1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * Copyright 2009-2010 Chia-I Wu <olvaffe (at) gmail.com> 5 * Copyright 2010-2011 LunarG, Inc. 6 * All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the 10 * "Software"), to deal in the Software without restriction, including 11 * without limitation the rights to use, copy, modify, merge, publish, 12 * distribute, sub license, and/or sell copies of the Software, and to 13 * permit persons to whom the Software is furnished to do so, subject to 14 * the following conditions: 15 * 16 * The above copyright notice and this permission notice (including the 17 * next paragraph) shall be included in all copies or substantial portions 18 * of the Software. 19 * 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 23 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 25 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 * DEALINGS IN THE SOFTWARE. 27 * 28 **************************************************************************/ 29 30 31 #ifndef EGLCONTEXT_INCLUDED 32 #define EGLCONTEXT_INCLUDED 33 34 #include "c99_compat.h" 35 36 #include "egltypedefs.h" 37 #include "egldisplay.h" 38 39 40 #ifdef __cplusplus 41 extern "C" { 42 #endif 43 44 /** 45 * "Base" class for device driver contexts. 46 */ 47 struct _egl_context 48 { 49 /* A context is a display resource */ 50 _EGLResource Resource; 51 52 /* The bound status of the context */ 53 _EGLThreadInfo *Binding; 54 _EGLSurface *DrawSurface; 55 _EGLSurface *ReadSurface; 56 57 _EGLConfig *Config; 58 59 EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */ 60 EGLint ClientMajorVersion; 61 EGLint ClientMinorVersion; 62 EGLint Flags; 63 EGLint Profile; 64 EGLint ResetNotificationStrategy; 65 EGLint ContextPriority; 66 EGLBoolean NoError; 67 EGLint ReleaseBehavior; 68 69 /* The real render buffer when a window surface is bound */ 70 EGLint WindowRenderBuffer; 71 }; 72 73 74 extern EGLBoolean 75 _eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, 76 _EGLConfig *config, const EGLint *attrib_list); 77 78 79 extern EGLBoolean 80 _eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx, EGLint attribute, EGLint *value); 81 82 83 extern EGLBoolean 84 _eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read, 85 _EGLContext **old_ctx, 86 _EGLSurface **old_draw, _EGLSurface **old_read); 87 88 extern _EGLContext * 89 _eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t); 90 91 92 /** 93 * Increment reference count for the context. 94 */ 95 static inline _EGLContext * 96 _eglGetContext(_EGLContext *ctx) 97 { 98 if (ctx) 99 _eglGetResource(&ctx->Resource); 100 return ctx; 101 } 102 103 104 /** 105 * Decrement reference count for the context. 106 */ 107 static inline EGLBoolean 108 _eglPutContext(_EGLContext *ctx) 109 { 110 return (ctx) ? _eglPutResource(&ctx->Resource) : EGL_FALSE; 111 } 112 113 114 /** 115 * Link a context to its display and return the handle of the link. 116 * The handle can be passed to client directly. 117 */ 118 static inline EGLContext 119 _eglLinkContext(_EGLContext *ctx) 120 { 121 _eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT); 122 return (EGLContext) ctx; 123 } 124 125 126 /** 127 * Unlink a linked context from its display. 128 * Accessing an unlinked context should generate EGL_BAD_CONTEXT error. 129 */ 130 static inline void 131 _eglUnlinkContext(_EGLContext *ctx) 132 { 133 _eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT); 134 } 135 136 137 /** 138 * Lookup a handle to find the linked context. 139 * Return NULL if the handle has no corresponding linked context. 140 */ 141 static inline _EGLContext * 142 _eglLookupContext(EGLContext context, _EGLDisplay *dpy) 143 { 144 _EGLContext *ctx = (_EGLContext *) context; 145 if (!dpy || !_eglCheckResource((void *) ctx, _EGL_RESOURCE_CONTEXT, dpy)) 146 ctx = NULL; 147 return ctx; 148 } 149 150 151 /** 152 * Return the handle of a linked context, or EGL_NO_CONTEXT. 153 */ 154 static inline EGLContext 155 _eglGetContextHandle(_EGLContext *ctx) 156 { 157 _EGLResource *res = (_EGLResource *) ctx; 158 return (res && _eglIsResourceLinked(res)) ? 159 (EGLContext) ctx : EGL_NO_CONTEXT; 160 } 161 162 163 #ifdef __cplusplus 164 } 165 #endif 166 167 #endif /* EGLCONTEXT_INCLUDED */ 168