Home | History | Annotate | Download | only in main
      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #include <stdarg.h>
     27 #include <stdio.h>
     28 #include "context.h"
     29 #include "debug_output.h"
     30 #include "dispatch.h"
     31 #include "enums.h"
     32 #include "imports.h"
     33 #include "hash.h"
     34 #include "mtypes.h"
     35 #include "version.h"
     36 #include "util/hash_table.h"
     37 #include "util/simple_list.h"
     38 
     39 
     40 static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
     41 static GLuint NextDynamicID = 1;
     42 
     43 
     44 /**
     45  * A namespace element.
     46  */
     47 struct gl_debug_element
     48 {
     49    struct simple_node link;
     50 
     51    GLuint ID;
     52    /* at which severity levels (mesa_debug_severity) is the message enabled */
     53    GLbitfield State;
     54 };
     55 
     56 
     57 struct gl_debug_namespace
     58 {
     59    struct simple_node Elements;
     60    GLbitfield DefaultState;
     61 };
     62 
     63 
     64 struct gl_debug_group {
     65    struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
     66 };
     67 
     68 
     69 /**
     70  * An error, warning, or other piece of debug information for an application
     71  * to consume via GL_ARB_debug_output/GL_KHR_debug.
     72  */
     73 struct gl_debug_message
     74 {
     75    enum mesa_debug_source source;
     76    enum mesa_debug_type type;
     77    GLuint id;
     78    enum mesa_debug_severity severity;
     79    /* length as given by the user - if message was explicitly null terminated,
     80     * length can be negative */
     81    GLsizei length;
     82    GLcharARB *message;
     83 };
     84 
     85 
     86 /**
     87  * Debug message log.  It works like a ring buffer.
     88  */
     89 struct gl_debug_log {
     90    struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
     91    GLint NextMessage;
     92    GLint NumMessages;
     93 };
     94 
     95 
     96 struct gl_debug_state
     97 {
     98    GLDEBUGPROC Callback;
     99    const void *CallbackData;
    100    GLboolean SyncOutput;
    101    GLboolean DebugOutput;
    102    GLboolean LogToStderr;
    103 
    104    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
    105    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
    106    GLint CurrentGroup; // GroupStackDepth - 1
    107 
    108    struct gl_debug_log Log;
    109 };
    110 
    111 
    112 static char out_of_memory[] = "Debugging error: out of memory";
    113 
    114 static const GLenum debug_source_enums[] = {
    115    GL_DEBUG_SOURCE_API,
    116    GL_DEBUG_SOURCE_WINDOW_SYSTEM,
    117    GL_DEBUG_SOURCE_SHADER_COMPILER,
    118    GL_DEBUG_SOURCE_THIRD_PARTY,
    119    GL_DEBUG_SOURCE_APPLICATION,
    120    GL_DEBUG_SOURCE_OTHER,
    121 };
    122 
    123 static const GLenum debug_type_enums[] = {
    124    GL_DEBUG_TYPE_ERROR,
    125    GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
    126    GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
    127    GL_DEBUG_TYPE_PORTABILITY,
    128    GL_DEBUG_TYPE_PERFORMANCE,
    129    GL_DEBUG_TYPE_OTHER,
    130    GL_DEBUG_TYPE_MARKER,
    131    GL_DEBUG_TYPE_PUSH_GROUP,
    132    GL_DEBUG_TYPE_POP_GROUP,
    133 };
    134 
    135 static const GLenum debug_severity_enums[] = {
    136    GL_DEBUG_SEVERITY_LOW,
    137    GL_DEBUG_SEVERITY_MEDIUM,
    138    GL_DEBUG_SEVERITY_HIGH,
    139    GL_DEBUG_SEVERITY_NOTIFICATION,
    140 };
    141 
    142 
    143 static enum mesa_debug_source
    144 gl_enum_to_debug_source(GLenum e)
    145 {
    146    unsigned i;
    147 
    148    for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
    149       if (debug_source_enums[i] == e)
    150          break;
    151    }
    152    return i;
    153 }
    154 
    155 static enum mesa_debug_type
    156 gl_enum_to_debug_type(GLenum e)
    157 {
    158    unsigned i;
    159 
    160    for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
    161       if (debug_type_enums[i] == e)
    162          break;
    163    }
    164    return i;
    165 }
    166 
    167 static enum mesa_debug_severity
    168 gl_enum_to_debug_severity(GLenum e)
    169 {
    170    unsigned i;
    171 
    172    for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
    173       if (debug_severity_enums[i] == e)
    174          break;
    175    }
    176    return i;
    177 }
    178 
    179 
    180 /**
    181  * Handles generating a GL_ARB_debug_output message ID generated by the GL or
    182  * GLSL compiler.
    183  *
    184  * The GL API has this "ID" mechanism, where the intention is to allow a
    185  * client to filter in/out messages based on source, type, and ID.  Of course,
    186  * building a giant enum list of all debug output messages that Mesa might
    187  * generate is ridiculous, so instead we have our caller pass us a pointer to
    188  * static storage where the ID should get stored.  This ID will be shared
    189  * across all contexts for that message (which seems like a desirable
    190  * property, even if it's not expected by the spec), but note that it won't be
    191  * the same between executions if messages aren't generated in the same order.
