Home | History | Annotate | Download | only in main
      1 /**
      2  * \file hash.h
      3  * Generic hash table.
      4  */
      5 
      6 /*
      7  * Mesa 3-D graphics library
      8  *
      9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
     10  *
     11  * Permission is hereby granted, free of charge, to any person obtaining a
     12  * copy of this software and associated documentation files (the "Software"),
     13  * to deal in the Software without restriction, including without limitation
     14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     15  * and/or sell copies of the Software, and to permit persons to whom the
     16  * Software is furnished to do so, subject to the following conditions:
     17  *
     18  * The above copyright notice and this permission notice shall be included
     19  * in all copies or substantial portions of the Software.
     20  *
     21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     27  * OTHER DEALINGS IN THE SOFTWARE.
     28  */
     29 
     30 
     31 #ifndef HASH_H
     32 #define HASH_H
     33 
     34 
     35 #include "glheader.h"
     36 #include "imports.h"
     37 
     38 /**
     39  * Magic GLuint object name that gets stored outside of the struct hash_table.
     40  *
     41  * The hash table needs a particular pointer to be the marker for a key that
     42  * was deleted from the table, along with NULL for the "never allocated in the
     43  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
     44  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
     45  * able to track a GLuint that happens to match the deleted key outside of
     46  * struct hash_table.  We tell the hash table to use "1" as the deleted key
     47  * value, so that we test the deleted-key-in-the-table path as best we can.
     48  */
     49 #define DELETED_KEY_VALUE 1
     50 
     51 /** @{
     52  * Mapping from our use of GLuint as both the key and the hash value to the
     53  * hash_table.h API
     54  *
     55  * There exist many integer hash functions, designed to avoid collisions when
     56  * the integers are spread across key space with some patterns.  In GL, the
     57  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
     58  * contiguous integers starting from 1.  Because of that, we just use the key
     59  * as the hash value, to minimize the cost of the hash function.  If objects
     60  * are never deleted, we will never see a collision in the table, because the
     61  * table resizes itself when it approaches full, and thus key % table_size ==
     62  * key.
     63  *
     64  * The case where we could have collisions for genned objects would be
     65  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
     66  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
     67  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
     68  * a problem.
     69  */
     70 static inline bool
     71 uint_key_compare(const void *a, const void *b)
     72 {
     73    return a == b;
     74 }
     75 
     76 static inline uint32_t
     77 uint_hash(GLuint id)
     78 {
     79    return id;
     80 }
     81 
     82 static inline uint32_t
     83 uint_key_hash(const void *key)
     84 {
     85    return uint_hash((uintptr_t)key);
     86 }
     87 
     88 static inline void *
     89 uint_key(GLuint id)
     90 {
     91    return (void *)(uintptr_t) id;
     92 }
     93 /** @} */
     94 
     95 /**
     96  * The hash table data structure.
     97  */
     98 struct _mesa_HashTable {
     99    struct hash_table *ht;
    100    GLuint MaxKey;                        /**< highest key inserted so far */
    101    mtx_t Mutex;                          /**< mutual exclusion lock */
    102    GLboolean InDeleteAll;                /**< Debug check */
    103    /** Value that would be in the table for DELETED_KEY_VALUE. */
    104    void *deleted_key_data;
    105 };
    106 
    107 extern struct _mesa_HashTable *_mesa_NewHashTable(void);
    108 
    109 extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
    110 
    111 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
    112 
    113 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
    114 
    115 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
    116 
    117 /**
    118  * Lock the hash table mutex.
    119  *
    120  * This function should be used when multiple objects need
    121  * to be looked up in the hash table, to avoid having to lock
    122  * and unlock the mutex each time.
    123  *
    124  * \param table the hash table.
    125  */
    126 static inline void
    127 _mesa_HashLockMutex(struct _mesa_HashTable *table)
    128 {
    129    assert(table);
    130    mtx_lock(&table->Mutex);
    131 }
    132 
    133 
    134 /**
    135  * Unlock the hash table mutex.
    136  *
    137  * \param table the hash table.
    138  */
    139 static inline void
    140 _mesa_HashUnlockMutex(struct _mesa_HashTable *table)
    141 {
    142    assert(table);
    143    mtx_unlock(&table->Mutex);
    144 }
    145 
    146 extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
    147 
    148 extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
    149                                    GLuint key, void *data);
    150 
    151 extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key);
    152 
    153 extern void
    154 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
    155                     void (*callback)(GLuint key, void *data, void *userData),
    156                     void *userData);
    157 
    158 extern void
    159 _mesa_HashWalk(const struct _mesa_HashTable *table,
    160                void (*callback)(GLuint key, void *data, void *userData),
    161                void *userData);
    162 
    163 extern void
    164 _mesa_HashWalkLocked(const struct _mesa_HashTable *table,
    165                      void (*callback)(GLuint key, void *data, void *userData),
    166                      void *userData);
    167 
    168 extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
    169 
    170 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
    171 
    172 extern GLuint
    173 _mesa_HashNumEntries(const struct _mesa_HashTable *table);
    174 
    175 extern void _mesa_test_hash_functions(void);
    176 
    177 
    178 #endif
    179