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP			0x00000005
   1584 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY			0x0000000a
   1585 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY		0x0000000b
   1586 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY		0x0000000c
   1587 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY		0x0000000d
   1588 #define NVC0_3D_UNK1970_D3D_PATCHES				0x0000000e
   1589 
   1590 #define NVC0_3D_UNK1978					0x00001978
   1591 
   1592 #define NVC0_3D_CLIPID_ENABLE					0x0000197c
   1593 
   1594 #define NVC0_3D_CLIPID_WIDTH					0x00001980
   1595 #define NVC0_3D_CLIPID_WIDTH__MAX				0x00002000
   1596 #define NVC0_3D_CLIPID_WIDTH__ALIGN				0x00000040
   1597 
   1598 #define NVC0_3D_CLIPID_ID					0x00001984
   1599 
   1600 #define NVC0_3D_DEPTH_BOUNDS_EN				0x000019bc
   1601 
   1602 #define NVC0_3D_UNK19C0					0x000019c0
   1603 
   1604 #define NVC0_3D_LOGIC_OP_ENABLE				0x000019c4
   1605 
   1606 #define NVC0_3D_LOGIC_OP					0x000019c8
   1607 #define NVC0_3D_LOGIC_OP_CLEAR					0x00001500
   1608 #define NVC0_3D_LOGIC_OP_AND					0x00001501
   1609 #define NVC0_3D_LOGIC_OP_AND_REVERSE				0x00001502
   1610 #define NVC0_3D_LOGIC_OP_COPY					0x00001503
   1611 #define NVC0_3D_LOGIC_OP_AND_INVERTED				0x00001504
   1612 #define NVC0_3D_LOGIC_OP_NOOP					0x00001505
   1613 #define NVC0_3D_LOGIC_OP_XOR					0x00001506
   1614 #define NVC0_3D_LOGIC_OP_OR					0x00001507
   1615 #define NVC0_3D_LOGIC_OP_NOR					0x00001508
   1616 #define NVC0_3D_LOGIC_OP_EQUIV					0x00001509
   1617 #define NVC0_3D_LOGIC_OP_INVERT				0x0000150a
   1618 #define NVC0_3D_LOGIC_OP_OR_REVERSE				0x0000150b
   1619 #define NVC0_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
   1620 #define NVC0_3D_LOGIC_OP_OR_INVERTED				0x0000150d
   1621 #define NVC0_3D_LOGIC_OP_NAND					0x0000150e
   1622 #define NVC0_3D_LOGIC_OP_SET					0x0000150f
   1623 
   1624 #define NVC0_3D_ZETA_COMP_ENABLE				0x000019cc
   1625 
   1626 #define NVC0_3D_CLEAR_BUFFERS					0x000019d0
   1627 #define NVC0_3D_CLEAR_BUFFERS_Z				0x00000001
   1628 #define NVC0_3D_CLEAR_BUFFERS_S				0x00000002
   1629 #define NVC0_3D_CLEAR_BUFFERS_R				0x00000004
   1630 #define NVC0_3D_CLEAR_BUFFERS_G				0x00000008
   1631 #define NVC0_3D_CLEAR_BUFFERS_B				0x00000010
   1632 #define NVC0_3D_CLEAR_BUFFERS_A				0x00000020
   1633 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
   1634 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT			6
   1635 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
   1636 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
   1637 
   1638 #define NVC0_3D_CLIPID_FILL					0x000019d4
   1639 
   1640 #define NVC0_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
   1641 #define NVC0_3D_RT_COMP_ENABLE__ESIZE				0x00000004
   1642 #define NVC0_3D_RT_COMP_ENABLE__LEN				0x00000008
   1643 
   1644 #define NVC0_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
   1645 #define NVC0_3D_COLOR_MASK__ESIZE				0x00000004
   1646 #define NVC0_3D_COLOR_MASK__LEN				0x00000008
   1647 #define NVC0_3D_COLOR_MASK_R					0x0000000f
   1648 #define NVC0_3D_COLOR_MASK_G					0x000000f0
   1649 #define NVC0_3D_COLOR_MASK_B					0x00000f00
   1650 #define NVC0_3D_COLOR_MASK_A					0x0000f000
   1651 
   1652 #define NVC0_3D_DELAY						0x00001a24
   1653 
   1654 #define NVC0_3D_UNK1A2C(i0)				       (0x00001a2c + 0x4*(i0))
   1655 #define NVC0_3D_UNK1A2C__ESIZE					0x00000004
   1656 #define NVC0_3D_UNK1A2C__LEN					0x00000005
   1657 
   1658 #define NVC0_3D_QUERY_ADDRESS_HIGH				0x00001b00
   1659 
   1660 #define NVC0_3D_QUERY_ADDRESS_LOW				0x00001b04
   1661 
   1662 #define NVC0_3D_QUERY_SEQUENCE					0x00001b08
   1663 
   1664 #define NVC0_3D_QUERY_GET					0x00001b0c
   1665 #define NVC0_3D_QUERY_GET_MODE__MASK				0x00000003
   1666 #define NVC0_3D_QUERY_GET_MODE__SHIFT				0
   1667 #define NVC0_3D_QUERY_GET_MODE_WRITE				0x00000000
   1668 #define NVC0_3D_QUERY_GET_MODE_SYNC				0x00000001
   1669 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
   1670 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST		0x00000003
   1671 #define NVC0_3D_QUERY_GET_UNK2					0x00000004
