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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file context.h
     28  * Mesa context and visual-related functions.
     29  *
     30  * There are three large Mesa data types/classes which are meant to be
     31  * used by device drivers:
     32  * - struct gl_context: this contains the Mesa rendering state
     33  * - struct gl_config:  this describes the color buffer (RGB vs. ci), whether
     34  *   or not there's a depth buffer, stencil buffer, etc.
     35  * - struct gl_framebuffer:  contains pointers to the depth buffer, stencil
     36  *   buffer, accum buffer and alpha buffers.
     37  *
     38  * These types should be encapsulated by corresponding device driver
     39  * data types.  See xmesa.h and xmesaP.h for an example.
     40  *
     41  * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
     42  * are base classes which the device driver must derive from.
     43  *
     44  * The following functions create and destroy these data types.
     45  */
     46 
     47 
     48 #ifndef CONTEXT_H
     49 #define CONTEXT_H
     50 
     51 
     52 #include "imports.h"
     53 #include "extensions.h"
     54 #include "mtypes.h"
     55 #include "vbo/vbo.h"
     56 
     57 
     58 #ifdef __cplusplus
     59 extern "C" {
     60 #endif
     61 
     62 
     63 struct _glapi_table;
     64 
     65 
     66 /** \name Visual-related functions */
     67 /*@{*/
     68 
     69 extern struct gl_config *
     70 _mesa_create_visual( GLboolean dbFlag,
     71                      GLboolean stereoFlag,
     72                      GLint redBits,
     73                      GLint greenBits,
     74                      GLint blueBits,
     75                      GLint alphaBits,
     76                      GLint depthBits,
     77                      GLint stencilBits,
     78                      GLint accumRedBits,
     79                      GLint accumGreenBits,
     80                      GLint accumBlueBits,
     81                      GLint accumAlphaBits,
     82                      GLuint numSamples );
     83 
     84 extern GLboolean
     85 _mesa_initialize_visual( struct gl_config *v,
     86                          GLboolean dbFlag,
     87                          GLboolean stereoFlag,
     88                          GLint redBits,
     89                          GLint greenBits,
     90                          GLint blueBits,
     91                          GLint alphaBits,
     92                          GLint depthBits,
     93                          GLint stencilBits,
     94                          GLint accumRedBits,
     95                          GLint accumGreenBits,
     96                          GLint accumBlueBits,
     97                          GLint accumAlphaBits,
     98                          GLuint numSamples );
     99 
    100 extern void
    101 _mesa_destroy_visual( struct gl_config *vis );
    102 
    103 /*@}*/
    104 
    105 
    106 /** \name Context-related functions */
    107 /*@{*/
    108 
    109 extern GLboolean
    110 _mesa_initialize_context( struct gl_context *ctx,
    111                           gl_api api,
    112                           const struct gl_config *visual,
    113                           struct gl_context *share_list,
    114                           const struct dd_function_table *driverFunctions);
    115 
    116 extern void
    117 _mesa_free_context_data( struct gl_context *ctx );
    118 
    119 extern void
    120 _mesa_destroy_context( struct gl_context *ctx );
    121 
    122 
    123 extern void
    124 _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
    125 
    126 extern GLboolean
    127 _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
    128                     struct gl_framebuffer *readBuffer );
    129 
    130 extern GLboolean
    131 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
    132 
    133 extern struct gl_context *
    134 _mesa_get_current_context(void);
    135 
    136 /*@}*/
    137 
    138 extern void
    139 _mesa_init_constants(struct gl_constants *consts, gl_api api);
    140 
    141 extern void
    142 _mesa_notifySwapBuffers(struct gl_context *gc);
    143 
    144 
    145 extern struct _glapi_table *
    146 _mesa_get_dispatch(struct gl_context *ctx);
    147 
    148 extern void
    149 _mesa_set_context_lost_dispatch(struct gl_context *ctx);
    150 
    151 
    152 
    153 /** \name Miscellaneous */
    154 /*@{*/
    155 
    156 extern void
    157 _mesa_flush(struct gl_context *ctx);
    158 
    159 extern void GLAPIENTRY
    160 _mesa_Finish( void );
    161 
    162 extern void GLAPIENTRY
    163 _mesa_Flush( void );
    164 
    165 /*@}*/
    166 
    167 
    168 /**
    169  * Are we currently between glBegin and glEnd?
    170  * During execution, not display list compilation.
    171  */
    172 static inline GLboolean
    173 _mesa_inside_begin_end(const struct gl_context *ctx)
    174 {
    175    return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
    176 }
    177 
    178 
    179 /**
    180  * Are we currently between glBegin and glEnd in a display list?
    181  */
    182 static inline GLboolean
    183 _mesa_inside_dlist_begin_end(const struct gl_context *ctx)
    184 {
    185    return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
    186 }
    187 
    188 
    189 
    190 /**
    191  * \name Macros for flushing buffered rendering commands before state changes,
    192  * checking if inside glBegin/glEnd, etc.
    193  */
    194 /*@{*/
    195 
    196 /**
    197  * Flush vertices.
