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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keithw (at) vmware.com>
     26  */
     27 
     28 #include "main/glheader.h"
     29 #include "main/imports.h"
     30 #include "main/macros.h"
     31 #include "main/state.h"
     32 #include "tnl/tnl.h"
     33 #include "tnl/t_context.h"
     34 #include "tnl/t_pipeline.h"
     35 #include "tnl/t_vertex.h"
     36 #include "swrast_setup.h"
     37 #include "ss_context.h"
     38 #include "ss_triangle.h"
     39 
     40 
     41 /* Need to check lighting state and vertex program state to know
     42  * if two-sided lighting is in effect.
     43  */
     44 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
     45 
     46 
     47 #define VARYING_EMIT_STYLE  EMIT_4F
     48 
     49 
     50 GLboolean
     51 _swsetup_CreateContext( struct gl_context *ctx )
     52 {
     53    SScontext *swsetup = calloc(1, sizeof(SScontext));
     54 
     55    if (!swsetup)
     56       return GL_FALSE;
     57 
     58    ctx->swsetup_context = swsetup;
     59 
     60    swsetup->NewState = ~0;
     61    _swsetup_trifuncs_init( ctx );
     62 
     63    _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
     64 		       sizeof(SWvertex) );
     65 
     66 
     67    return GL_TRUE;
     68 }
     69 
     70 void
     71 _swsetup_DestroyContext( struct gl_context *ctx )
     72 {
     73    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
     74 
     75    if (swsetup) {
     76       free(swsetup);
     77       ctx->swsetup_context = 0;
     78    }
     79 
     80    _tnl_free_vertices( ctx );
     81 }
     82 
     83 static void
     84 _swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
     85 {
     86    SWSETUP_CONTEXT(ctx)->render_prim = mode;
     87    _swrast_render_primitive( ctx, mode );
     88 }
     89 
     90 
     91 /**
     92  * Helper macros for setup_vertex_format()
     93  */
     94 #define SWZ ((SWvertex *)0)
     95 #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
     96 
     97 #define EMIT_ATTR( ATTR, STYLE, MEMBER )	\
     98 do {						\
     99    map[e].attrib = (ATTR);			\
    100    map[e].format = (STYLE);			\
    101    map[e].offset = SWOffset(MEMBER);	       	\
    102    e++;						\
    103 } while (0)
    104 
    105 
    106 /**
    107  * Tell the tnl module how to build SWvertex objects for swrast.
    108  * We'll build the map[] array with that info and pass it to
    109  * _tnl_install_attrs().
    110  */
    111 static void
    112 setup_vertex_format(struct gl_context *ctx)
    113 {
    114    TNLcontext *tnl = TNL_CONTEXT(ctx);
    115    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
    116    GLboolean intColors = !ctx->FragmentProgram._Current
    117                       && !_mesa_ati_fragment_shader_enabled(ctx)
    118                       && ctx->RenderMode == GL_RENDER
    119                       && CHAN_TYPE != GL_FLOAT;
    120 
    121    if (intColors != swsetup->intColors ||
    122        tnl->render_inputs_bitset != swsetup->last_index_bitset) {
    123       GLbitfield64 index_bitset = tnl->render_inputs_bitset;
    124       struct tnl_attr_map map[_TNL_ATTRIB_MAX];
    125       unsigned int i, e = 0;
    126 
    127       swsetup->intColors = intColors;
    128 
    129       EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
    130 
    131       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
    132          if (swsetup->intColors)
    133             EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
    134          else
    135             EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]);
    136       }
    137 
    138       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
    139          EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]);
    140       }
    141 
    142       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
    143          const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
    144          EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]);
    145       }
    146 
    147       if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
    148       {
    149          for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
    150             if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
    151                EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
    152                           attrib[VARYING_SLOT_TEX0 + i] );
    153             }
    154          }
    155       }
    156 
    157       /* shader varying vars */
    158       if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) {
    159          for (i = 0; i < ctx->Const.MaxVarying; i++) {
    160             if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
    161                EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
    162                           attrib[VARYING_SLOT_VAR0 + i] );
    163             }
    164          }
    165       }
    166 
    167       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
    168          EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
    169 
    170       _tnl_install_attrs( ctx, map, e,
    171                           tnl->_WindowMap.m,
    172                           sizeof(SWvertex) );
    173 
    174       swsetup->last_index_bitset = index_bitset;
    175    }
    176 }
    177 
    178 
    179 /**
    180  * Prepare to render a vertex buffer.
