1 /************************************************************************** 2 * 3 * Copyright 2006 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef INTEL_MIPMAP_TREE_H 29 #define INTEL_MIPMAP_TREE_H 30 31 #include <assert.h> 32 33 #include "intel_screen.h" 34 #include "intel_regions.h" 35 #include "GL/internal/dri_interface.h" 36 37 /* A layer on top of the intel_regions code which adds: 38 * 39 * - Code to size and layout a region to hold a set of mipmaps. 40 * - Query to determine if a new image fits in an existing tree. 41 * - More refcounting 42 * - maybe able to remove refcounting from intel_region? 43 * - ? 44 * 45 * The fixed mipmap layout of intel hardware where one offset 46 * specifies the position of all images in a mipmap hierachy 47 * complicates the implementation of GL texture image commands, 48 * compared to hardware where each image is specified with an 49 * independent offset. 50 * 51 * In an ideal world, each texture object would be associated with a 52 * single bufmgr buffer or 2d intel_region, and all the images within 53 * the texture object would slot into the tree as they arrive. The 54 * reality can be a little messier, as images can arrive from the user 55 * with sizes that don't fit in the existing tree, or in an order 56 * where the tree layout cannot be guessed immediately. 57 * 58 * This structure encodes an idealized mipmap tree. The GL image 59 * commands build these where possible, otherwise store the images in 60 * temporary system buffers. 61 */ 62 63 struct intel_texture_image; 64 65 struct intel_miptree_map { 66 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ 67 GLbitfield mode; 68 /** Region of interest for the map. */ 69 int x, y, w, h; 70 /** Possibly malloced temporary buffer for the mapping. */ 71 void *buffer; 72 /** Possible pointer to a temporary linear miptree for the mapping. */ 73 struct intel_mipmap_tree *mt; 74 /** Pointer to the start of (map_x, map_y) returned by the mapping. */ 75 void *ptr; 76 /** Stride of the mapping. */ 77 int stride; 78 }; 79 80 /** 81 * Describes the location of each texture image within a texture region. 82 */ 83 struct intel_mipmap_level 84 { 85 /** Offset to this miptree level, used in computing x_offset. */ 86 GLuint level_x; 87 /** Offset to this miptree level, used in computing y_offset. */ 88 GLuint level_y; 89 GLuint width; 90 GLuint height; 91 92 /** 93 * \brief Number of 2D slices in this miplevel. 94 * 95 * The exact semantics of depth varies according to the texture target: 96 * - For GL_TEXTURE_CUBE_MAP, depth is 6. 97 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its 98 * value, like width and height, varies with miplevel. 99 * - For other texture types, depth is 1. 100 */ 101 GLuint depth; 102 103 /** 104 * \brief List of 2D images in this mipmap level. 105 * 106 * This may be a list of cube faces, array slices in 2D array texture, or 107 * layers in a 3D texture. The list's length is \c depth. 108 */ 109 struct intel_mipmap_slice { 110 /** 111 * \name Offset to slice 112 * \{ 113 * 114 * Hardware formats are so diverse that that there is no unified way to 115 * compute the slice offsets, so we store them in this table. 116 * 117 * The (x, y) offset to slice \c s at level \c l relative the miptrees 118 * base address is 119 * \code 120 * x = mt->level[l].slice[s].x_offset 121 * y = mt->level[l].slice[s].y_offset 122 */ 123 GLuint x_offset; 124 GLuint y_offset; 125 /** \} */ 126 127 /** 128 * Mapping information. Persistent for the duration of 129 * intel_miptree_map/unmap on this slice. 130 */ 131 struct intel_miptree_map *map; 132 } *slice; 133 }; 134 135 136 struct intel_mipmap_tree 137 { 138 /* Effectively the key: 139 */ 140 GLenum target; 141 142 /** 143 * This is just the same as the gl_texture_image->TexFormat or 144 * gl_renderbuffer->Format. 145 */ 146 mesa_format format; 147 148 /** 149 * The X offset of each image in the miptree must be aligned to this. See 150 * the "Alignment Unit Size" section of the BSpec. 151 */ 152 unsigned int align_w; 153 unsigned int align_h; /**< \see align_w */ 154 155 GLuint first_level; 156 GLuint last_level; 157 158 /** 159 * Level zero image dimensions. These dimensions correspond to the 160 * physical layout of data in memory. Accordingly, they account for the 161 * extra factor of 6 in depth that must be allocated in order to 162 * accommodate cubemap textures. 