    198  *
    199  * \param ctx GL context.
    200  * \param newstate new state.
    201  *
    202  * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
    203  * and calls dd_function_table::FlushVertices if so. Marks
    204  * __struct gl_contextRec::NewState with \p newstate.
    205  */
    206 #define FLUSH_VERTICES(ctx, newstate)				\
    207 do {								\
    208    if (MESA_VERBOSE & VERBOSE_STATE)				\
    209       _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
    210    if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES)		\
    211       vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES);	\
    212    ctx->NewState |= newstate;					\
    213 } while (0)
    214 
    215 /**
    216  * Flush current state.
    217  *
    218  * \param ctx GL context.
    219  * \param newstate new state.
    220  *
    221  * Checks if dd_function_table::NeedFlush is marked to flush current state,
    222  * and calls dd_function_table::FlushVertices if so. Marks
    223  * __struct gl_contextRec::NewState with \p newstate.
    224  */
    225 #define FLUSH_CURRENT(ctx, newstate)				\
    226 do {								\
    227    if (MESA_VERBOSE & VERBOSE_STATE)				\
    228       _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION);	\
    229    if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)		\
    230       vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT);	\
    231    ctx->NewState |= newstate;					\
    232 } while (0)
    233 
    234 /**
    235  * Macro to assert that the API call was made outside the
    236  * glBegin()/glEnd() pair, with return value.
    237  *
    238  * \param ctx GL context.
    239  * \param retval value to return in case the assertion fails.
    240  */
    241 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval)		\
    242 do {									\
    243    if (_mesa_inside_begin_end(ctx)) {					\
    244       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");	\
    245       return retval;							\
    246    }									\
    247 } while (0)
    248 
    249 /**
    250  * Macro to assert that the API call was made outside the
    251  * glBegin()/glEnd() pair.
    252  *
    253  * \param ctx GL context.
    254  */
    255 #define ASSERT_OUTSIDE_BEGIN_END(ctx)					\
    256 do {									\
    257    if (_mesa_inside_begin_end(ctx)) {					\
    258       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");	\
    259       return;								\
    260    }									\
    261 } while (0)
    262 
    263 /*@}*/
    264 
    265 
    266 /**
    267  * Checks if the context is for Desktop GL (Compatibility or Core)
    268  */
    269 static inline bool
    270 _mesa_is_desktop_gl(const struct gl_context *ctx)
    271 {
    272    return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
    273 }
    274 
    275 
    276 /**
    277  * Checks if the context is for any GLES version
    278  */
    279 static inline bool
    280 _mesa_is_gles(const struct gl_context *ctx)
    281 {
    282    return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
    283 }
    284 
    285 
    286 /**
    287  * Checks if the context is for GLES 3.0 or later
    288  */
    289 static inline bool
    290 _mesa_is_gles3(const struct gl_context *ctx)
    291 {
    292    return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
    293 }
    294 
    295 
    296 /**
    297  * Checks if the context is for GLES 3.1 or later
    298  */
    299 static inline bool
    300 _mesa_is_gles31(const struct gl_context *ctx)
    301 {
    302    return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
    303 }
    304 
    305 
    306 /**
    307  * Checks if the context is for GLES 3.2 or later
    308  */
    309 static inline bool
    310 _mesa_is_gles32(const struct gl_context *ctx)
    311 {
    312    return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
    313 }
    314 
    315 
    316 static inline bool
    317 _mesa_is_no_error_enabled(const struct gl_context *ctx)
    318 {
    319    return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
    320 }
    321 
    322 
    323 /**
    324  * Checks if the context supports geometry shaders.
    325  */
    326 static inline bool
    327 _mesa_has_geometry_shaders(const struct gl_context *ctx)
    328 {
    329    return _mesa_has_OES_geometry_shader(ctx) ||
    330           (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
    331 }
    332 
    333 
    334 /**
    335  * Checks if the context supports compute shaders.
    336  */
    337 static inline bool
    338 _mesa_has_compute_shaders(const struct gl_context *ctx)
    339 {
    340    return _mesa_has_ARB_compute_shader(ctx) ||
    341       (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
    342 }
    343 
    344 /**
    345  * Checks if the context supports tessellation.
    346  */
    347 static inline GLboolean
    348 _mesa_has_tessellation(const struct gl_context *ctx)
    349 {
    350    /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
    351     * check, so don't bother calling it.
    352     */
    353    return _mesa_has_OES_tessellation_shader(ctx) ||
    354           _mesa_has_ARB_tessellation_shader(ctx);
    355 }
    356 
    357 static inline bool
    358 _mesa_has_texture_cube_map_array(const struct gl_context *ctx)
    359 {
    360    return _mesa_has_ARB_texture_cube_map_array(ctx) ||
    361           _mesa_has_OES_texture_cube_map_array(ctx);
    362 }
    363 
    364 #ifdef __cplusplus
    365 }
    366 #endif
    367 
    368 
    369 #endif /* CONTEXT_H */
    370