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    Searched defs:approximately_equal (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkEdgeBuilder.cpp 62 auto approximately_equal = [](SkFixed a, SkFixed b) { local
75 if (approximately_equal(edge->fUpperY, last->fLowerY)) {
81 if (approximately_equal(edge->fUpperY, last->fUpperY)) {
82 if (approximately_equal(edge->fLowerY, last->fLowerY)) {
96 if (approximately_equal(edge->fLowerY, last->fLowerY)) {
  /external/skia/src/utils/win/
SkDWriteGeometrySink.cpp 81 static bool approximately_equal(float a, float b) { function
95 //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
97 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
103 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
  /external/skqp/src/core/
SkEdgeBuilder.cpp 62 auto approximately_equal = [](SkFixed a, SkFixed b) { local
75 if (approximately_equal(edge->fUpperY, last->fLowerY)) {
81 if (approximately_equal(edge->fUpperY, last->fUpperY)) {
82 if (approximately_equal(edge->fLowerY, last->fLowerY)) {
96 if (approximately_equal(edge->fLowerY, last->fLowerY)) {
  /external/skqp/src/utils/win/
SkDWriteGeometrySink.cpp 81 static bool approximately_equal(float a, float b) { function
95 //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
97 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
103 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
  /external/skia/src/pathops/
SkPathOpsTypes.h 392 inline bool approximately_equal(double x, double y) { function
417 return approximately_equal(x, y);
  /external/skqp/src/pathops/
SkPathOpsTypes.h 392 inline bool approximately_equal(double x, double y) { function
417 return approximately_equal(x, y);

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