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      1 /*
      2  * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     22 
     23 #include "nine_helpers.h"
     24 #include "nine_shader.h"
     25 
     26 #include "vertexdeclaration9.h"
     27 #include "vertexshader9.h"
     28 
     29 #include "device9.h"
     30 #include "pipe/p_context.h"
     31 #include "cso_cache/cso_context.h"
     32 
     33 #define DBG_CHANNEL DBG_VERTEXSHADER
     34 
     35 HRESULT
     36 NineVertexShader9_ctor( struct NineVertexShader9 *This,
     37                         struct NineUnknownParams *pParams,
     38                         const DWORD *pFunction, void *cso )
     39 {
     40     struct NineDevice9 *device;
     41     struct nine_shader_info info;
     42     struct pipe_context *pipe;
     43     HRESULT hr;
     44     unsigned i;
     45 
     46     DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
     47         This, pParams, pFunction, cso);
     48 
     49     hr = NineUnknown_ctor(&This->base, pParams);
     50     if (FAILED(hr))
     51         return hr;
     52 
     53     if (cso) {
     54         This->ff_cso = cso;
     55         return D3D_OK;
     56     }
     57 
     58     device = This->base.device;
     59 
     60     info.type = PIPE_SHADER_VERTEX;
     61     info.byte_code = pFunction;
     62     info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
     63     info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
     64     info.sampler_mask_shadow = 0x0;
     65     info.sampler_ps1xtypes = 0x0;
     66     info.fog_enable = 0;
     67     info.point_size_min = 0;
     68     info.point_size_max = 0;
     69     info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
     70     info.process_vertices = false;
     71 
     72     pipe = nine_context_get_pipe_acquire(device);
     73     hr = nine_translate_shader(device, &info, pipe);
     74     if (hr == D3DERR_INVALIDCALL &&
     75         (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
     76         /* Retry with a swvp shader. It will require swvp to be on. */
     77         info.swvp_on = true;
     78         hr = nine_translate_shader(device, &info, pipe);
     79     }
     80     nine_context_get_pipe_release(device);
     81     if (hr == D3DERR_INVALIDCALL)
     82         ERR("Encountered buggy shader\n");
     83     if (FAILED(hr))
     84         return hr;
     85     This->byte_code.version = info.version;
     86     This->swvp_only = info.swvp_on;
     87 
     88     This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
     89     if (!This->byte_code.tokens)
     90         return E_OUTOFMEMORY;
     91     This->byte_code.size = info.byte_size;
     92 
     93     This->variant.cso = info.cso;
     94     This->last_cso = info.cso;
     95     This->last_key = (uint32_t) (info.swvp_on << 9);
     96 
     97     This->const_used_size = info.const_used_size;
     98     This->lconstf = info.lconstf;
     99     This->sampler_mask = info.sampler_mask;
    100     This->position_t = info.position_t;
    101     This->point_size = info.point_size;
    102 
    103     for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
    104         This->input_map[i].ndecl = info.input_map[i];
    105     This->num_inputs = i;
    106 
    107     return D3D_OK;
    108 }
    109 
    110 void
    111 NineVertexShader9_dtor( struct NineVertexShader9 *This )
    112 {
    113     DBG("This=%p\n", This);
    114 
    115     if (This->base.device) {
    116         struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
    117         struct nine_shader_variant *var = &This->variant;
    118         struct nine_shader_variant_so *var_so = &This->variant_so;
    119 
    120         do {
    121             if (var->cso) {
    122                 if (This->base.device->context.cso_shader.vs == var->cso)
    123                     pipe->bind_vs_state(pipe, NULL);
    124                 pipe->delete_vs_state(pipe, var->cso);
    125             }
    126             var = var->next;
    127         } while (var);
    128 
    129         while (var_so && var_so->vdecl) {
    130             if (var_so->cso) {
    131                 cso_delete_vertex_shader(This->base.device->cso_sw, var_so->cso );
    132             }
    133             var_so = var_so->next;
    134         }
    135 
    136         if (This->ff_cso) {
    137             if (This->ff_cso == This->base.device->context.cso_shader.vs)
    138                 pipe->bind_vs_state(pipe, NULL);
    139             pipe->delete_vs_state(pipe, This->ff_cso);