    192  */
    193 void
    194 _mesa_debug_get_id(GLuint *id)
    195 {
    196    if (!(*id)) {
    197       simple_mtx_lock(&DynamicIDMutex);
    198       if (!(*id))
    199          *id = NextDynamicID++;
    200       simple_mtx_unlock(&DynamicIDMutex);
    201    }
    202 }
    203 
    204 static void
    205 debug_message_clear(struct gl_debug_message *msg)
    206 {
    207    if (msg->message != (char*)out_of_memory)
    208       free(msg->message);
    209    msg->message = NULL;
    210    msg->length = 0;
    211 }
    212 
    213 static void
    214 debug_message_store(struct gl_debug_message *msg,
    215                     enum mesa_debug_source source,
    216                     enum mesa_debug_type type, GLuint id,
    217                     enum mesa_debug_severity severity,
    218                     GLsizei len, const char *buf)
    219 {
    220    GLsizei length = len;
    221 
    222    assert(!msg->message && !msg->length);
    223 
    224    if (length < 0)
    225       length = strlen(buf);
    226 
    227    msg->message = malloc(length+1);
    228    if (msg->message) {
    229       (void) strncpy(msg->message, buf, (size_t)length);
    230       msg->message[length] = '\0';
    231 
    232       msg->length = len;
    233       msg->source = source;
    234       msg->type = type;
    235       msg->id = id;
    236       msg->severity = severity;
    237    } else {
    238       static GLuint oom_msg_id = 0;
    239       _mesa_debug_get_id(&oom_msg_id);
    240 
    241       /* malloc failed! */
    242       msg->message = out_of_memory;
    243       msg->length = -1;
    244       msg->source = MESA_DEBUG_SOURCE_OTHER;
    245       msg->type = MESA_DEBUG_TYPE_ERROR;
    246       msg->id = oom_msg_id;
    247       msg->severity = MESA_DEBUG_SEVERITY_HIGH;
    248    }
    249 }
    250 
    251 static void
    252 debug_namespace_init(struct gl_debug_namespace *ns)
    253 {
    254    make_empty_list(&ns->Elements);
    255 
    256    /* Enable all the messages with severity HIGH or MEDIUM by default */
    257    ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
    258                       (1 << MESA_DEBUG_SEVERITY_HIGH) |
    259                       (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
    260 }
    261 
    262 static void
    263 debug_namespace_clear(struct gl_debug_namespace *ns)
    264 {
    265    struct simple_node *node, *tmp;
    266 
    267    foreach_s(node, tmp, &ns->Elements)
    268       free(node);
    269 }
    270 
    271 static bool
    272 debug_namespace_copy(struct gl_debug_namespace *dst,
    273                      const struct gl_debug_namespace *src)
    274 {
    275    struct simple_node *node;
    276 
    277    dst->DefaultState = src->DefaultState;
    278 
    279    make_empty_list(&dst->Elements);
    280    foreach(node, &src->Elements) {
    281       const struct gl_debug_element *elem =
    282          (const struct gl_debug_element *) node;
    283       struct gl_debug_element *copy;
    284 
    285       copy = malloc(sizeof(*copy));
    286       if (!copy) {
    287          debug_namespace_clear(dst);
    288          return false;
    289       }
    290 
    291       copy->ID = elem->ID;
    292       copy->State = elem->State;
    293       insert_at_tail(&dst->Elements, &copy->link);
    294    }
    295 
    296    return true;
    297 }
    298 
    299 /**
    300  * Set the state of \p id in the namespace.
    301  */
    302 static bool
    303 debug_namespace_set(struct gl_debug_namespace *ns,
    304                     GLuint id, bool enabled)
    305 {
    306    const uint32_t state = (enabled) ?
    307       ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
    308    struct gl_debug_element *elem = NULL;
    309    struct simple_node *node;
    310 
    311    /* find the element */
    312    foreach(node, &ns->Elements) {
    313       struct gl_debug_element *tmp = (struct gl_debug_element *) node;
    314       if (tmp->ID == id) {
    315          elem = tmp;
    316          break;
    317       }
    318    }
    319 
    320    /* we do not need the element if it has the default state */
    321    if (ns->DefaultState == state) {
    322       if (elem) {
    323          remove_from_list(&elem->link);
    324          free(elem);
    325       }
    326       return true;
    327    }
    328 
    329    if (!elem) {
    330       elem = malloc(sizeof(*elem));
    331       if (!elem)
    332          return false;
    333 
    334       elem->ID = id;
    335       insert_at_tail(&ns->Elements, &elem->link);
    336    }
    337 
    338    elem->State = state;
    339 
    340    return true;
    341 }
    342 
    343 /**
    344  * Set the default state of the namespace for \p severity.  When \p severity
    345  * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
    346  * updated.
