1 /** 2 * \file stencil.h 3 * Stencil operations. 4 */ 5 6 /* 7 * Mesa 3-D graphics library 8 * 9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a 12 * copy of this software and associated documentation files (the "Software"), 13 * to deal in the Software without restriction, including without limitation 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15 * and/or sell copies of the Software, and to permit persons to whom the 16 * Software is furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included 19 * in all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31 #ifndef STENCIL_H 32 #define STENCIL_H 33 34 35 #include "glheader.h" 36 #include "macros.h" 37 38 struct gl_context; 39 40 extern void GLAPIENTRY 41 _mesa_ClearStencil( GLint s ); 42 43 44 void GLAPIENTRY 45 _mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask); 46 47 extern void GLAPIENTRY 48 _mesa_StencilFunc(GLenum func, GLint ref, GLuint mask); 49 50 51 extern void GLAPIENTRY 52 _mesa_StencilMask( GLuint mask ); 53 54 void GLAPIENTRY 55 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass); 56 57 extern void GLAPIENTRY 58 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 59 60 61 extern void GLAPIENTRY 62 _mesa_ActiveStencilFaceEXT(GLenum face); 63 64 void GLAPIENTRY 65 _mesa_StencilOpSeparate_no_error(GLenum face, GLenum fail, GLenum zfail, 66 GLenum zpass); 67 68 extern void GLAPIENTRY 69 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 70 71 72 void GLAPIENTRY 73 _mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref, 74 GLuint mask); 75 76 extern void GLAPIENTRY 77 _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 78 79 80 extern void GLAPIENTRY 81 _mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); 82 83 void GLAPIENTRY 84 _mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask); 85 86 extern void GLAPIENTRY 87 _mesa_StencilMaskSeparate(GLenum face, GLuint mask); 88 89 extern void 90 _mesa_init_stencil( struct gl_context * ctx ); 91 92 /* From the GL 4.3 spec, 17.3.5: 93 * "Stencil comparison operations and queries of <ref> clamp its value 94 * to the range [0, 2^s-1], where <s> is the number of bits in the 95 * stencil buffer attached to the draw framebuffer." 96 */ 97 98 static inline GLint 99 _mesa_get_stencil_ref(struct gl_context const *ctx, int face) 100 { 101 GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; 102 GLint ref = ctx->Stencil.Ref[face]; 103 return CLAMP(ref, 0, stencilMax); 104 } 105 106 static inline bool 107 _mesa_stencil_is_enabled(const struct gl_context *ctx) 108 { 109 return ctx->Stencil.Enabled && 110 ctx->DrawBuffer->Visual.stencilBits > 0; 111 } 112 113 static inline bool 114 _mesa_stencil_is_two_sided(const struct gl_context *ctx) 115 { 116 const int face = ctx->Stencil._BackFace; 117 118 return _mesa_stencil_is_enabled(ctx) && 119 (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || 120 ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || 121 ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || 122 ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || 123 ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || 124 ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || 125 ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); 126 } 127 128 static inline bool 129 _mesa_stencil_is_write_enabled(const struct gl_context *ctx, bool is_two_sided) 130 { 131 return _mesa_stencil_is_enabled(ctx) && 132 (ctx->Stencil.WriteMask[0] != 0 || 133 (is_two_sided && 134 ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0)); 135 } 136 137 #endif 138