   1672 #define NVC0_3D_QUERY_GET_FENCE				0x00000010
   1673 #define NVC0_3D_QUERY_GET_STREAM__MASK				0x000000e0
   1674 #define NVC0_3D_QUERY_GET_STREAM__SHIFT			5
   1675 #define NVC0_3D_QUERY_GET_UNK8					0x00000100
   1676 #define NVC0_3D_QUERY_GET_UNIT__MASK				0x0000f000
   1677 #define NVC0_3D_QUERY_GET_UNIT__SHIFT				12
   1678 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
   1679 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT			16
   1680 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
   1681 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
   1682 #define NVC0_3D_QUERY_GET_INTR					0x00100000
   1683 #define NVC0_3D_QUERY_GET_UNK21				0x00200000
   1684 #define NVC0_3D_QUERY_GET_SELECT__MASK				0x0f800000
   1685 #define NVC0_3D_QUERY_GET_SELECT__SHIFT			23
   1686 #define NVC0_3D_QUERY_GET_SELECT_ZERO				0x00000000
   1687 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT			0x01000000
   1688 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS			0x05800000
   1689 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS		0x09000000
   1690 #define NVC0_3D_QUERY_GET_SHORT				0x10000000
   1691 
   1692 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00001c00 + 0x10*(i0))
   1693 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
   1694 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN			0x00000020
   1695 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK		0x00000fff
   1696 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
   1697 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE			0x00001000
   1698 
   1699 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00001c04 + 0x10*(i0))
   1700 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
   1701 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000020
   1702 
   1703 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00001c08 + 0x10*(i0))
   1704 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
   1705 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000020
   1706 
   1707 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x00001c0c + 0x10*(i0))
   1708 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
   1709 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000020
   1710 
   1711 #define NVC0_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
   1712 #define NVC0_3D_IBLEND__ESIZE					0x00000020
   1713 #define NVC0_3D_IBLEND__LEN					0x00000008
   1714 
   1715 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
   1716 
   1717 #define NVC0_3D_IBLEND_EQUATION_RGB(i0)		       (0x00001e04 + 0x20*(i0))
   1718 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
   1719 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN			0x00008007
   1720 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX			0x00008008
   1721 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
   1722 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
   1723 
   1724 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)		       (0x00001e08 + 0x20*(i0))
   1725 
   1726 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)		       (0x00001e0c + 0x20*(i0))
   1727 
   1728 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
   1729 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   1730 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
   1731 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
   1732 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1733 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1734 
   1735 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
   1736 
   1737 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
   1738 
   1739 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001f00 + 0x8*(i0))
   1740 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
   1741 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000020
   1742 
   1743 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001f04 + 0x8*(i0))
   1744 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
   1745 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000020
   1746 
   1747 #define NVC0_3D_SP(i0)					       (0x00002000 + 0x40*(i0))
   1748 #define NVC0_3D_SP__ESIZE					0x00000040