    347  */
    348 static void
    349 debug_namespace_set_all(struct gl_debug_namespace *ns,
    350                         enum mesa_debug_severity severity,
    351                         bool enabled)
    352 {
    353    struct simple_node *node, *tmp;
    354    uint32_t mask, val;
    355 
    356    /* set all elements to the same state */
    357    if (severity == MESA_DEBUG_SEVERITY_COUNT) {
    358       ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
    359       debug_namespace_clear(ns);
    360       make_empty_list(&ns->Elements);
    361       return;
    362    }
    363 
    364    mask = 1 << severity;
    365    val = (enabled) ? mask : 0;
    366 
    367    ns->DefaultState = (ns->DefaultState & ~mask) | val;
    368 
    369    foreach_s(node, tmp, &ns->Elements) {
    370       struct gl_debug_element *elem = (struct gl_debug_element *) node;
    371 
    372       elem->State = (elem->State & ~mask) | val;
    373       if (elem->State == ns->DefaultState) {
    374          remove_from_list(node);
    375          free(node);
    376       }
    377    }
    378 }
    379 
    380 /**
    381  * Get the state of \p id in the namespace.
    382  */
    383 static bool
    384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
    385                     enum mesa_debug_severity severity)
    386 {
    387    struct simple_node *node;
    388    uint32_t state;
    389 
    390    state = ns->DefaultState;
    391    foreach(node, &ns->Elements) {
    392       struct gl_debug_element *elem = (struct gl_debug_element *) node;
    393 
    394       if (elem->ID == id) {
    395          state = elem->State;
    396          break;
    397       }
    398    }
    399 
    400    return (state & (1 << severity));
    401 }
    402 
    403 /**
    404  * Allocate and initialize context debug state.
    405  */
    406 static struct gl_debug_state *
    407 debug_create(void)
    408 {
    409    struct gl_debug_state *debug;
    410    int s, t;
    411 
    412    debug = CALLOC_STRUCT(gl_debug_state);
    413    if (!debug)
    414       return NULL;
    415 
    416    debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
    417    if (!debug->Groups[0]) {
    418       free(debug);
    419       return NULL;
    420    }
    421 
    422    /* Initialize state for filtering known debug messages. */
    423    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    424       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    425          debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
    426    }
    427 
    428    return debug;
    429 }
    430 
    431 /**
    432  * Return true if the top debug group points to the group below it.
    433  */
    434 static bool
    435 debug_is_group_read_only(const struct gl_debug_state *debug)
    436 {
    437    const GLint gstack = debug->CurrentGroup;
    438    return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
    439 }
    440 
    441 /**
    442  * Make the top debug group writable.
    443  */
    444 static bool
    445 debug_make_group_writable(struct gl_debug_state *debug)
    446 {
    447    const GLint gstack = debug->CurrentGroup;
    448    const struct gl_debug_group *src = debug->Groups[gstack];
    449    struct gl_debug_group *dst;
    450    int s, t;
    451 
    452    if (!debug_is_group_read_only(debug))
    453       return true;
    454 
    455    dst = malloc(sizeof(*dst));
    456    if (!dst)
    457       return false;
    458 
    459    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    460       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
    461          if (!debug_namespace_copy(&dst->Namespaces[s][t],
    462                                    &src->Namespaces[s][t])) {
    463             /* error path! */
    464             for (t = t - 1; t >= 0; t--)
    465                debug_namespace_clear(&dst->Namespaces[s][t]);
    466             for (s = s - 1; s >= 0; s--) {
    467                for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    468                   debug_namespace_clear(&dst->Namespaces[s][t]);
    469             }
    470             free(dst);
    471             return false;
    472          }
    473       }
    474    }
    475 
    476    debug->Groups[gstack] = dst;
    477 
    478    return true;
    479 }
    480 
    481 /**
    482  * Free the top debug group.
    483  */
    484 static void
    485 debug_clear_group(struct gl_debug_state *debug)
    486 {
    487    const GLint gstack = debug->CurrentGroup;
    488 
    489    if (!debug_is_group_read_only(debug)) {
    490       struct gl_debug_group *grp = debug->Groups[gstack];
    491       int s, t;
    492 
    493       for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    494          for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    495             debug_namespace_clear(&grp->Namespaces[s][t]);
    496       }
    497 
    498       free(grp);
    499    }
    500 
    501    debug->Groups[gstack] = NULL;
    502 }
    503 
    504 /**
    505  * Delete the oldest debug messages out of the log.
    506  */
    507 static void
    508 debug_delete_messages(struct gl_debug_state *debug, int count)
    509 {
    510    struct gl_debug_log *log = &debug->Log;
    511 
    512    if (count > log->NumMessages)
    513       count = log->NumMessages;
    514 
    515    while (count--) {
    516       struct gl_debug_message *msg = &log->Messages[log->NextMessage];
    517 
    518       debug_message_clear(msg);
    519 
    520       log->NumMessages--;
    521       log->NextMessage++;
    522       log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
    523    }
    524 }
    525 
    526 /**
    527  * Loop through debug group stack tearing down states for
    528  * filtering debug messages.  Then free debug output state.
