1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #include "glheader.h" 27 #include "imports.h" 28 #include "context.h" 29 #include "depth.h" 30 #include "enums.h" 31 #include "macros.h" 32 #include "mtypes.h" 33 34 35 /**********************************************************************/ 36 /***** API Functions *****/ 37 /**********************************************************************/ 38 39 40 41 void GLAPIENTRY 42 _mesa_ClearDepth( GLclampd depth ) 43 { 44 GET_CURRENT_CONTEXT(ctx); 45 46 if (MESA_VERBOSE & VERBOSE_API) 47 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 48 49 ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); 50 } 51 52 53 void GLAPIENTRY 54 _mesa_ClearDepthf( GLclampf depth ) 55 { 56 _mesa_ClearDepth(depth); 57 } 58 59 60 static ALWAYS_INLINE void 61 depth_func(struct gl_context *ctx, GLenum func, bool no_error) 62 { 63 if (ctx->Depth.Func == func) 64 return; 65 66 if (!no_error) { 67 switch (func) { 68 case GL_LESS: /* (default) pass if incoming z < stored z */ 69 case GL_GEQUAL: 70 case GL_LEQUAL: 71 case GL_GREATER: 72 case GL_NOTEQUAL: 73 case GL_EQUAL: 74 case GL_ALWAYS: 75 case GL_NEVER: 76 break; 77 default: 78 _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func"); 79 return; 80 } 81 } 82 83 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 84 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 85 ctx->Depth.Func = func; 86 87 if (ctx->Driver.DepthFunc) 88 ctx->Driver.DepthFunc(ctx, func); 89 } 90 91 92 void GLAPIENTRY 93 _mesa_DepthFunc_no_error(GLenum func) 94 { 95 GET_CURRENT_CONTEXT(ctx); 96 depth_func(ctx, func, true); 97 } 98 99 100 void GLAPIENTRY 101 _mesa_DepthFunc(GLenum func) 102 { 103 GET_CURRENT_CONTEXT(ctx); 104 105 if (MESA_VERBOSE & VERBOSE_API) 106 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); 107 108 depth_func(ctx, func, false); 109 } 110 111 112 113 void GLAPIENTRY 114 _mesa_DepthMask( GLboolean flag ) 115 { 116 GET_CURRENT_CONTEXT(ctx); 117 118 if (MESA_VERBOSE & VERBOSE_API) 119 _mesa_debug(ctx, "glDepthMask %d\n", flag); 120 121 /* 122 * GL_TRUE indicates depth buffer writing is enabled (default) 123 * GL_FALSE indicates depth buffer writing is disabled 124 */ 125 if (ctx->Depth.Mask == flag) 126 return; 127 128 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 129 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 130 ctx->Depth.Mask = flag; 131 132 if (ctx->Driver.DepthMask) 133 ctx->Driver.DepthMask( ctx, flag ); 134 } 135 136 137 138 /** 139 * Specified by the GL_EXT_depth_bounds_test extension. 140 */ 141 void GLAPIENTRY 142 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 143 { 144 GET_CURRENT_CONTEXT(ctx); 145 146 if (MESA_VERBOSE & VERBOSE_API) 147 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 148 149 if (zmin > zmax) { 150 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 151 return; 152 } 153 154 zmin = CLAMP(zmin, 0.0, 1.0); 155 zmax = CLAMP(zmax, 0.0, 1.0); 156 157 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 158 return; 159 160 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 161 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 162 ctx->Depth.BoundsMin = (GLfloat) zmin; 163 ctx->Depth.BoundsMax = (GLfloat) zmax; 164 } 165 166 167 /**********************************************************************/ 168 /***** Initialization *****/ 169 /**********************************************************************/ 170 171 172 /** 173 * Initialize the depth buffer attribute group in the given context. 174 */ 175 void 176 _mesa_init_depth(struct gl_context *ctx) 177 { 178 ctx->Depth.Test = GL_FALSE; 179 ctx->Depth.Clear = 1.0; 180 ctx->Depth.Func = GL_LESS; 181 ctx->Depth.Mask = GL_TRUE; 182 } 183