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    Searched defs:NimaActor (Results 1 - 4 of 4) sorted by null

  /external/skia/experimental/nima/
NimaActor.h 21 class NimaActor;
30 /** \class NimaActor
31 NimaActor acts as a breidge between Skia and a nima::Actor object.
34 NimaActor knows how to draw itself (the Actor) to an SkCanvas
37 NimaActor is also aware of the different animation types the
42 class NimaActor : public nima::Actor {
45 NimaActor(std::string nimaPath, std::string texturePath);
46 NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes);
48 ~NimaActor() = default;
NimaActor.cpp 8 #include "NimaActor.h"
20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath)
35 NimaActor::NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes)
50 void NimaActor::init() {
75 SkScalar NimaActor::duration() const {
82 void NimaActor::setAnimation(uint8_t index) {
89 void NimaActor::setAnimation(std::string name) {
101 void NimaActor::render(SkCanvas* canvas, uint32_t renderFlags)
    [all...]
  /external/skqp/experimental/nima/
NimaActor.h 21 class NimaActor;
30 /** \class NimaActor
31 NimaActor acts as a breidge between Skia and a nima::Actor object.
34 NimaActor knows how to draw itself (the Actor) to an SkCanvas
37 NimaActor is also aware of the different animation types the
42 class NimaActor : public nima::Actor {
45 NimaActor(std::string nimaPath, std::string texturePath);
46 NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes);
48 ~NimaActor() = default;
NimaActor.cpp 8 #include "NimaActor.h"
20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath)
35 NimaActor::NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes)
50 void NimaActor::init() {
75 SkScalar NimaActor::duration() const {
82 void NimaActor::setAnimation(uint8_t index) {
89 void NimaActor::setAnimation(std::string name) {
101 void NimaActor::render(SkCanvas* canvas, uint32_t renderFlags)
    [all...]

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