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Searched
defs:VERTEX
(Results
1 - 10
of
10
) sorted by null
/external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py
27
VERTEX
= "
VERTEX
"
35
vertex
""
57
vertex
""
97
elif self.shaderType ==
VERTEX
:
116
return [UniformBlockCase(name + "_vertex",
VERTEX
, source, valid),
/external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py
27
VERTEX
= "
VERTEX
"
35
vertex
""
57
vertex
""
97
elif self.shaderType ==
VERTEX
:
116
return [UniformBlockCase(name + "_vertex",
VERTEX
, source, valid),
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ObjImporter.java
34
protected static final String
VERTEX
= "v";
100
if (type.equals(
VERTEX
)) {
/external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderViewportIndexTests.cpp
22
* \brief Use of gl_ViewportIndex in
Vertex
and Tessellation Shaders
513
//
Vertex
shader
554
//
Vertex
shader
677
VERTEX
,
[
all
...]
vktDrawShaderLayerTests.cpp
22
* \brief Use of gl_Layer in
Vertex
and Tessellation Shaders
524
//
Vertex
shader
565
//
Vertex
shader
761
VERTEX
,
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c
30
* This file contains functions for managing the
vertex
buffer and emitting
294
*
vertex
format data that we've already uploaded through
308
OUT_BATCH(0); /* Beginning
vertex
index */
381
*
vertex
in third position as required for flat shading.
616
#define
VERTEX
intelVertex
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_swtcl.c
100
* build up a hardware
vertex
.
231
* Set
vertex
state for SW TCL. The primary purpose of this function is to
255
/* HW perspective divide is a win, but tiny
vertex
formats are a
377
#define
VERTEX
radeonVertex
747
* The way the
vertex
state is set in this routine is hokey. It seems to
771
/* Choose tiny
vertex
format
824
/* Populate the
vertex
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c
111
* build up a hardware
vertex
.
267
* Set
vertex
state for SW TCL. The primary purpose of this function is to
292
/* HW perspective divide is a win, but tiny
vertex
formats are a
346
* Render unclipped
vertex
buffers by emitting vertices directly to
501
#define
VERTEX
radeonVertex
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
[
all
...]
/external/deqp/external/openglcts/modules/gl/
gl4cEnhancedLayoutsTests.hpp
290
VERTEX
,
911
/** Represents
Vertex
array object
[
all
...]
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