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Searched
defs:TextureParameters
(Results
1 - 5
of
5
) sorted by null
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferActiveUniformValidation.hpp
123
class
TextureParameters
126
TextureParameters
();
127
TextureParameters
(glw::GLuint textureBufferSize, glw::GLenum textureFormat, glw::GLenum textureUniformType,
175
std::vector<
TextureParameters
>* params);
184
virtual void configureParams(std::vector<
TextureParameters
>* params) = 0;
185
virtual void configureProgram(std::vector<
TextureParameters
>* params, glw::GLuint* texIds) = 0;
190
const
TextureParameters
* getParamsForType(glw::GLenum uniformType) const;
195
std::vector<
TextureParameters
> m_texture_params;
214
virtual void configureParams(std::vector<
TextureParameters
>* params);
215
virtual void configureProgram(std::vector<
TextureParameters
>* params, glw::GLuint* texIds)
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esextcTextureBufferActiveUniformValidation.cpp
47
TextureParameters
::
TextureParameters
() : m_texture_buffer_size(0), m_texture_format(0), m_texture_uniform_type(0)
58
TextureParameters
::
TextureParameters
(glw::GLuint textureBufferSize, glw::GLenum textureFormat,
91
std::vector<
TextureParameters
>* params)
93
TextureParameters
texParam(size, format, uniformType, name);
194
* @return if
TextureParameters
for specific uniformType was found returns pointer to the element, otherwise return NULL
196
const
TextureParameters
* TextureBufferActiveUniformValidation::getParamsForType(glw::GLenum uniformType) const
265
const
TextureParameters
* param = getParamsForType(uniformType);
512
void TextureBufferActiveUniformValidationVSFS::configureParams(std::vector<
TextureParameters
>* params
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/external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp
550
struct
TextureParameters
573
vector<
TextureParameters
> m_textureParams;
637
TextureParameters
params;
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/external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp
706
struct
TextureParameters
734
vector<
TextureParameters
> m_textureParams;
808
TextureParameters
params;
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...]
/external/deqp-deps/glslang/SPIRV/
SpvBuilder.h
384
struct
TextureParameters
{
405
Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, bool noImplicit, const
TextureParameters
&);
409
Id createTextureQueryCall(Op, const
TextureParameters
&, bool isUnsignedResult);
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