163 */ 164 GLuint physical_width0, physical_height0, physical_depth0; 165 166 GLuint cpp; 167 bool compressed; 168 169 /* Derived from the above: 170 */ 171 GLuint total_width; 172 GLuint total_height; 173 174 /* Includes image offset tables: 175 */ 176 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; 177 178 /* The data is held here: 179 */ 180 struct intel_region *region; 181 182 /* Offset into region bo where miptree starts: 183 */ 184 uint32_t offset; 185 186 /* These are also refcounted: 187 */ 188 GLuint refcount; 189 }; 190 191 enum intel_miptree_tiling_mode { 192 INTEL_MIPTREE_TILING_ANY, 193 INTEL_MIPTREE_TILING_Y, 194 INTEL_MIPTREE_TILING_NONE, 195 }; 196 197 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, 198 GLenum target, 199 mesa_format format, 200 GLuint first_level, 201 GLuint last_level, 202 GLuint width0, 203 GLuint height0, 204 GLuint depth0, 205 bool expect_accelerated_upload, 206 enum intel_miptree_tiling_mode); 207 208 struct intel_mipmap_tree * 209 intel_miptree_create_layout(struct intel_context *intel, 210 GLenum target, 211 mesa_format format, 212 GLuint first_level, 213 GLuint last_level, 214 GLuint width0, 215 GLuint height0, 216 GLuint depth0); 217 218 struct intel_mipmap_tree * 219 intel_miptree_create_for_bo(struct intel_context *intel, 220 drm_intel_bo *bo, 221 mesa_format format, 222 uint32_t offset, 223 uint32_t width, 224 uint32_t height, 225 int pitch, 226 uint32_t tiling); 227 228 struct intel_mipmap_tree* 229 intel_miptree_create_for_dri2_buffer(struct intel_context *intel, 230 unsigned dri_attachment, 231 mesa_format format, 232 struct intel_region *region); 233 234 struct intel_mipmap_tree* 235 intel_miptree_create_for_image_buffer(struct intel_context *intel, 236 enum __DRIimageBufferMask buffer_type, 237 mesa_format format, 238 uint32_t num_samples, 239 struct intel_region *region); 240 241 /** 242 * Create a miptree appropriate as the storage for a non-texture renderbuffer. 243 * The miptree has the following properties: 244 * - The target is GL_TEXTURE_2D. 245 * - There are no levels other than the base level 0. 246 * - Depth is 1. 247 */ 248 struct intel_mipmap_tree* 249 intel_miptree_create_for_renderbuffer(struct intel_context *intel, 250 mesa_format format, 251 uint32_t width, 252 uint32_t height); 253 254 /** \brief Assert that the level and layer are valid for the miptree. */ 255 static inline void 256 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, 257 uint32_t level, 258 uint32_t layer) 259 { 260 (void) mt; 261 (void) level; 262 (void) layer; 263 264 assert(level >= mt->first_level); 265 assert(level <= mt->last_level); 266 assert(layer < mt->level[level].depth); 267 } 268 269 int intel_miptree_pitch_align (struct intel_context *intel, 270 struct intel_mipmap_tree *mt, 271 uint32_t tiling, 272 int pitch); 273 274 void intel_miptree_reference(struct intel_mipmap_tree **dst, 275 struct intel_mipmap_tree *src); 276 277 void intel_miptree_release(struct intel_mipmap_tree **mt); 278 279 /* Check if an image fits an existing mipmap tree layout 280 */ 281 bool intel_miptree_match_image(struct intel_mipmap_tree *mt, 282 struct gl_texture_image *image); 283 284 void 285 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, 286 GLuint level, GLuint slice, 287 GLuint *x, GLuint *y); 288 289 void 290 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, 291 int *width, int *height, int *depth); 292 293 uint32_t 294 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt, 295 GLuint level, GLuint slice, 296 uint32_t *tile_x, 297 uint32_t *tile_y); 298 299 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, 300 GLuint level, 301 GLuint x, GLuint y, 302 GLuint w, GLuint h, GLuint d); 303 304 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, 305 GLuint level, 306 GLuint img, GLuint x, GLuint y); 307 308 void 309 intel_miptree_copy_teximage(struct intel_context *intel, 310 struct intel_texture_image *intelImage, 311 struct intel_mipmap_tree *dst_mt, bool invalidate); 312 313 /**\}*/ 314 315 /* i915_mipmap_tree.c: 316 */ 317 void i915_miptree_layout(struct intel_mipmap_tree *mt); 318 void i945_miptree_layout(struct intel_mipmap_tree *mt); 319 320 void *intel_miptree_map_raw(struct intel_context *intel, 321 struct intel_mipmap_tree *mt); 322 323 void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt); 324 325 void 326 intel_miptree_map(struct intel_context *intel, 327 struct intel_mipmap_tree *mt, 328 unsigned int level, 329 unsigned int slice, 330 unsigned int x, 331 unsigned int y, 332 unsigned int w, 333 unsigned int h, 334 GLbitfield mode, 335 void **out_ptr, 336 int *out_stride); 337 338 void 339 intel_miptree_unmap(struct intel_context *intel, 340 struct intel_mipmap_tree *mt, 341 unsigned int level, 342 unsigned int slice); 343 344 345 #endif 346