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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #include "main/glheader.h"
     27 #include "main/imports.h"
     28 #include "main/accum.h"
     29 #include "main/arrayobj.h"
     30 #include "main/context.h"
     31 #include "main/formatquery.h"
     32 #include "main/framebuffer.h"
     33 #include "main/mipmap.h"
     34 #include "main/queryobj.h"
     35 #include "main/readpix.h"
     36 #include "main/rastpos.h"
     37 #include "main/renderbuffer.h"
     38 #include "main/shaderobj.h"
     39 #include "main/texcompress.h"
     40 #include "main/texformat.h"
     41 #include "main/texgetimage.h"
     42 #include "main/teximage.h"
     43 #include "main/texobj.h"
     44 #include "main/texstorage.h"
     45 #include "main/texstore.h"
     46 #include "main/bufferobj.h"
     47 #include "main/fbobject.h"
     48 #include "main/samplerobj.h"
     49 #include "main/syncobj.h"
     50 #include "main/barrier.h"
     51 #include "main/transformfeedback.h"
     52 #include "main/externalobjects.h"
     53 
     54 #include "program/program.h"
     55 #include "tnl/tnl.h"
     56 #include "swrast/swrast.h"
     57 #include "swrast/s_renderbuffer.h"
     58 
     59 #include "driverfuncs.h"
     60 #include "meta.h"
     61 
     62 
     63 
     64 /**
     65  * Plug in default functions for all pointers in the dd_function_table
     66  * structure.
     67  * Device drivers should call this function and then plug in any
     68  * functions which it wants to override.
     69  * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
     70  *
     71  * \param table the dd_function_table to initialize
     72  */
     73 void
     74 _mesa_init_driver_functions(struct dd_function_table *driver)
     75 {
     76    memset(driver, 0, sizeof(*driver));
     77 
     78    driver->GetString = NULL;  /* REQUIRED! */
     79    driver->UpdateState = NULL;  /* REQUIRED! */
     80 
     81    driver->Finish = NULL;
     82    driver->Flush = NULL;
     83 
     84    /* framebuffer/image functions */
     85    driver->Clear = _swrast_Clear;
     86    driver->RasterPos = _mesa_RasterPos;
     87    driver->DrawPixels = _swrast_DrawPixels;
     88    driver->ReadPixels = _mesa_readpixels;
     89    driver->CopyPixels = _swrast_CopyPixels;
     90    driver->Bitmap = _swrast_Bitmap;
     91 
     92    /* Texture functions */
     93    driver->ChooseTextureFormat = _mesa_choose_tex_format;
     94    driver->QueryInternalFormat = _mesa_query_internal_format_default;
     95    driver->TexImage = _mesa_store_teximage;
     96    driver->TexSubImage = _mesa_store_texsubimage;
     97    driver->GetTexSubImage = _mesa_meta_GetTexSubImage;
     98    driver->ClearTexSubImage = _mesa_meta_ClearTexSubImage;
     99    driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
    100    driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
    101    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
    102    driver->CompressedTexImage = _mesa_store_compressed_teximage;
    103    driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
    104    driver->BindTexture = NULL;
    105    driver->NewTextureObject = _mesa_new_texture_object;
    106    driver->DeleteTexture = _mesa_delete_texture_object;
    107    driver->NewTextureImage = _swrast_new_texture_image;
    108    driver->DeleteTextureImage = _swrast_delete_texture_image;
    109    driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
    110    driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
    111    driver->MapTextureImage = _swrast_map_teximage;
    112    driver->UnmapTextureImage = _swrast_unmap_teximage;
    113    driver->DrawTex = _mesa_meta_DrawTex;
    114 
    115    /* Vertex/fragment programs */
    116    driver->NewProgram = _mesa_new_program;
    117    driver->DeleteProgram = _mesa_delete_program;
    118 
    119    /* ATI_fragment_shader */
    120    driver->NewATIfs = NULL;
    121 
    122    /* simple state commands */
    123    driver->AlphaFunc = NULL;
    124    driver->BlendColor = NULL;
    125    driver->BlendEquationSeparate = NULL;
    126    driver->BlendFuncSeparate = NULL;
    127    driver->ClipPlane = NULL;
    128    driver->ColorMask = NULL;
    129    driver->ColorMaterial = NULL;
    130    driver->CullFace = NULL;
    131    driver->DrawBuffer = NULL;
    132    driver->DrawBuffers = NULL;
    133    driver->FrontFace = NULL;
    134    driver->DepthFunc = NULL;
    135    driver->DepthMask = NULL;
    136    driver->DepthRange = NULL;
    137    driver->Enable = NULL;
    138    driver->Fogfv = NULL;
    139    driver->Lightfv = NULL;
    140    driver->LightModelfv = NULL;
    141    driver->LineStipple = NULL;
    142    driver->LineWidth = NULL;
    143    driver->LogicOpcode = NULL;
    144    driver->PointParameterfv = NULL;
    145    driver->PointSize = NULL;
    146    driver->PolygonMode = NULL;
    147    driver->PolygonOffset = NULL;
    148    driver->PolygonStipple = NULL;
    149    driver->ReadBuffer = NULL;
    150    driver->RenderMode = NULL;
    151    driver->Scissor = NULL;
    152    driver->ShadeModel = NULL;
    153    driver->StencilFuncSeparate = NULL;
    154    driver->StencilOpSeparate = NULL;
    155    driver->StencilMaskSeparate = NULL;
    156    driver->TexGen = NULL;
    157    driver->TexEnv = NULL;
    158    driver->TexParameter = NULL;
    159    driver->Viewport = NULL;
    160 
    161    /* buffer objects */
    162    _mesa_init_buffer_object_functions(driver);
    163 
    164    /* query objects */
    165    _mesa_init_query_object_functions(driver);
    166 
    167    _mesa_init_sync_object_functions(driver);
    168 
    169    /* memory objects */
    170    _mesa_init_memory_object_functions(driver);
    171 
    172    driver->NewFramebuffer = _mesa_new_framebuffer;
    173    driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
    174    driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
    175    driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
    176    driver->RenderTexture = _swrast_render_texture;
    177    driver->FinishRenderTexture = _swrast_finish_render_texture;