    140         }
    141     }
    142     nine_shader_variants_free(&This->variant);
    143     nine_shader_variants_so_free(&This->variant_so);
    144 
    145     FREE((void *)This->byte_code.tokens); /* const_cast */
    146 
    147     FREE(This->lconstf.data);
    148     FREE(This->lconstf.ranges);
    149 
    150     NineUnknown_dtor(&This->base);
    151 }
    152 
    153 HRESULT NINE_WINAPI
    154 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
    155                                void *pData,
    156                                UINT *pSizeOfData )
    157 {
    158     user_assert(pSizeOfData, D3DERR_INVALIDCALL);
    159 
    160     if (!pData) {
    161         *pSizeOfData = This->byte_code.size;
    162         return D3D_OK;
    163     }
    164     user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
    165 
    166     memcpy(pData, This->byte_code.tokens, This->byte_code.size);
    167 
    168     return D3D_OK;
    169 }
    170 
    171 void *
    172 NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
    173 {
    174     /* GetVariant is called from nine_context, thus we can
    175      * get pipe directly */
    176     struct pipe_context *pipe = This->base.device->context.pipe;
    177     void *cso;
    178     uint64_t key;
    179 
    180     key = This->next_key;
    181     if (key == This->last_key)
    182         return This->last_cso;
    183 
    184     cso = nine_shader_variant_get(&This->variant, key);
    185     if (!cso) {
    186         struct NineDevice9 *device = This->base.device;
    187         struct nine_shader_info info;
    188         HRESULT hr;
    189 
    190         info.type = PIPE_SHADER_VERTEX;
    191         info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
    192         info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
    193         info.byte_code = This->byte_code.tokens;
    194         info.sampler_mask_shadow = key & 0xf;
    195         info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
    196         info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
    197         info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
    198         info.swvp_on = device->context.swvp;
    199         info.process_vertices = false;
    200 
    201         hr = nine_translate_shader(This->base.device, &info, pipe);
    202         if (FAILED(hr))
    203             return NULL;
    204         nine_shader_variant_add(&This->variant, key, info.cso);
    205         cso = info.cso;
    206     }
    207 
    208     This->last_key = key;
    209     This->last_cso = cso;
    210 
    211     return cso;
    212 }
    213 
    214 void *
    215 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
    216                                              struct NineVertexDeclaration9 *vdecl_out,
    217                                              struct pipe_stream_output_info *so )
    218 {
    219     struct nine_shader_info info;
    220     HRESULT hr;
    221     void *cso;
    222 
    223     cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
    224     if (cso)
    225         return cso;
    226 
    227     info.type = PIPE_SHADER_VERTEX;
    228     info.const_i_base = 0;
    229     info.const_b_base = 0;
    230     info.byte_code = This->byte_code.tokens;
    231     info.sampler_mask_shadow = 0;
    232     info.fog_enable = false;
    233     info.point_size_min = 0;
    234     info.point_size_max = 0;
    235     info.swvp_on = true;
    236     info.vdecl_out = vdecl_out;
    237     info.process_vertices = true;
    238     hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
    239     if (FAILED(hr))
    240         return NULL;
    241     *so = info.so;
    242     nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
    243     return info.cso;
    244 }
    245 
    246 IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
    247     (void *)NineUnknown_QueryInterface,
    248     (void *)NineUnknown_AddRef,
    249     (void *)NineUnknown_Release,
    250     (void *)NineUnknown_GetDevice,
    251     (void *)NineVertexShader9_GetFunction
    252 };
    253 
    254 static const GUID *NineVertexShader9_IIDs[] = {
    255     &IID_IDirect3DVertexShader9,
    256     &IID_IUnknown,
    257     NULL
    258 };
    259 
    260 HRESULT
    261 NineVertexShader9_new( struct NineDevice9 *pDevice,
    262                        struct NineVertexShader9 **ppOut,
    263                        const DWORD *pFunction, void *cso )
    264 {
    265     NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
    266 }
    267