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      1 // Copyright 2017, VIXL authors
      2 // All rights reserved.
      3 //
      4 // Redistribution and use in source and binary forms, with or without
      5 // modification, are permitted provided that the following conditions are met:
      6 //
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      8 //     this list of conditions and the following disclaimer.
      9 //   * Redistributions in binary form must reproduce the above copyright notice,
     10 //     this list of conditions and the following disclaimer in the documentation
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     14 //     specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS CONTRIBUTORS "AS IS" AND
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     25 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26 
     27 #ifndef VIXL_POOL_MANAGER_H_
     28 #define VIXL_POOL_MANAGER_H_
     29 
     30 #include <stdint.h>
     31 
     32 #include <cstddef>
     33 #include <limits>
     34 #include <map>
     35 #include <vector>
     36 
     37 #include "globals-vixl.h"
     38 #include "macro-assembler-interface.h"
     39 #include "utils-vixl.h"
     40 
     41 namespace vixl {
     42 
     43 class TestPoolManager;
     44 
     45 // There are four classes declared in this header file:
     46 // PoolManager, PoolObject, ForwardReference and LocationBase.
     47 
     48 // The PoolManager manages both literal and veneer pools, and is designed to be
     49 // shared between AArch32 and AArch64. A pool is represented as an abstract
     50 // collection of references to objects. The manager does not need to know
     51 // architecture-specific details about literals and veneers; the actual
     52 // emission of the pool objects is delegated.
     53 //
     54 // Literal and Label will derive from LocationBase. The MacroAssembler will
     55 // create these objects as instructions that reference pool objects are
     56 // encountered, and ask the PoolManager to track them. The PoolManager will
     57 // create an internal PoolObject object for each object derived from
     58 // LocationBase.  Some of these PoolObject objects will be deleted when placed
     59 // (e.g. the ones corresponding to Literals), whereas others will be updated
     60 // with a new range when placed (e.g.  Veneers) and deleted when Bind() is
     61 // called on the PoolManager with their corresponding object as a parameter.
     62 //
     63 // A ForwardReference represents a reference to a PoolObject that will be
     64 // placed later in the instruction stream. Each ForwardReference may only refer
     65 // to one PoolObject, but many ForwardReferences may refer to the same
     66 // object.
     67 //
     68 // A PoolObject represents an object that has not yet been placed.  The final
     69 // location of a PoolObject (and hence the LocationBase object to which it
     70 // corresponds) is constrained mostly by the instructions that refer to it, but
     71 // PoolObjects can also have inherent constraints, such as alignment.
     72 //
     73 // LocationBase objects, unlike PoolObject objects, can be used outside of the
     74 // pool manager (e.g. as manually placed literals, which may still have
     75 // forward references that need to be resolved).
     76 //
     77 // At the moment, each LocationBase will have at most one PoolObject that keeps
     78 // the relevant information for placing this object in the pool. When that
     79 // object is placed, all forward references of the object are resolved. For
     80 // that reason, we do not need to keep track of the ForwardReference objects in
     81 // the PoolObject.
     82 
     83 // T is an integral type used for representing locations. For a 32-bit
     84 // architecture it will typically be int32_t, whereas for a 64-bit
     85 // architecture it will be int64_t.
     86 template <typename T>
     87 class ForwardReference;
     88 template <typename T>
     89 class PoolObject;
     90 template <typename T>
     91 class PoolManager;
     92 
     93 // Represents an object that has a size and alignment, and either has a known
     94 // location or has not been placed yet. An object of a subclass of LocationBase
     95 // will typically keep track of a number of ForwardReferences when it has not
     96 // yet been placed, but LocationBase does not assume or implement that
     97 // functionality.  LocationBase provides virtual methods for emitting the
     98 // object, updating all the forward references, and giving the PoolManager
     99 // information on the lifetime of this object and the corresponding PoolObject.