   1749 #define NVC0_3D_SP__LEN					0x00000006
   1750 
   1751 #define NVC0_3D_SP_SELECT(i0)				       (0x00002000 + 0x40*(i0))
   1752 #define NVC0_3D_SP_SELECT_ENABLE				0x00000001
   1753 #define NVC0_3D_SP_SELECT_PROGRAM__MASK			0x000000f0
   1754 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT			4
   1755 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A				0x00000000
   1756 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B				0x00000010
   1757 #define NVC0_3D_SP_SELECT_PROGRAM_TCP				0x00000020
   1758 #define NVC0_3D_SP_SELECT_PROGRAM_TEP				0x00000030
   1759 #define NVC0_3D_SP_SELECT_PROGRAM_GP				0x00000040
   1760 #define NVC0_3D_SP_SELECT_PROGRAM_FP				0x00000050
   1761 
   1762 #define NVC0_3D_SP_START_ID(i0)			       (0x00002004 + 0x40*(i0))
   1763 
   1764 #define NVC0_3D_SP_UNK08(i0)				       (0x00002008 + 0x40*(i0))
   1765 
   1766 #define NVC0_3D_SP_GPR_ALLOC(i0)			       (0x0000200c + 0x40*(i0))
   1767 
   1768 #define NVC0_3D_SP_TYPE(i0)				       (0x00002010 + 0x40*(i0))
   1769 #define NVC0_3D_SP_TYPE_VP					0x00000000
   1770 #define NVC0_3D_SP_TYPE_TCP					0x00000001
   1771 #define NVC0_3D_SP_TYPE_TEP					0x00000002
   1772 #define NVC0_3D_SP_TYPE_GP					0x00000003
   1773 #define NVC0_3D_SP_TYPE_FP					0x00000004
   1774 
   1775 #define NVC0_3D_SP_UNK14(i0, i1)			       (0x00002014 + 0x40*(i0) + 0x4*(i1))
   1776 #define NVC0_3D_SP_UNK14__ESIZE				0x00000004
   1777 #define NVC0_3D_SP_UNK14__LEN					0x00000004
   1778 
   1779 #define NVC0_3D_TEX_LIMITS(i0)				       (0x00002200 + 0x10*(i0))
   1780 #define NVC0_3D_TEX_LIMITS__ESIZE				0x00000010
   1781 #define NVC0_3D_TEX_LIMITS__LEN				0x00000005
   1782 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
   1783 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT		0
   1784 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
   1785 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
   1786 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
   1787 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT		4
   1788 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
   1789 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
   1790 
   1791 #define NVC0_3D_UNK2204(i0)				       (0x00002204 + 0x10*(i0))
   1792 #define NVC0_3D_UNK2204__ESIZE					0x00000010
   1793 #define NVC0_3D_UNK2204__LEN					0x00000005
   1794 
   1795 #define NVC0_3D_UNK2208(i0)				       (0x00002208 + 0x10*(i0))
   1796 #define NVC0_3D_UNK2208__ESIZE					0x00000010
   1797 #define NVC0_3D_UNK2208__LEN					0x00000005
   1798 
   1799 #define NVC0_3D_FIRMWARE(i0)				       (0x00002300 + 0x4*(i0))
   1800 #define NVC0_3D_FIRMWARE__ESIZE				0x00000004
   1801 #define NVC0_3D_FIRMWARE__LEN					0x00000020
   1802 
   1803 #define NVC0_3D_CB_SIZE					0x00002380
   1804 
   1805 #define NVC0_3D_CB_ADDRESS_HIGH				0x00002384
   1806 
   1807 #define NVC0_3D_CB_ADDRESS_LOW					0x00002388
   1808 
   1809 #define NVC0_3D_CB_POS						0x0000238c
   1810 
   1811 #define NVC0_3D_CB_DATA(i0)				       (0x00002390 + 0x4*(i0))
   1812 #define NVC0_3D_CB_DATA__ESIZE					0x00000004
   1813 #define NVC0_3D_CB_DATA__LEN					0x00000010
   1814 
   1815 #define NVC0_3D_BIND_TSC(i0)				       (0x00002400 + 0x20*(i0))
   1816 #define NVC0_3D_BIND_TSC__ESIZE				0x00000020
   1817 #define NVC0_3D_BIND_TSC__LEN					0x00000005
   1818 #define NVC0_3D_BIND_TSC_ACTIVE				0x00000001
   1819 #define NVC0_3D_BIND_TSC_SAMPLER__MASK				0x00000ff0
   1820 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT			4
   1821 #define NVC0_3D_BIND_TSC_TSC__MASK				0x01fff000
   1822 #define NVC0_3D_BIND_TSC_TSC__SHIFT				12
   1823 
   1824 #define NVC0_3D_BIND_TIC(i0)				       (0x00002404 + 0x20*(i0))
   1825 #define NVC0_3D_BIND_TIC__ESIZE				0x00000020
   1826 #define NVC0_3D_BIND_TIC__LEN					0x00000005
   1827 #define NVC0_3D_BIND_TIC_ACTIVE				0x00000001
   1828 #define NVC0_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
   1829 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT			1
   1830 #define NVC0_3D_BIND_TIC_TIC__MASK				0x7ffffe00
   1831 #define NVC0_3D_BIND_TIC_TIC__SHIFT				9
   1832 
   1833 #define NVC0_3D_BIND_TSC2(i0)				       (0x00002408 + 0x20*(i0))
