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    Searched defs:boolType (Results 1 - 11 of 11) sorted by null

  /external/syzkaller/vendor/github.com/google/go-cmp/cmp/internal/function/
func.go 26 var boolType = reflect.TypeOf(true)
36 if ni == 2 && no == 1 && t.In(0) == t.In(1) && t.Out(0) == boolType {
40 if ni == 2 && no == 1 && t.In(0).AssignableTo(t.In(1)) && t.Out(0) == boolType {
  /external/clang/lib/StaticAnalyzer/Core/
SimpleSValBuilder.cpp 708 QualType boolType = getContext().BoolTy;
709 NonLoc l = evalCastFromLoc(lhs, boolType).castAs<NonLoc>();
710 NonLoc r = makeTruthVal(false, boolType).castAs<NonLoc>();
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 793 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
796 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST)));
874 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
877 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST)));
    [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 871 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
874 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST)));
954 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST)));
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp     [all...]
vktShaderExecutor.cpp     [all...]
  /external/deqp-deps/glslang/SPIRV/
SpvBuilder.cpp     [all...]
GlslangToSpv.cpp     [all...]
  /external/skia/src/sksl/
SkSLSPIRVCodeGenerator.cpp     [all...]
  /external/skqp/src/sksl/
SkSLSPIRVCodeGenerator.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
525 else if(targetUniform->type == boolType[index])
743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
768 else if(targetUniform->type == boolType[index])
861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
886 else if(targetUniform->type == boolType[index])
    [all...]

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