    100 template <typename T>
    101 class LocationBase {
    102  public:
    103   // The size of a LocationBase object is restricted to 4KB, in order to avoid
    104   // situations where the size of the pool becomes larger than the range of
    105   // an unconditional branch. This cannot happen without having large objects,
    106   // as typically the range of an unconditional branch is the larger range
    107   // an instruction supports.
    108   // TODO: This would ideally be an architecture-specific value, perhaps
    109   // another template parameter.
    110   static const int kMaxObjectSize = 4 * KBytes;
    111 
    112   // By default, LocationBase objects are aligned naturally to their size.
    113   LocationBase(uint32_t type, int size)
    114       : pool_object_size_(size),
    115         pool_object_alignment_(size),
    116         pool_object_type_(type),
    117         is_bound_(false),
    118         location_(0) {
    119     VIXL_ASSERT(size > 0);
    120     VIXL_ASSERT(size <= kMaxObjectSize);
    121     VIXL_ASSERT(IsPowerOf2(size));
    122   }
    123 
    124   // Allow alignment to be specified, as long as it is smaller than the size.
    125   LocationBase(uint32_t type, int size, int alignment)
    126       : pool_object_size_(size),
    127         pool_object_alignment_(alignment),
    128         pool_object_type_(type),
    129         is_bound_(false),
    130         location_(0) {
    131     VIXL_ASSERT(size > 0);
    132     VIXL_ASSERT(size <= kMaxObjectSize);
    133     VIXL_ASSERT(IsPowerOf2(alignment));
    134     VIXL_ASSERT(alignment <= size);
    135   }
    136 
    137   // Constructor for locations that are already bound.
    138   explicit LocationBase(T location)
    139       : pool_object_size_(-1),
    140         pool_object_alignment_(-1),
    141         pool_object_type_(0),
    142         is_bound_(true),
    143         location_(location) {}
    144 
    145   virtual ~LocationBase() {}
    146 
    147   // The PoolManager should assume ownership of some objects, and delete them
    148   // after they have been placed. This can happen for example for literals that
    149   // are created internally to the MacroAssembler and the user doesn't get a
    150   // handle to. By default, the PoolManager will not do this.
    151   virtual bool ShouldBeDeletedOnPlacementByPoolManager() const { return false; }
    152   // The PoolManager should assume ownership of some objects, and delete them
    153   // when it is destroyed. By default, the PoolManager will not do this.
    154   virtual bool ShouldBeDeletedOnPoolManagerDestruction() const { return false; }
    155 
    156   // Emit the PoolObject. Derived classes will implement this method to emit
    157   // the necessary data and/or code (for example, to emit a literal or a
    158   // veneer). This should not add padding, as it is added explicitly by the pool
    159   // manager.
    160   virtual void EmitPoolObject(MacroAssemblerInterface* masm) = 0;
    161 
    162   // Resolve the references to this object. Will encode the necessary offset
    163   // in the instruction corresponding to each reference and then delete it.
    164   // TODO: An alternative here would be to provide a ResolveReference()
    165   // method that only asks the LocationBase to resolve a specific reference
    166   // (thus allowing the pool manager to resolve some of the references only).
    167   // This would mean we need to have some kind of API to get all the references
    168   // to a LabelObject.
    169   virtual void ResolveReferences(internal::AssemblerBase* assembler) = 0;
    170 
    171   // Returns true when the PoolObject corresponding to this LocationBase object
    172   // needs to be removed from the pool once placed, and false if it needs to
    173   // be updated instead (in which case UpdatePoolObject will be called).
    174   virtual bool ShouldDeletePoolObjectOnPlacement() const { return true; }
    175 
    176   // Update the PoolObject after placing it, if necessary. This will happen for
    177   // example in the case of a placed veneer, where we need to use a new updated
    178   // range and a new reference (from the newly added branch instruction).
    179   // By default, this does nothing, to avoid forcing objects that will not need
    180   // this to have an empty implementation.