    529  */
    530 static void
    531 debug_destroy(struct gl_debug_state *debug)
    532 {
    533    while (debug->CurrentGroup > 0) {
    534       debug_clear_group(debug);
    535       debug->CurrentGroup--;
    536    }
    537 
    538    debug_clear_group(debug);
    539    debug_delete_messages(debug, debug->Log.NumMessages);
    540    free(debug);
    541 }
    542 
    543 /**
    544  * Sets the state of the given message source/type/ID tuple.
    545  */
    546 static void
    547 debug_set_message_enable(struct gl_debug_state *debug,
    548                          enum mesa_debug_source source,
    549                          enum mesa_debug_type type,
    550                          GLuint id, GLboolean enabled)
    551 {
    552    const GLint gstack = debug->CurrentGroup;
    553    struct gl_debug_namespace *ns;
    554 
    555    debug_make_group_writable(debug);
    556    ns = &debug->Groups[gstack]->Namespaces[source][type];
    557 
    558    debug_namespace_set(ns, id, enabled);
    559 }
    560 
    561 /*
    562  * Set the state of all message IDs found in the given intersection of
    563  * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
    564  * GL_DONT_CARE (include all messages in the class).
    565  *
    566  * This requires both setting the state of all previously seen message
    567  * IDs in the hash table, and setting the default state for all
    568  * applicable combinations of source/type/severity, so that all the
    569  * yet-unknown message IDs that may be used in the future will be
    570  * impacted as if they were already known.
    571  */
    572 static void
    573 debug_set_message_enable_all(struct gl_debug_state *debug,
    574                              enum mesa_debug_source source,
    575                              enum mesa_debug_type type,
    576                              enum mesa_debug_severity severity,
    577                              GLboolean enabled)
    578 {
    579    const GLint gstack = debug->CurrentGroup;
    580    int s, t, smax, tmax;
    581 
    582    if (source == MESA_DEBUG_SOURCE_COUNT) {
    583       source = 0;
    584       smax = MESA_DEBUG_SOURCE_COUNT;
    585    } else {
    586       smax = source+1;
    587    }
    588 
    589    if (type == MESA_DEBUG_TYPE_COUNT) {
    590       type = 0;
    591       tmax = MESA_DEBUG_TYPE_COUNT;
    592    } else {
    593       tmax = type+1;
    594    }
    595 
    596    debug_make_group_writable(debug);
    597 
    598    for (s = source; s < smax; s++) {
    599       for (t = type; t < tmax; t++) {
    600          struct gl_debug_namespace *nspace =
    601             &debug->Groups[gstack]->Namespaces[s][t];
    602          debug_namespace_set_all(nspace, severity, enabled);
    603       }
    604    }
    605 }
    606 
    607 /**
    608  * Returns if the given message source/type/ID tuple is enabled.
    609  */
    610 bool
    611 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
    612                                enum mesa_debug_source source,
    613                                enum mesa_debug_type type,
    614                                GLuint id,
    615                                enum mesa_debug_severity severity)
    616 {
    617    const GLint gstack = debug->CurrentGroup;
    618    struct gl_debug_group *grp = debug->Groups[gstack];
    619    struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
    620 
    621    if (!debug->DebugOutput)
    622       return false;
    623 
    624    return debug_namespace_get(nspace, id, severity);
    625 }
    626 
    627 /**
    628  * 'buf' is not necessarily a null-terminated string. When logging, copy
    629  * 'len' characters from it, store them in a new, null-terminated string,
    630  * and remember the number of bytes used by that string, *including*
    631  * the null terminator this time.
    632  */
    633 static void
    634 debug_log_message(struct gl_debug_state *debug,
    635                   enum mesa_debug_source source,
    636                   enum mesa_debug_type type, GLuint id,
    637                   enum mesa_debug_severity severity,
    638                   GLsizei len, const char *buf)
    639 {
    640    struct gl_debug_log *log = &debug->Log;
    641    GLint nextEmpty;
    642    struct gl_debug_message *emptySlot;
    643 
    644    if (debug->LogToStderr) {
    645       _mesa_log("Mesa debug output: %.*s\n", len, buf);
    646    }
    647 
    648    assert(len < MAX_DEBUG_MESSAGE_LENGTH);
    649 
    650    if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
    651       return;
    652 
    653    nextEmpty = (log->NextMessage + log->NumMessages)
    654       % MAX_DEBUG_LOGGED_MESSAGES;
    655    emptySlot = &log->Messages[nextEmpty];
    656 
    657    debug_message_store(emptySlot, source, type,
    658                        id, severity, len, buf);
    659 
    660    log->NumMessages++;
    661 }
    662 
    663 /**
    664  * Return the oldest debug message out of the log.
