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Searched
defs:NimaActor
(Results
1 - 4
of
4
) sorted by null
/external/skia/experimental/nima/
NimaActor.h
21
class
NimaActor
;
30
/** \class
NimaActor
31
NimaActor
acts as a breidge between Skia and a nima::Actor object.
34
NimaActor
knows how to draw itself (the Actor) to an SkCanvas
37
NimaActor
is also aware of the different animation types the
42
class
NimaActor
: public nima::Actor {
45
NimaActor
(std::string nimaPath, std::string texturePath);
46
NimaActor
(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes);
48
~
NimaActor
() = default;
NimaActor.cpp
8
#include "
NimaActor
.h"
20
NimaActor
::
NimaActor
(std::string nimaPath, std::string texturePath)
35
NimaActor
::
NimaActor
(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes)
50
void
NimaActor
::init() {
75
SkScalar
NimaActor
::duration() const {
82
void
NimaActor
::setAnimation(uint8_t index) {
89
void
NimaActor
::setAnimation(std::string name) {
101
void
NimaActor
::render(SkCanvas* canvas, uint32_t renderFlags)
[
all
...]
/external/skqp/experimental/nima/
NimaActor.h
21
class
NimaActor
;
30
/** \class
NimaActor
31
NimaActor
acts as a breidge between Skia and a nima::Actor object.
34
NimaActor
knows how to draw itself (the Actor) to an SkCanvas
37
NimaActor
is also aware of the different animation types the
42
class
NimaActor
: public nima::Actor {
45
NimaActor
(std::string nimaPath, std::string texturePath);
46
NimaActor
(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes);
48
~
NimaActor
() = default;
NimaActor.cpp
8
#include "
NimaActor
.h"
20
NimaActor
::
NimaActor
(std::string nimaPath, std::string texturePath)
35
NimaActor
::
NimaActor
(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes)
50
void
NimaActor
::init() {
75
SkScalar
NimaActor
::duration() const {
82
void
NimaActor
::setAnimation(uint8_t index) {
89
void
NimaActor
::setAnimation(std::string name) {
101
void
NimaActor
::render(SkCanvas* canvas, uint32_t renderFlags)
[
all
...]
Completed in 2771 milliseconds