    181   virtual void UpdatePoolObject(PoolObject<T>*) {}
    182 
    183   // Implement heuristics for emitting this object. If a margin is to be used
    184   // as a hint during pool emission, we will try not to emit the object if we
    185   // are further away from the maximum reachable location by more than the
    186   // margin.
    187   virtual bool UsePoolObjectEmissionMargin() const { return false; }
    188   virtual T GetPoolObjectEmissionMargin() const {
    189     VIXL_ASSERT(UsePoolObjectEmissionMargin() == false);
    190     return 0;
    191   }
    192 
    193   int GetPoolObjectSizeInBytes() const { return pool_object_size_; }
    194   int GetPoolObjectAlignment() const { return pool_object_alignment_; }
    195   uint32_t GetPoolObjectType() const { return pool_object_type_; }
    196 
    197   bool IsBound() const { return is_bound_; }
    198   T GetLocation() const { return location_; }
    199 
    200   // This function can be called multiple times before the object is marked as
    201   // bound with MarkBound() below. This is because some objects (e.g. the ones
    202   // used to represent labels) can have veneers; every time we place a veneer
    203   // we need to keep track of the location in order to resolve the references
    204   // to the object. Reusing the location_ field for this is convenient.
    205   void SetLocation(internal::AssemblerBase* assembler, T location) {
    206     VIXL_ASSERT(!is_bound_);
    207     location_ = location;
    208     ResolveReferences(assembler);
    209   }
    210 
    211   void MarkBound() {
    212     VIXL_ASSERT(!is_bound_);
    213     is_bound_ = true;
    214   }
    215 
    216   // The following two functions are used when an object is bound by a call to
    217   // PoolManager<T>::Bind().
    218   virtual int GetMaxAlignment() const {
    219     VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
    220     return 1;
    221   }
    222   virtual T GetMinLocation() const {
    223     VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
    224     return 0;
    225   }
    226 
    227  private:
    228   // The size of the corresponding PoolObject, in bytes.
    229   int pool_object_size_;
    230   // The alignment of the corresponding PoolObject; this must be a power of two.
    231   int pool_object_alignment_;
    232 
    233   // Different derived classes should have different type values. This can be
    234   // used internally by the PoolManager for grouping of objects.
    235   uint32_t pool_object_type_;
    236   // Has the object been bound to a location yet?
    237   bool is_bound_;
    238 
    239  protected:
    240   // See comment on SetLocation() for the use of this field.
    241   T location_;
    242 };
    243 
    244 template <typename T>
    245 class PoolObject {
    246  public:
    247   // By default, PoolObjects have no inherent position constraints.
    248   explicit PoolObject(LocationBase<T>* parent)
    249       : label_base_(parent),
    250         min_location_(0),
    251         max_location_(std::numeric_limits<T>::max()),
    252         alignment_(parent->GetPoolObjectAlignment()),
    253         skip_until_location_hint_(0),
    254         type_(parent->GetPoolObjectType()) {
    255     VIXL_ASSERT(IsPowerOf2(alignment_));
    256     UpdateLocationHint();
    257   }
    258 
    259   // Reset the minimum and maximum location and the alignment of the object.
    260   // This function is public in order to allow the LocationBase corresponding to
    261   // this PoolObject to update the PoolObject when placed, e.g. in the case of
    262   // veneers. The size and type of the object cannot be modified.
    263   void Update(T min, T max, int alignment) {
    264     // We don't use RestrictRange here as the new range is independent of the
    265     // old range (and the maximum location is typically larger).