    665  */
    666 static const struct gl_debug_message *
    667 debug_fetch_message(const struct gl_debug_state *debug)
    668 {
    669    const struct gl_debug_log *log = &debug->Log;
    670 
    671    return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
    672 }
    673 
    674 static struct gl_debug_message *
    675 debug_get_group_message(struct gl_debug_state *debug)
    676 {
    677    return &debug->GroupMessages[debug->CurrentGroup];
    678 }
    679 
    680 static void
    681 debug_push_group(struct gl_debug_state *debug)
    682 {
    683    const GLint gstack = debug->CurrentGroup;
    684 
    685    /* just point to the previous stack */
    686    debug->Groups[gstack + 1] = debug->Groups[gstack];
    687    debug->CurrentGroup++;
    688 }
    689 
    690 static void
    691 debug_pop_group(struct gl_debug_state *debug)
    692 {
    693    debug_clear_group(debug);
    694    debug->CurrentGroup--;
    695 }
    696 
    697 
    698 /**
    699  * Lock and return debug state for the context.  The debug state will be
    700  * allocated and initialized upon the first call.  When NULL is returned, the
    701  * debug state is not locked.
    702  */
    703 static struct gl_debug_state *
    704 _mesa_lock_debug_state(struct gl_context *ctx)
    705 {
    706    simple_mtx_lock(&ctx->DebugMutex);
    707 
    708    if (!ctx->Debug) {
    709       ctx->Debug = debug_create();
    710       if (!ctx->Debug) {
    711          GET_CURRENT_CONTEXT(cur);
    712          simple_mtx_unlock(&ctx->DebugMutex);
    713 
    714          /*
    715           * This function may be called from other threads.  When that is the
    716           * case, we cannot record this OOM error.
    717           */
    718          if (ctx == cur)
    719             _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
    720 
    721          return NULL;
    722       }
    723    }
    724 
    725    return ctx->Debug;
    726 }
    727 
    728 static void
    729 _mesa_unlock_debug_state(struct gl_context *ctx)
    730 {
    731    simple_mtx_unlock(&ctx->DebugMutex);
    732 }
    733 
    734 /**
    735  * Set the integer debug state specified by \p pname.  This can be called from
    736  * _mesa_set_enable for example.
    737  */
    738 bool
    739 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
    740 {
    741    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    742 
    743    if (!debug)
    744       return false;
    745 
    746    switch (pname) {
    747    case GL_DEBUG_OUTPUT:
    748       debug->DebugOutput = (val != 0);
    749       break;
    750    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
    751       debug->SyncOutput = (val != 0);
    752       break;
    753    default:
    754       assert(!"unknown debug output param");
    755       break;
    756    }
    757 
    758    _mesa_unlock_debug_state(ctx);
    759 
    760    return true;
    761 }
    762 
    763 /**
    764  * Query the integer debug state specified by \p pname.  This can be called
    765  * _mesa_GetIntegerv for example.
    766  */
    767 GLint
    768 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
    769 {
    770    GLint val;
    771 
    772    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    773    if (!debug)
    774       return 0;
    775 
    776    switch (pname) {
    777    case GL_DEBUG_OUTPUT:
    778       val = debug->DebugOutput;
    779       break;
    780    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
    781       val = debug->SyncOutput;
    782       break;
    783    case GL_DEBUG_LOGGED_MESSAGES:
    784       val = debug->Log.NumMessages;
    785       break;
    786    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
    787       val = (debug->Log.NumMessages) ?
    788          debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
    789       break;
    790    case GL_DEBUG_GROUP_STACK_DEPTH:
    791       val = debug->CurrentGroup + 1;
    792       break;
    793    default:
    794       assert(!"unknown debug output param");
    795       val = 0;
    796       break;
    797    }
    798 
    799    _mesa_unlock_debug_state(ctx);
    800 
    801    return val;
    802 }
    803 
    804 /**
    805  * Query the pointer debug state specified by \p pname.  This can be called
    806  * _mesa_GetPointerv for example.
    807  */
    808 void *
    809 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
    810 {
    811    void *val;
    812    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    813 
    814    if (!debug)
    815       return NULL;
    816 
    817    switch (pname) {
    818    case GL_DEBUG_CALLBACK_FUNCTION_ARB:
    819       val = (void *) debug->Callback;
    820       break;
    821    case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
    822       val = (void *) debug->CallbackData;
    823       break;
    824    default:
    825       assert(!"unknown debug output param");
    826       val = NULL;
    827       break;
    828    }
    829 
    830    _mesa_unlock_debug_state(ctx);
    831 
    832    return val;
    833 }
    834 
    835 /**
    836  * Insert a debug message.  The mutex is assumed to be locked, and will be
    837  * unlocked by this call.
    838  */
    839 static void
    840 log_msg_locked_and_unlock(struct gl_context *ctx,
    841                           enum mesa_debug_source source,
    842                           enum mesa_debug_type type, GLuint id,
    843                           enum mesa_debug_severity severity,
    844                           GLint len, const char *buf)
    845 {
    846    struct gl_debug_state *debug = ctx->Debug;
    847 
    848    if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
    849       _mesa_unlock_debug_state(ctx);
    850       return;
    851    }
    852 
    853    if (ctx->Debug->Callback) {
    854       /* Call the user's callback function */
    855       GLenum gl_source = debug_source_enums[source];
    856       GLenum gl_type = debug_type_enums[type];
    857       GLenum gl_severity = debug_severity_enums[severity];
    858       GLDEBUGPROC callback = ctx->Debug->Callback;
    859       const void *data = ctx->Debug->CallbackData;
    860 
    861       /*
    862        * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
    863        * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
    864        * In either case, we can call the callback unlocked.