   1834 #define NVC0_3D_BIND_TSC2__ESIZE				0x00000020
   1835 #define NVC0_3D_BIND_TSC2__LEN					0x00000005
   1836 #define NVC0_3D_BIND_TSC2_ACTIVE				0x00000001
   1837 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK			0x00000010
   1838 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT			4
   1839 #define NVC0_3D_BIND_TSC2_TSC__MASK				0x01fff000
   1840 #define NVC0_3D_BIND_TSC2_TSC__SHIFT				12
   1841 
   1842 #define NVC0_3D_BIND_TIC2(i0)				       (0x0000240c + 0x20*(i0))
   1843 #define NVC0_3D_BIND_TIC2__ESIZE				0x00000020
   1844 #define NVC0_3D_BIND_TIC2__LEN					0x00000005
   1845 #define NVC0_3D_BIND_TIC2_ACTIVE				0x00000001
   1846 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK			0x00000002
   1847 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT			1
   1848 #define NVC0_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
   1849 #define NVC0_3D_BIND_TIC2_TIC__SHIFT				9
   1850 
   1851 #define NVE4_3D_UNK2400_TSC(i0)			       (0x00002400 + 0x20*(i0))
   1852 #define NVE4_3D_UNK2400_TSC__ESIZE				0x00000020
   1853 #define NVE4_3D_UNK2400_TSC__LEN				0x00000005
   1854 
   1855 #define NVE4_3D_UNK2400_TIC(i0)			       (0x00002404 + 0x20*(i0))
   1856 #define NVE4_3D_UNK2400_TIC__ESIZE				0x00000020
   1857 #define NVE4_3D_UNK2400_TIC__LEN				0x00000005
   1858 
   1859 #define NVE4_3D_UNK2400_TSC2(i0)			       (0x00002408 + 0x20*(i0))
   1860 #define NVE4_3D_UNK2400_TSC2__ESIZE				0x00000020
   1861 #define NVE4_3D_UNK2400_TSC2__LEN				0x00000005
   1862 
   1863 #define NVE4_3D_UNK2400_TIC2(i0)			       (0x0000240c + 0x20*(i0))
   1864 #define NVE4_3D_UNK2400_TIC2__ESIZE				0x00000020
   1865 #define NVE4_3D_UNK2400_TIC2__LEN				0x00000005
   1866 
   1867 #define NVC0_3D_CB_BIND(i0)				       (0x00002410 + 0x20*(i0))
   1868 #define NVC0_3D_CB_BIND__ESIZE					0x00000020
   1869 #define NVC0_3D_CB_BIND__LEN					0x00000005
   1870 #define NVC0_3D_CB_BIND_VALID					0x00000001
   1871 #define NVC0_3D_CB_BIND_INDEX__MASK				0x000001f0
   1872 #define NVC0_3D_CB_BIND_INDEX__SHIFT				4
   1873 
   1874 #define NVC0_3D_UNK2500(i0)				       (0x00002500 + 0x20*(i0))
   1875 #define NVC0_3D_UNK2500__ESIZE					0x00000020
   1876 #define NVC0_3D_UNK2500__LEN					0x00000005
   1877 
   1878 #define NVC0_3D_UNK2504(i0)				       (0x00002504 + 0x20*(i0))
   1879 #define NVC0_3D_UNK2504__ESIZE					0x00000020
   1880 #define NVC0_3D_UNK2504__LEN					0x00000005
   1881 
   1882 #define NVC0_3D_UNK2508(i0)				       (0x00002508 + 0x20*(i0))
   1883 #define NVC0_3D_UNK2508__ESIZE					0x00000020
   1884 #define NVC0_3D_UNK2508__LEN					0x00000005
   1885 
   1886 #define NVC0_3D_UNK250C(i0)				       (0x0000250c + 0x20*(i0))
   1887 #define NVC0_3D_UNK250C__ESIZE					0x00000020
   1888 #define NVC0_3D_UNK250C__LEN					0x00000005
   1889 
   1890 #define NVC0_3D_UNK2510(i0)				       (0x00002510 + 0x20*(i0))
   1891 #define NVC0_3D_UNK2510__ESIZE					0x00000020
   1892 #define NVC0_3D_UNK2510__LEN					0x00000005
   1893 
   1894 #define NVC0_3D_VERT_COLOR_CLAMP_EN				0x00002600
   1895 
   1896 #define NVE4_3D_UNK2604					0x00002604
   1897 
   1898 #define NVE4_3D_TEX_CB_INDEX					0x00002608
   1899 #define NVE4_3D_TEX_CB_INDEX__MIN				0x00000000
   1900 #define NVE4_3D_TEX_CB_INDEX__MAX				0x00000010
   1901 
   1902 #define NVE4_3D_UNK260C					0x0000260c
   1903 
   1904 #define NVC0_3D_IMAGE(i0)				       (0x00002700 + 0x20*(i0))
   1905 #define NVC0_3D_IMAGE__ESIZE					0x00000020
   1906 #define NVC0_3D_IMAGE__LEN					0x00000008
   1907 
   1908 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0)			       (0x00002700 + 0x20*(i0))
   1909 
   1910 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0)			       (0x00002704 + 0x20*(i0))
   1911 
   1912 #define NVC0_3D_IMAGE_WIDTH(i0)			       (0x00002708 + 0x20*(i0))
   1913 
   1914 #define NVC0_3D_IMAGE_HEIGHT(i0)			       (0x0000270c + 0x20*(i0))
   1915 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK			0x0000ffff
   1916 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT			0
   1917 #define NVC0_3D_IMAGE_HEIGHT_UNK16				0x00010000
   1918 #define NVC0_3D_IMAGE_HEIGHT_LINEAR				0x00100000
   1919 