    266     min_location_ = min;
    267     max_location_ = max;
    268     RestrictAlignment(alignment);
    269     UpdateLocationHint();
    270   }
    271 
    272  private:
    273   void RestrictRange(T min, T max) {
    274     VIXL_ASSERT(min <= max_location_);
    275     VIXL_ASSERT(max >= min_location_);
    276     min_location_ = std::max(min_location_, min);
    277     max_location_ = std::min(max_location_, max);
    278     UpdateLocationHint();
    279   }
    280 
    281   void RestrictAlignment(int alignment) {
    282     VIXL_ASSERT(IsPowerOf2(alignment));
    283     VIXL_ASSERT(IsPowerOf2(alignment_));
    284     alignment_ = std::max(alignment_, alignment);
    285   }
    286 
    287   void UpdateLocationHint() {
    288     if (label_base_->UsePoolObjectEmissionMargin()) {
    289       skip_until_location_hint_ =
    290           max_location_ - label_base_->GetPoolObjectEmissionMargin();
    291     }
    292   }
    293 
    294   // The LocationBase that this pool object represents.
    295   LocationBase<T>* label_base_;
    296 
    297   // Hard, precise location constraints for the start location of the object.
    298   // They are both inclusive, that is the start location of the object can be
    299   // at any location between min_location_ and max_location_, themselves
    300   // included.
    301   T min_location_;
    302   T max_location_;
    303 
    304   // The alignment must be a power of two.
    305   int alignment_;
    306 
    307   // Avoid generating this object until skip_until_location_hint_. This
    308   // supports cases where placing the object in the pool has an inherent cost
    309   // that could be avoided in some other way. Veneers are a typical example; we
    310   // would prefer to branch directly (over a pool) rather than use veneers, so
    311   // this value can be set using some heuristic to leave them in the pool.
    312   // This value is only a hint, which will be ignored if it has to in order to
    313   // meet the hard constraints we have.
    314   T skip_until_location_hint_;
    315 
    316   // Used only to group objects of similar type together. The PoolManager does
    317   // not know what the types represent.
    318   uint32_t type_;
    319 
    320   friend class PoolManager<T>;
    321 };
    322 
    323 // Class that represents a forward reference. It is the responsibility of
    324 // LocationBase objects to keep track of forward references and patch them when
    325 // an object is placed - this class is only used by the PoolManager in order to
    326 // restrict the requirements on PoolObjects it is tracking.
    327 template <typename T>
    328 class ForwardReference {
    329  public:
    330   ForwardReference(T location,
    331                    int size,
    332                    T min_object_location,
    333                    T max_object_location,
    334                    int object_alignment = 1)
    335       : location_(location),
    336         size_(size),
    337         object_alignment_(object_alignment),
    338         min_object_location_(min_object_location),
    339         max_object_location_(max_object_location) {
    340     VIXL_ASSERT(AlignDown(max_object_location, object_alignment) >=
    341                 min_object_location);
    342   }
    343 
    344   bool LocationIsEncodable(T location) const {
    345     return location >= min_object_location_ &&
    346            location <= max_object_location_ &&
    347            IsAligned(location, object_alignment_);
    348   }
    349 
    350   T GetLocation() const { return location_; }
    351   T GetMinLocation() const { return min_object_location_; }
    352   T GetMaxLocation() const { return max_object_location_; }
    353   int GetAlignment() const { return object_alignment_; }
    354 
    355   // Needed for InvalSet.
    356   void SetLocationToInvalidateOnly(T location) { location_ = location; }
    357 
    358  private:
    359   // The location of the thing that contains the reference. For example, this
    360   // can be the location of the branch or load instruction.
    361   T location_;
    362 
    363   // The size of the instruction that makes the reference, in bytes.
    364   int size_;
    365 
    366   // The alignment that the object must satisfy for this reference - must be a
    367   // power of two.
    368   int object_alignment_;
    369 
    370   // Specify the possible locations where the object could be stored. AArch32's
    371   // PC offset, and T32's PC alignment calculations should be applied by the
    372   // Assembler, not here. The PoolManager deals only with simple locationes.
    373   // Including min_object_adddress_ is necessary to handle AArch32 some
    374   // instructions which have a minimum offset of 0, but also have the implicit
    375   // PC offset.