    181  * Called via tnl->Driver.Render.Start.
    182  */
    183 static void
    184 _swsetup_RenderStart( struct gl_context *ctx )
    185 {
    186    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
    187    TNLcontext *tnl = TNL_CONTEXT(ctx);
    188    struct vertex_buffer *VB = &tnl->vb;
    189 
    190    if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
    191       _swsetup_choose_trifuncs(ctx);
    192    }
    193 
    194    if (swsetup->NewState & _NEW_PROGRAM) {
    195       swsetup->last_index_bitset = 0;
    196    }
    197 
    198    swsetup->NewState = 0;
    199 
    200    /* This will change if drawing unfilled tris */
    201    _swrast_SetFacing(ctx, 0);
    202 
    203    _swrast_render_start(ctx);
    204 
    205    /* Important */
    206    VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
    207 
    208    setup_vertex_format(ctx);
    209 }
    210 
    211 
    212 /*
    213  * We patch this function into tnl->Driver.Render.Finish.
    214  * It's called when we finish rendering a vertex buffer.
    215  */
    216 static void
    217 _swsetup_RenderFinish( struct gl_context *ctx )
    218 {
    219    _swrast_render_finish( ctx );
    220 }
    221 
    222 void
    223 _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
    224 {
    225    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
    226    swsetup->NewState |= new_state;
    227    _tnl_invalidate_vertex_state( ctx, new_state );
    228 }
    229 
    230 
    231 void
    232 _swsetup_Wakeup( struct gl_context *ctx )
    233 {
    234    TNLcontext *tnl = TNL_CONTEXT(ctx);
    235    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
    236 
    237    tnl->Driver.Render.Start = _swsetup_RenderStart;
    238    tnl->Driver.Render.Finish = _swsetup_RenderFinish;
    239    tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
    240    tnl->Driver.Render.Interp = _tnl_interp;
    241    tnl->Driver.Render.CopyPV = _tnl_copy_pv;
    242    tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
    243    tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
    244    /* points */
    245    /* line */
    246    /* triangle */
    247    /* quad */
    248    tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
    249    tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
    250    tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
    251    tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
    252    tnl->Driver.Render.Multipass = 0;
    253 
    254    _tnl_invalidate_vertices( ctx, ~0 );
    255    _tnl_need_projected_coords( ctx, GL_TRUE );
    256    _swsetup_InvalidateState( ctx, ~0 );
    257 
    258    swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
    259    swsetup->last_index_bitset = 0;
    260 }
    261 
    262 
    263 /**
    264  * Populate a swrast SWvertex from an attrib-style vertex.
    265  */
    266 void
    267 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
    268 {
    269    TNLcontext *tnl = TNL_CONTEXT(ctx);
    270    const GLfloat *m = tnl->_WindowMap.m;
    271    GLfloat tmp[4];
    272    GLuint i;
    273 
    274    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
    275 
    276    dest->attrib[VARYING_SLOT_POS][0] = m[0]  * tmp[0] + m[12];
    277    dest->attrib[VARYING_SLOT_POS][1] = m[5]  * tmp[1] + m[13];
    278    dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
    279    dest->attrib[VARYING_SLOT_POS][3] =         tmp[3];
    280 
    281    /** XXX try to limit these loops someday */
    282    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
    283       _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
    284                      dest->attrib[VARYING_SLOT_TEX0 + i] );
    285 
    286    for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
    287       _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
    288                      dest->attrib[VARYING_SLOT_VAR0 + i] );
    289 
    290    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
    291                   dest->attrib[VARYING_SLOT_COL0] );
    292 
    293    UNCLAMPED_FLOAT_TO_RGBA_CHAN(dest->color, dest->attrib[VARYING_SLOT_COL0]);
    294 
    295    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
    296                   dest->attrib[VARYING_SLOT_COL1]);
    297 
    298    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
    299    dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0];
    300 
    301    /* XXX See _tnl_get_attr about pointsize ... */
    302    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
    303    dest->pointSize = tmp[0];
    304 }
    305 
    306