    865        */
    866       _mesa_unlock_debug_state(ctx);
    867       callback(gl_source, gl_type, id, gl_severity, len, buf, data);
    868    }
    869    else {
    870       /* add debug message to queue */
    871       debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
    872       _mesa_unlock_debug_state(ctx);
    873    }
    874 }
    875 
    876 /**
    877  * Log a client or driver debug message.
    878  */
    879 void
    880 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
    881               enum mesa_debug_type type, GLuint id,
    882               enum mesa_debug_severity severity, GLint len, const char *buf)
    883 {
    884    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    885 
    886    if (!debug)
    887       return;
    888 
    889    log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
    890 }
    891 
    892 
    893 /**
    894  * Verify that source, type, and severity are valid enums.
    895  *
    896  * The 'caller' param is used for handling values available
    897  * only in glDebugMessageInsert or glDebugMessageControl
    898  */
    899 static GLboolean
    900 validate_params(struct gl_context *ctx, unsigned caller,
    901                 const char *callerstr, GLenum source, GLenum type,
    902                 GLenum severity)
    903 {
    904 #define INSERT 1
    905 #define CONTROL 2
    906    switch(source) {
    907    case GL_DEBUG_SOURCE_APPLICATION_ARB:
    908    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
    909       break;
    910    case GL_DEBUG_SOURCE_API_ARB:
    911    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
    912    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
    913    case GL_DEBUG_SOURCE_OTHER_ARB:
    914       if (caller != INSERT)
    915          break;
    916       else
    917          goto error;
    918    case GL_DONT_CARE:
    919       if (caller == CONTROL)
    920          break;
    921       else
    922          goto error;
    923    default:
    924       goto error;
    925    }
    926 
    927    switch(type) {
    928    case GL_DEBUG_TYPE_ERROR_ARB:
    929    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
    930    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
    931    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
    932    case GL_DEBUG_TYPE_PORTABILITY_ARB:
    933    case GL_DEBUG_TYPE_OTHER_ARB:
    934    case GL_DEBUG_TYPE_MARKER:
    935    case GL_DEBUG_TYPE_PUSH_GROUP:
    936    case GL_DEBUG_TYPE_POP_GROUP:
    937       break;
    938    case GL_DONT_CARE:
    939       if (caller == CONTROL)
    940          break;
    941       else
    942          goto error;
    943    default:
    944       goto error;
    945    }
    946 
    947    switch(severity) {
    948    case GL_DEBUG_SEVERITY_HIGH_ARB:
    949    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
    950    case GL_DEBUG_SEVERITY_LOW_ARB:
    951    case GL_DEBUG_SEVERITY_NOTIFICATION:
    952       break;
    953    case GL_DONT_CARE:
    954       if (caller == CONTROL)
    955          break;
    956       else
    957          goto error;
    958    default:
    959       goto error;
    960    }
    961    return GL_TRUE;
    962 
    963 error:
    964    _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
    965                "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
    966                source, type, severity);
    967 
    968    return GL_FALSE;
    969 }
    970 
    971 
    972 static GLboolean
    973 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
    974                 const GLchar *buf)
    975 {
    976 
    977    if (length < 0) {
    978       GLsizei len = strlen(buf);
    979 
    980       if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
    981          _mesa_error(ctx, GL_INVALID_VALUE,
    982                     "%s(null terminated string length=%d, is not less than "
    983                     "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
    984                     MAX_DEBUG_MESSAGE_LENGTH);
    985          return GL_FALSE;
    986       }
    987    }
    988 
    989    if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
    990       _mesa_error(ctx, GL_INVALID_VALUE,
    991                  "%s(length=%d, which is not less than "
    992                  "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
    993                  MAX_DEBUG_MESSAGE_LENGTH);
    994       return GL_FALSE;
    995    }
    996 
    997    return GL_TRUE;
    998 }
    999 
   1000 
   1001 void GLAPIENTRY
   1002 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
   1003                          GLenum severity, GLint length,
   1004                          const GLchar *buf)
   1005 {
   1006    GET_CURRENT_CONTEXT(ctx);
   1007    const char *callerstr;
   1008 
   1009    if (_mesa_is_desktop_gl(ctx))
   1010       callerstr = "glDebugMessageInsert";
   1011    else
   1012       callerstr = "glDebugMessageInsertKHR";
   1013 
   1014    if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
   1015       return; /* GL_INVALID_ENUM */
   1016 
   1017    if (!validate_length(ctx, callerstr, length, buf))
