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    Searched defs:attenuation (Results 1 - 10 of 10) sorted by null

  /external/webrtc/webrtc/modules/audio_coding/neteq/
dtmf_tone_generator_unittest.cc 26 // This is the attenuation applied to all cases.
70 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, 0)); // 0 attenuation.
73 for (int attenuation = 1; attenuation <= 36; attenuation += 5) {
76 ss << "; attenuation " << attenuation; local
78 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, attenuation));
82 pow(10, -static_cast<double>(attenuation) / 20);
83 // Verify that the attenuation is correct
158 const int attenuation = 0; \/\/ Valid attenuation. local
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  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 117 GLfloat attenuation; local
122 /* compute VP and attenuation */
126 attenuation = light->_VP_inf_spot_attenuation;
140 attenuation = 1.0F / (light->ConstantAttenuation + d *
144 /* spotlight attenuation */
153 attenuation *= spot;
158 if (attenuation < 1e-3F)
166 ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
177 ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
186 ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib )
296 GLfloat attenuation; local
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  /frameworks/av/media/libaudioprocessing/tests/
resampler_tests.cpp 269 const double attenuation = rdyn->getFilterAttenuation(); local
281 " attenuation:%lf stopRipple:%.lf passRipple:%lf"
286 attenuation, stopbandDb, passbandDb);
301 ASSERT_GT(stopRipple, 60.); // enough stopband attenuation
393 // there must be at least 60dB relative attenuation between stopband and passband.
400 // there must be at least 60dB relative attenuation between stopband and passband.
421 // there must be at least 60dB relative attenuation between stopband and passband.
428 // there must be at least 60dB relative attenuation between stopband and passband.
449 // there must be at least 60dB relative attenuation between stopband and passband.
456 // there must be at least 60dB relative attenuation between stopband and passband
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  /frameworks/av/media/libaudioprocessing/
AudioResamplerDyn.cpp 279 double attenuation = local
281 attenuation *= attenuation;
284 firKaiserGen(coefs, phases, halfLength, stopBandAtten, fcr, attenuation);
289 mFilterAttenuation = attenuation;
298 c.mL, c.mHalfNumCoefs, stopBandAtten, fcr, attenuation, tbw);
372 // Keep the stop band attenuation no greater than 84-85dB for 32 length S16 filters
374 // For s32 we keep the stop band attenuation at the same as 16b resolution, about
399 // at the expense of aliasing noise (stopband attenuation
  /external/mesa3d/src/mesa/main/
rastpos.c 139 GLfloat attenuation = 1.0; local
147 attenuation = light->_VP_inf_spot_attenuation;
164 attenuation = 1.0F / (light->ConstantAttenuation + d *
176 attenuation *= spot;
181 if (attenuation < 1e-3F)
187 ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
241 ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
242 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
ffvertex_prog.c 938 struct ureg attenuation = register_param3(p, STATE_LIGHT, i, local
942 /* Calculate spot attenuation:
955 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
962 /* Calculate distance attenuation(See formula (2.4) at glspec 2.1 page 62):
974 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
1130 * attenuation below.
1137 /* Calculate attenuation:
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  /bionic/libc/kernel/uapi/sound/
sfnt_info.h 99 unsigned char attenuation; member in struct:soundfont_voice_info
  /external/kernel-headers/original/uapi/sound/
sfnt_info.h 137 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
  /external/libopus/celt/
celt_decoder.c 618 opus_val16 attenuation; local
716 attenuation = MULT16_16_Q15(fade, decay);
722 attenuation = MULT16_16_Q15(attenuation, decay);
725 SHL32(EXTEND32(MULT16_16_Q15(attenuation,
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 125 struct Attenuation
140 Attenuation attenuation; member in struct:es1::Light
677 Attenuation pointDistanceAttenuation;

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