   1920 #define NVC0_3D_IMAGE_FORMAT(i0)			       (0x00002710 + 0x20*(i0))
   1921 #define NVC0_3D_IMAGE_FORMAT_UNK0				0x00000001
   1922 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK		0x00000ff0
   1923 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT		4
   1924 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK			0x0001f000
   1925 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT		12
   1926 
   1927 #define NVC0_3D_IMAGE_TILE_MODE(i0)			       (0x00002714 + 0x20*(i0))
   1928 
   1929 
   1930 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1)		       (0x00002800 + 0x80*(i0) + 0x4*(i1))
   1931 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE			0x00000004
   1932 #define NVC0_3D_TFB_VARYING_LOCS__LEN				0x00000020
   1933 
   1934 #define NVC0_3D_MP_PM_SET(i0)				       (0x0000335c + 0x4*(i0))
   1935 #define NVC0_3D_MP_PM_SET__ESIZE				0x00000004
   1936 #define NVC0_3D_MP_PM_SET__LEN					0x00000008
   1937 
   1938 #define NVC0_3D_MP_PM_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
   1939 #define NVC0_3D_MP_PM_SIGSEL__ESIZE				0x00000004
   1940 #define NVC0_3D_MP_PM_SIGSEL__LEN				0x00000008
   1941 
   1942 #define NVE4_3D_MP_PM_A_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
   1943 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE				0x00000004
   1944 #define NVE4_3D_MP_PM_A_SIGSEL__LEN				0x00000004
   1945 #define NVE4_3D_MP_PM_A_SIGSEL_NONE				0x00000000
   1946 #define NVE4_3D_MP_PM_A_SIGSEL_USER				0x00000001
   1947 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH				0x00000003
   1948 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC				0x00000004
   1949 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE				0x00000005
   1950 #define NVE4_3D_MP_PM_A_SIGSEL_LDST				0x0000001b
   1951 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH				0x0000001c
   1952 
   1953 #define NVE4_3D_MP_PM_B_SIGSEL(i0)			       (0x0000338c + 0x4*(i0))
   1954 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE				0x00000004
   1955 #define NVE4_3D_MP_PM_B_SIGSEL__LEN				0x00000004
   1956 #define NVE4_3D_MP_PM_B_SIGSEL_NONE				0x00000000
   1957 #define NVE4_3D_MP_PM_B_SIGSEL_WARP				0x00000002
   1958 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY				0x00000008
   1959 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION			0x0000000e
   1960 #define NVE4_3D_MP_PM_B_SIGSEL_L1				0x00000010
   1961 #define NVE4_3D_MP_PM_B_SIGSEL_MEM				0x00000011
   1962 
   1963 #define NVC0_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
   1964 #define NVC0_3D_MP_PM_SRCSEL__ESIZE				0x00000004
   1965 #define NVC0_3D_MP_PM_SRCSEL__LEN				0x00000008
   1966 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000007
   1967 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
   1968 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK			0x00000070
   1969 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT			4
   1970 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000700
   1971 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT			8
   1972 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK			0x00007000
   1973 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT			12
   1974 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK			0x00070000
   1975 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT			16
   1976 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK			0x00700000
   1977 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT			20
   1978 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK			0x07000000
   1979 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT			24
   1980 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK			0x70000000
   1981 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT			28
   1982 
   1983 #define NVE4_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
   1984 #define NVE4_3D_MP_PM_SRCSEL__ESIZE				0x00000004
   1985 #define NVE4_3D_MP_PM_SRCSEL__LEN				0x00000008
   1986 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000003
   1987 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
   1988 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK			0x0000001c