   1018       return; /* GL_INVALID_VALUE */
   1019 
   1020    /* if length not specified, string will be null terminated: */
   1021    if (length < 0)
   1022       length = strlen(buf);
   1023 
   1024    _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
   1025                  gl_enum_to_debug_type(type), id,
   1026                  gl_enum_to_debug_severity(severity),
   1027                  length, buf);
   1028 
   1029    if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
   1030       ctx->Driver.EmitStringMarker(ctx, buf, length);
   1031    }
   1032 }
   1033 
   1034 
   1035 GLuint GLAPIENTRY
   1036 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
   1037                          GLenum *types, GLenum *ids, GLenum *severities,
   1038                          GLsizei *lengths, GLchar *messageLog)
   1039 {
   1040    GET_CURRENT_CONTEXT(ctx);
   1041    struct gl_debug_state *debug;
   1042    const char *callerstr;
   1043    GLuint ret;
   1044 
   1045    if (_mesa_is_desktop_gl(ctx))
   1046       callerstr = "glGetDebugMessageLog";
   1047    else
   1048       callerstr = "glGetDebugMessageLogKHR";
   1049 
   1050    if (!messageLog)
   1051       logSize = 0;
   1052 
   1053    if (logSize < 0) {
   1054       _mesa_error(ctx, GL_INVALID_VALUE,
   1055                   "%s(logSize=%d : logSize must not be negative)",
   1056                   callerstr, logSize);
   1057       return 0;
   1058    }
   1059 
   1060    debug = _mesa_lock_debug_state(ctx);
   1061    if (!debug)
   1062       return 0;
   1063 
   1064    for (ret = 0; ret < count; ret++) {
   1065       const struct gl_debug_message *msg = debug_fetch_message(debug);
   1066       GLsizei len;
   1067 
   1068       if (!msg)
   1069          break;
   1070 
   1071       len = msg->length;
   1072       if (len < 0)
   1073          len = strlen(msg->message);
   1074 
   1075       if (logSize < len+1 && messageLog != NULL)
   1076          break;
   1077 
   1078       if (messageLog) {
   1079          assert(msg->message[len] == '\0');
   1080          (void) strncpy(messageLog, msg->message, (size_t)len+1);
   1081 
   1082          messageLog += len+1;
   1083          logSize -= len+1;
   1084       }
   1085 
   1086       if (lengths)
   1087          *lengths++ = len+1;
   1088       if (severities)
   1089          *severities++ = debug_severity_enums[msg->severity];
   1090       if (sources)
   1091          *sources++ = debug_source_enums[msg->source];
   1092       if (types)
   1093          *types++ = debug_type_enums[msg->type];
   1094       if (ids)
   1095          *ids++ = msg->id;
   1096 
   1097       debug_delete_messages(debug, 1);
   1098    }
   1099 
   1100    _mesa_unlock_debug_state(ctx);
   1101 
   1102    return ret;
   1103 }
   1104 
   1105 
   1106 void GLAPIENTRY
   1107 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
   1108                           GLenum gl_severity, GLsizei count,
   1109                           const GLuint *ids, GLboolean enabled)
   1110 {
   1111    GET_CURRENT_CONTEXT(ctx);
   1112    enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
   1113    enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
   1114    enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
   1115    const char *callerstr;
   1116    struct gl_debug_state *debug;
   1117 
   1118    if (_mesa_is_desktop_gl(ctx))
   1119       callerstr = "glDebugMessageControl";
   1120    else
   1121       callerstr = "glDebugMessageControlKHR";
   1122 
   1123    if (count < 0) {
   1124       _mesa_error(ctx, GL_INVALID_VALUE,
   1125                   "%s(count=%d : count must not be negative)", callerstr,
   1126                   count);
   1127       return;
   1128    }
   1129 
   1130    if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
   1131                         gl_severity))
   1132       return; /* GL_INVALID_ENUM */
   1133 
   1134    if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
   1135                  || gl_source == GL_DONT_CARE)) {
   1136       _mesa_error(ctx, GL_INVALID_OPERATION,
   1137                   "%s(When passing an array of ids, severity must be"
   1138          " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
   1139                   callerstr);
   1140       return;
   1141    }
   1142 
   1143    debug = _mesa_lock_debug_state(ctx);
   1144    if (!debug)
   1145       return;
   1146 
   1147    if (count) {
   1148       GLsizei i;
   1149       for (i = 0; i < count; i++)
   1150          debug_set_message_enable(debug, source, type, ids[i], enabled);
   1151    }
   1152    else {
   1153       debug_set_message_enable_all(debug, source, type, severity, enabled);
   1154    }
   1155 
   1156    _mesa_unlock_debug_state(ctx);
   1157 }
   1158 
   1159 
   1160 void GLAPIENTRY
   1161 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
   1162 {
   1163    GET_CURRENT_CONTEXT(ctx);
   1164    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
   1165    if (debug) {
   1166       debug->Callback = callback;
   1167       debug->CallbackData = userParam;
