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    Searched defs:VERTEX (Results 1 - 10 of 10) sorted by null

  /external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py 27 VERTEX = "VERTEX"
35 vertex ""
57 vertex ""
97 elif self.shaderType == VERTEX:
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
  /external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py 27 VERTEX = "VERTEX"
35 vertex ""
57 vertex ""
97 elif self.shaderType == VERTEX:
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ObjImporter.java 34 protected static final String VERTEX = "v";
100 if (type.equals(VERTEX)) {
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderViewportIndexTests.cpp 22 * \brief Use of gl_ViewportIndex in Vertex and Tessellation Shaders
513 // Vertex shader
554 // Vertex shader
677 VERTEX,
    [all...]
vktDrawShaderLayerTests.cpp 22 * \brief Use of gl_Layer in Vertex and Tessellation Shaders
524 // Vertex shader
565 // Vertex shader
761 VERTEX,
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c 30 * This file contains functions for managing the vertex buffer and emitting
294 * vertex format data that we've already uploaded through
308 OUT_BATCH(0); /* Beginning vertex index */
381 * vertex in third position as required for flat shading.
616 #define VERTEX intelVertex
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_swtcl.c 100 * build up a hardware vertex.
231 * Set vertex state for SW TCL. The primary purpose of this function is to
255 /* HW perspective divide is a win, but tiny vertex formats are a
377 #define VERTEX radeonVertex
747 * The way the vertex state is set in this routine is hokey. It seems to
771 /* Choose tiny vertex format
824 /* Populate the vertex
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 111 * build up a hardware vertex.
267 * Set vertex state for SW TCL. The primary purpose of this function is to
292 /* HW perspective divide is a win, but tiny vertex formats are a
346 * Render unclipped vertex buffers by emitting vertices directly to
501 #define VERTEX radeonVertex
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cEnhancedLayoutsTests.hpp 290 VERTEX,
911 /** Represents Vertex array object
    [all...]

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