    376   // Note that this structure cannot handle sparse ranges, such as A32's ADR,
    377   // but doing so is costly and probably not useful in practice. The min and
    378   // and max object location both refer to the beginning of the object, are
    379   // inclusive and are not affected by the object size. E.g. if
    380   // max_object_location_ is equal to X, we can place the object at location X
    381   // regardless of its size.
    382   T min_object_location_;
    383   T max_object_location_;
    384 
    385   friend class PoolManager<T>;
    386 };
    387 
    388 
    389 template <typename T>
    390 class PoolManager {
    391  public:
    392   PoolManager(int header_size, int alignment, int buffer_alignment)
    393       : header_size_(header_size),
    394         alignment_(alignment),
    395         buffer_alignment_(buffer_alignment),
    396         checkpoint_(std::numeric_limits<T>::max()),
    397         max_pool_size_(0),
    398         monitor_(0) {}
    399 
    400   ~PoolManager();
    401 
    402   // Check if we will need to emit the pool at location 'pc', when planning to
    403   // generate a certain number of bytes. This optionally takes a
    404   // ForwardReference we are about to generate, in which case the size of the
    405   // reference must be included in 'num_bytes'.
    406   bool MustEmit(T pc,
    407                 int num_bytes = 0,
    408                 ForwardReference<T>* reference = NULL,
    409                 LocationBase<T>* object = NULL) const;
    410 
    411   enum EmitOption { kBranchRequired, kNoBranchRequired };
    412 
    413   // Emit the pool at location 'pc', using 'masm' as the macroassembler.
    414   // The branch over the header can be optionally omitted using 'option'.
    415   // Returns the new PC after pool emission.
    416   // This expects a number of bytes that are about to be emitted, to be taken
    417   // into account in heuristics for pool object emission.
    418   // This also optionally takes a forward reference and an object as
    419   // parameters, to be used in the case where emission of the pool is triggered
    420   // by adding a new reference to the pool that does not fit. The pool manager
    421   // will need this information in order to apply its heuristics correctly.
    422   T Emit(MacroAssemblerInterface* masm,
    423          T pc,
    424          int num_bytes = 0,
    425          ForwardReference<T>* new_reference = NULL,
    426          LocationBase<T>* new_object = NULL,
    427          EmitOption option = kBranchRequired);
    428 
    429   // Add 'reference' to 'object'. Should not be preceded by a call to MustEmit()
    430   // that returned true, unless Emit() has been successfully afterwards.
    431   void AddObjectReference(const ForwardReference<T>* reference,
    432                           LocationBase<T>* object);
    433 
    434   // This is to notify the pool that a LocationBase has been bound to a location
    435   // and does not need to be tracked anymore.
    436   // This will happen, for example, for Labels, which are manually bound by the
    437   // user.
    438   // This can potentially add some padding bytes in order to meet the object
    439   // requirements, and will return the new location.
    440   T Bind(MacroAssemblerInterface* masm, LocationBase<T>* object, T location);
    441 
    442   // Functions for blocking and releasing the pools.
    443   void Block() { monitor_++; }
    444   void Release(T pc);
    445   bool IsBlocked() const { return monitor_ != 0; }
    446 
    447  private:
    448   typedef typename std::vector<PoolObject<T> >::iterator objects_iter;
    449   typedef
    450       typename std::vector<PoolObject<T> >::const_iterator const_objects_iter;
    451 
    452   PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) {
    453     return const_cast<PoolObject<T>*>(
    454         static_cast<const PoolManager<T>*>(this)->GetObjectIfTracked(label));
    455   }
    456 
    457   const PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) const {
    458     for (const_objects_iter iter = objects_.begin(); iter != objects_.end();
    459          ++iter) {
    460       const PoolObject<T>& current = *iter;
    461       if (current.label_base_ == label) return &current;
    462     }
    463     return NULL;
    464   }
    465 
    466   // Helper function for calculating the checkpoint.