   1989 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT			2
   1990 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000060
   1991 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT			5
   1992 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK			0x00000380
   1993 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT			7
   1994 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK			0x00000c00
   1995 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT			10
   1996 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK			0x00007000
   1997 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT			12
   1998 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK			0x00018000
   1999 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT			15
   2000 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK			0x000e0000
   2001 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT			17
   2002 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK			0x00300000
   2003 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT			20
   2004 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK			0x01c00000
   2005 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT			22
   2006 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK			0x06000000
   2007 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT			25
   2008 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK			0x38000000
   2009 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT			27
   2010 
   2011 #define NVC0_3D_MP_PM_OP(i0)				       (0x000033bc + 0x4*(i0))
   2012 #define NVC0_3D_MP_PM_OP__ESIZE				0x00000004
   2013 #define NVC0_3D_MP_PM_OP__LEN					0x00000008
   2014 #define NVC0_3D_MP_PM_OP_MODE__MASK				0x00000001
   2015 #define NVC0_3D_MP_PM_OP_MODE__SHIFT				0
   2016 #define NVC0_3D_MP_PM_OP_MODE_LOGOP				0x00000000
   2017 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE			0x00000001
   2018 #define NVC0_3D_MP_PM_OP_FUNC__MASK				0x000ffff0
   2019 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT				4
   2020 
   2021 #define NVE4_3D_MP_PM_FUNC(i0)				       (0x000033bc + 0x4*(i0))
   2022 #define NVE4_3D_MP_PM_FUNC__ESIZE				0x00000004
   2023 #define NVE4_3D_MP_PM_FUNC__LEN				0x00000008
   2024 #define NVE4_3D_MP_PM_FUNC_MODE__MASK				0x0000000f
   2025 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT				0
   2026 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP				0x00000000
   2027 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE			0x00000001
   2028 #define NVE4_3D_MP_PM_FUNC_MODE_B6				0x00000002
   2029 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3				0x00000003
   2030 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6			0x00000004
   2031 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE			0x00000005
   2032 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6				0x00000006
   2033 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7				0x00000007
   2034 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8				0x00000008
   2035 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK				0x000ffff0
   2036 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT				4
   2037 
   2038 #define NVC0_3D_MP_PM_UNK33DC					0x000033dc
   2039 
   2040 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT			0x00003820
   2041 
   2042 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES			0x00003858
   2043 
   2044 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT			0x00003868
   2045 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT		0x00001b00
   2046 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE		0x00001b01
   2047 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL		0x00001b02
   2048 
   2049 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK			0x00003870
   2050 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT		0x00001b00
   2051 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE		0x00001b01
   2052 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL		0x00001b02
   2053 
   2054 #define NVC0_3D_NVRM_MACRO_GP_SELECT				0x00003878
   2055 
   2056 #define NVC0_3D_NVRM_MACRO_TEP_SELECT				0x00003880
   2057 
   2058 
   2059 #endif /* NVC0_3D_XML */
   2060