   1168       _mesa_unlock_debug_state(ctx);
   1169    }
   1170 }
   1171 
   1172 
   1173 void GLAPIENTRY
   1174 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
   1175                      const GLchar *message)
   1176 {
   1177    GET_CURRENT_CONTEXT(ctx);
   1178    const char *callerstr;
   1179    struct gl_debug_state *debug;
   1180    struct gl_debug_message *emptySlot;
   1181 
   1182    if (_mesa_is_desktop_gl(ctx))
   1183       callerstr = "glPushDebugGroup";
   1184    else
   1185       callerstr = "glPushDebugGroupKHR";
   1186 
   1187    switch(source) {
   1188    case GL_DEBUG_SOURCE_APPLICATION:
   1189    case GL_DEBUG_SOURCE_THIRD_PARTY:
   1190       break;
   1191    default:
   1192       _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
   1193                   "(source=0x%x)", callerstr, source);
   1194       return;
   1195    }
   1196 
   1197    if (!validate_length(ctx, callerstr, length, message))
   1198       return; /* GL_INVALID_VALUE */
   1199 
   1200    if (length < 0)
   1201       length = strlen(message);
   1202 
   1203    debug = _mesa_lock_debug_state(ctx);
   1204    if (!debug)
   1205       return;
   1206 
   1207    if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
   1208       _mesa_unlock_debug_state(ctx);
   1209       _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
   1210       return;
   1211    }
   1212 
   1213    /* pop reuses the message details from push so we store this */
   1214    emptySlot = debug_get_group_message(debug);
   1215    debug_message_store(emptySlot,
   1216                        gl_enum_to_debug_source(source),
   1217                        gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
   1218                        id,
   1219                        gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
   1220                        length, message);
   1221 
   1222    debug_push_group(debug);
   1223 
   1224    log_msg_locked_and_unlock(ctx,
   1225          gl_enum_to_debug_source(source),
   1226          MESA_DEBUG_TYPE_PUSH_GROUP, id,
   1227          MESA_DEBUG_SEVERITY_NOTIFICATION, length,
   1228          message);
   1229 }
   1230 
   1231 
   1232 void GLAPIENTRY
   1233 _mesa_PopDebugGroup(void)
   1234 {
   1235    GET_CURRENT_CONTEXT(ctx);
   1236    const char *callerstr;
   1237    struct gl_debug_state *debug;
   1238    struct gl_debug_message *gdmessage, msg;
   1239 
   1240    if (_mesa_is_desktop_gl(ctx))
   1241       callerstr = "glPopDebugGroup";
   1242    else
   1243       callerstr = "glPopDebugGroupKHR";
   1244 
   1245    debug = _mesa_lock_debug_state(ctx);
   1246    if (!debug)
   1247       return;
   1248 
   1249    if (debug->CurrentGroup <= 0) {
   1250       _mesa_unlock_debug_state(ctx);
   1251       _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
   1252       return;
   1253    }
   1254 
   1255    debug_pop_group(debug);
   1256 
   1257    /* make a shallow copy */
   1258    gdmessage = debug_get_group_message(debug);
   1259    msg = *gdmessage;
   1260    gdmessage->message = NULL;
   1261    gdmessage->length = 0;
   1262 
   1263    log_msg_locked_and_unlock(ctx,
   1264          msg.source,
   1265          gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
   1266          msg.id,
   1267          gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
   1268          msg.length, msg.message);
   1269 
   1270    debug_message_clear(&msg);
   1271 }
   1272 
   1273 
   1274 void
   1275 _mesa_init_debug_output(struct gl_context *ctx)
   1276 {
   1277    simple_mtx_init(&ctx->DebugMutex, mtx_plain);
   1278 
   1279    if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
   1280       /* If the MESA_DEBUG env is set to "context", we'll turn on the
   1281        * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
   1282        * messages to stderr (or whatever MESA_LOG_FILE points at).
   1283        */
   1284       struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
   1285       if (!debug) {
   1286          return;
   1287       }
   1288       debug->DebugOutput = GL_TRUE;
   1289       debug->LogToStderr = GL_TRUE;
   1290       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
   1291       _mesa_unlock_debug_state(ctx);
   1292    }
   1293 }
   1294 
   1295 
   1296 void
   1297 _mesa_free_errors_data(struct gl_context *ctx)
   1298 {
   1299    if (ctx->Debug) {
   1300       debug_destroy(ctx->Debug);
   1301       /* set to NULL just in case it is used before context is completely gone. */
   1302       ctx->Debug = NULL;
   1303    }
   1304 
   1305    simple_mtx_destroy(&ctx->DebugMutex);
   1306 }
   1307 
   1308 void GLAPIENTRY
   1309 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
   1310 {
   1311    GET_CURRENT_CONTEXT(ctx);
   1312    if (ctx->Extensions.GREMEDY_string_marker) {
   1313       /* if length not specified, string will be null terminated: */
   1314       if (len <= 0)
   1315          len = strlen(string);
   1316       ctx->Driver.EmitStringMarker(ctx, string, len);
   1317    } else {
   1318       _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
   1319    }
   1320 }
   1321