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      1 /*
      2  * Copyright  2014 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifndef VC4_SCREEN_H
     25 #define VC4_SCREEN_H
     26 
     27 #include "pipe/p_screen.h"
     28 #include "renderonly/renderonly.h"
     29 #include "os/os_thread.h"
     30 #include "state_tracker/drm_driver.h"
     31 #include "util/list.h"
     32 #include "util/slab.h"
     33 
     34 #ifndef DRM_VC4_PARAM_SUPPORTS_ETC1
     35 #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
     36 #endif
     37 
     38 struct vc4_bo;
     39 
     40 #define VC4_DEBUG_CL        0x0001
     41 #define VC4_DEBUG_QPU       0x0002
     42 #define VC4_DEBUG_QIR       0x0004
     43 #define VC4_DEBUG_TGSI      0x0008
     44 #define VC4_DEBUG_SHADERDB  0x0010
     45 #define VC4_DEBUG_PERF      0x0020
     46 #define VC4_DEBUG_NORAST    0x0040
     47 #define VC4_DEBUG_ALWAYS_FLUSH 0x0080
     48 #define VC4_DEBUG_ALWAYS_SYNC  0x0100
     49 #define VC4_DEBUG_NIR       0x0200
     50 #define VC4_DEBUG_DUMP      0x0400
     51 #define VC4_DEBUG_SURFACE   0x0800
     52 
     53 #define VC4_MAX_MIP_LEVELS 12
     54 #define VC4_MAX_TEXTURE_SAMPLERS 16
     55 
     56 struct vc4_simulator_file;
     57 
     58 struct vc4_screen {
     59         struct pipe_screen base;
     60         struct renderonly *ro;
     61 
     62         int fd;
     63 
     64         int v3d_ver;
     65 
     66         const char *name;
     67 
     68         /** The last seqno we've completed a wait for.
     69          *
     70          * This lets us slightly optimize our waits by skipping wait syscalls
     71          * if we know the job's already done.
     72          */
     73         uint64_t finished_seqno;
     74 
     75         struct slab_parent_pool transfer_pool;
     76 
     77         struct vc4_bo_cache {
     78                 /** List of struct vc4_bo freed, by age. */
     79                 struct list_head time_list;
     80                 /** List of struct vc4_bo freed, per size, by age. */
     81                 struct list_head *size_list;
     82                 uint32_t size_list_size;
     83 
     84                 mtx_t lock;
     85 
     86                 uint32_t bo_size;
     87                 uint32_t bo_count;
     88         } bo_cache;
     89 
     90         struct util_hash_table *bo_handles;
     91         mtx_t bo_handles_mutex;
     92 
     93         uint32_t bo_size;
     94         uint32_t bo_count;
     95         bool has_control_flow;
     96         bool has_etc1;
     97         bool has_threaded_fs;
     98         bool has_madvise;
     99         bool has_tiling_ioctl;
    100 
    101         struct vc4_simulator_file *sim_file;
    102 };
    103 
    104 static inline struct vc4_screen *
    105 vc4_screen(struct pipe_screen *screen)
    106 {
    107         return (struct vc4_screen *)screen;
    108 }
    109 
    110 struct pipe_screen *vc4_screen_create(int fd, struct renderonly *ro);
    111 
    112 const void *
    113 vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
    114                                 enum pipe_shader_ir ir,
    115                                 enum pipe_shader_type shader);
    116 
    117 extern uint32_t vc4_debug;
    118 
    119 void
    120 vc4_fence_init(struct vc4_screen *screen);
    121 
    122 struct vc4_fence *
    123 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno);
    124 
    125 #endif /* VC4_SCREEN_H */
    126