    467   enum SortOption { kSortRequired, kNoSortRequired };
    468   void RecalculateCheckpoint(SortOption sort_option = kSortRequired);
    469 
    470   // Comparison function for using std::sort() on objects_. PoolObject A is
    471   // ordered before PoolObject B when A should be emitted before B. The
    472   // comparison depends on the max_location_, size_, alignment_ and
    473   // min_location_.
    474   static bool PoolObjectLessThan(const PoolObject<T>& a,
    475                                  const PoolObject<T>& b);
    476 
    477   // Helper function used in the checkpoint calculation. 'checkpoint' is the
    478   // current checkpoint, which is modified to take 'object' into account. The
    479   // new checkpoint is returned.
    480   static T UpdateCheckpointForObject(T checkpoint, const PoolObject<T>* object);
    481 
    482   // Helper function to add a new object into a sorted objects_ array.
    483   void Insert(const PoolObject<T>& new_object);
    484 
    485   // Helper functions to remove an object from objects_ and delete the
    486   // corresponding LocationBase object, if necessary. This will be called
    487   // either after placing the object, or when Bind() is called.
    488   void RemoveAndDelete(PoolObject<T>* object);
    489   objects_iter RemoveAndDelete(objects_iter iter);
    490 
    491   // Helper function to check if we should skip emitting an object.
    492   bool ShouldSkipObject(PoolObject<T>* pool_object,
    493                         T pc,
    494                         int num_bytes,
    495                         ForwardReference<T>* new_reference,
    496                         LocationBase<T>* new_object,
    497                         PoolObject<T>* existing_object) const;
    498 
    499   // Used only for debugging.
    500   void DumpCurrentState(T pc) const;
    501 
    502   // Methods used for testing only, via the test friend classes.
    503   bool PoolIsEmptyForTest() const { return objects_.empty(); }
    504   T GetCheckpointForTest() const { return checkpoint_; }
    505   int GetPoolSizeForTest() const;
    506 
    507   // The objects we are tracking references to. The objects_ vector is sorted
    508   // at all times between calls to the public members of the PoolManager. It
    509   // is sorted every time we add, delete or update a PoolObject.
    510   // TODO: Consider a more efficient data structure here, to allow us to delete
    511   // elements as we emit them.
    512   std::vector<PoolObject<T> > objects_;
    513 
    514   // Objects to be deleted on pool destruction.
    515   std::vector<LocationBase<T>*> delete_on_destruction_;
    516 
    517   // The header_size_ and alignment_ values are hardcoded for each instance of
    518   // PoolManager. The PoolManager does not know how to emit the header, and
    519   // relies on the EmitPoolHeader and EndPool methods of the
    520   // MacroAssemblerInterface for that.  It will also emit padding if necessary,
    521   // both for the header and at the end of the pool, according to alignment_,
    522   // and using the EmitNopBytes and EmitPaddingBytes method of the
    523   // MacroAssemblerInterface.
    524 
    525   // The size of the header, in bytes.
    526   int header_size_;
    527   // The alignment of the header - must be a power of two.
    528   int alignment_;
    529   // The alignment of the buffer - we cannot guarantee any object alignment
    530   // larger than this alignment. When a buffer is grown, this alignment has
    531   // to be guaranteed.
    532   // TODO: Consider extending this to describe the guaranteed alignment as the
    533   // modulo of a known number.
    534   int buffer_alignment_;
    535 
    536   // The current checkpoint. This is the latest location at which the pool
    537   // *must* be emitted. This should not be visible outside the pool manager
    538   // and should only be updated in RecalculateCheckpoint.
    539   T checkpoint_;
    540 
    541   // Maximum size of the pool, assuming we need the maximum possible padding
    542   // for each object and for the header. It is only updated in
    543   // RecalculateCheckpoint.
    544   T max_pool_size_;
    545 
    546   // Indicates whether the emission of this pool is blocked.
    547   int monitor_;
    548 
    549   friend class vixl::TestPoolManager;
    550 };
    551 
    552 
    553 }  // namespace vixl
    554 
    555 #endif  // VIXL_POOL_MANAGER_H_
    556