    178    driver->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
    179    driver->ValidateFramebuffer = _mesa_validate_framebuffer;
    180 
    181    driver->BlitFramebuffer = _swrast_BlitFramebuffer;
    182    driver->DiscardFramebuffer = NULL;
    183 
    184    _mesa_init_barrier_functions(driver);
    185    _mesa_init_shader_object_functions(driver);
    186    _mesa_init_transform_feedback_functions(driver);
    187    _mesa_init_sampler_object_functions(driver);
    188 
    189    /* T&L stuff */
    190    driver->CurrentExecPrimitive = 0;
    191    driver->CurrentSavePrimitive = 0;
    192    driver->NeedFlush = 0;
    193    driver->SaveNeedFlush = 0;
    194 
    195    driver->ProgramStringNotify = _tnl_program_string;
    196    driver->LightingSpaceChange = NULL;
    197 
    198    /* GL_ARB_texture_storage */
    199    driver->AllocTextureStorage = _mesa_AllocTextureStorage_sw;
    200 
    201    /* GL_ARB_texture_view */
    202    driver->TextureView = NULL;
    203 
    204    /* GL_ARB_texture_multisample */
    205    driver->GetSamplePosition = NULL;
    206 
    207    /* Multithreading */
    208    driver->SetBackgroundContext = NULL;
    209 }
    210 
    211 
    212 /**
    213  * Call the ctx->Driver.* state functions with current values to initialize
    214  * driver state.
    215  * Only the Intel drivers use this so far.
    216  */
    217 void
    218 _mesa_init_driver_state(struct gl_context *ctx)
    219 {
    220    ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
    221 
    222    ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
    223 
    224    ctx->Driver.BlendEquationSeparate(ctx,
    225                                      ctx->Color.Blend[0].EquationRGB,
    226                                      ctx->Color.Blend[0].EquationA);
    227 
    228    ctx->Driver.BlendFuncSeparate(ctx,
    229                                  ctx->Color.Blend[0].SrcRGB,
    230                                  ctx->Color.Blend[0].DstRGB,
    231                                  ctx->Color.Blend[0].SrcA,
    232                                  ctx->Color.Blend[0].DstA);
    233 
    234    ctx->Driver.ColorMask(ctx,
    235                          ctx->Color.ColorMask[0][RCOMP],
    236                          ctx->Color.ColorMask[0][GCOMP],
    237                          ctx->Color.ColorMask[0][BCOMP],
    238                          ctx->Color.ColorMask[0][ACOMP]);
    239 
    240    ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
    241    ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
    242    ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
    243 
    244    ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
    245    ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
    246    ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
    247    ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
    248    ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
    249    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
    250    ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
    251    ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
    252    ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
    253    ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
    254    ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
    255    ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.EnableFlags);
    256    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
    257    ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
    258    ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
    259    ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
    260    ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
    261    ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
    262 
    263    ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
    264    {
    265       GLfloat mode = (GLfloat) ctx->Fog.Mode;
    266       ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
    267    }
    268    ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
    269    ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
    270    ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
    271 
    272    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
    273 
    274    {
    275       GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
    276       ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
    277    }
    278 
    279    ctx->Driver.LineWidth(ctx, ctx->Line.Width);
    280    ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
    281    ctx->Driver.PointSize(ctx, ctx->Point.Size);
    282    ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
    283    ctx->Driver.Scissor(ctx);
    284    ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
    285    ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
    286                                    ctx->Stencil.Function[0],
    287                                    ctx->Stencil.Ref[0],
    288                                    ctx->Stencil.ValueMask[0]);
    289    ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
    290                                    ctx->Stencil.Function[1],
    291                                    ctx->Stencil.Ref[1],
    292                                    ctx->Stencil.ValueMask[1]);
    293    ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
    294    ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
    295    ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
    296                                  ctx->Stencil.FailFunc[0],
    297                                  ctx->Stencil.ZFailFunc[0],
    298                                  ctx->Stencil.ZPassFunc[0]);
    299    ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
    300                                  ctx->Stencil.FailFunc[1],
    301                                  ctx->Stencil.ZFailFunc[1],
    302                                  ctx->Stencil.ZPassFunc[1]);
    303 
    304 
    305    ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
    306 }
    307