/external/skia/gm/ |
skinning.cpp | 119 // Create the mutable set of bones. 120 const SkVertices::Bone* bones[kBoneCount]; variable 122 bones[i] = &kBones[i]; 126 drawPermutations(canvas, xpos, ypos, bones, 1); 133 const SkVertices::Bone** bones, 139 // Copy the bones. 142 copiedBones[i] = *bones[i]; 150 // Apply the bones. 182 swap(bones + start, bones + i) [all...] |
/external/skqp/gm/ |
skinning.cpp | 119 // Create the mutable set of bones. 120 const SkVertices::Bone* bones[kBoneCount]; variable 122 bones[i] = &kBones[i]; 126 drawPermutations(canvas, xpos, ypos, bones, 1); 133 const SkVertices::Bone** bones, 139 // Copy the bones. 142 copiedBones[i] = *bones[i]; 150 // Apply the bones. 182 swap(bones + start, bones + i) [all...] |
/external/skia/src/core/ |
SkPicturePlayback.cpp | 508 const SkVertices::Bone* bones = boneCount ? local 515 canvas->drawVertices(vertices, bones, boneCount, bmode, *paint);
|
/external/skqp/src/core/ |
SkPicturePlayback.cpp | 500 const SkVertices::Bone* bones = boneCount ? local 507 canvas->drawVertices(vertices, bones, boneCount, bmode, *paint);
|
/external/skqp/src/gpu/ |
GrDefaultGeoProcFactory.cpp | 50 const float* bones, 54 coverage, localCoordsWillBeRead, bones, boneCount)); 66 const float* bones() const { return fBones; } function in class:DefaultGeoProc 142 // Set up the uniform for the bones. 146 "Bones", 267 pdman.set2fv(fBonesUniform, dgp.boneCount() * kNumVec2sPerBone, dgp.bones()); 331 const float* bones, 341 , fBones(bones) 356 SkASSERT(bones && (boneCount > 0)); 502 const Bones& bones [all...] |