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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <errno.h>
     25 
     26 #include "program/prog_instruction.h"
     27 
     28 #include "blorp_priv.h"
     29 #include "compiler/brw_compiler.h"
     30 #include "compiler/brw_nir.h"
     31 
     32 void
     33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
     34            struct isl_device *isl_dev)
     35 {
     36    blorp->driver_ctx = driver_ctx;
     37    blorp->isl_dev = isl_dev;
     38 }
     39 
     40 void
     41 blorp_finish(struct blorp_context *blorp)
     42 {
     43    blorp->driver_ctx = NULL;
     44 }
     45 
     46 void
     47 blorp_batch_init(struct blorp_context *blorp,
     48                  struct blorp_batch *batch, void *driver_batch,
     49                  enum blorp_batch_flags flags)
     50 {
     51    batch->blorp = blorp;
     52    batch->driver_batch = driver_batch;
     53    batch->flags = flags;
     54 }
     55 
     56 void
     57 blorp_batch_finish(struct blorp_batch *batch)
     58 {
     59    batch->blorp = NULL;
     60 }
     61 
     62 void
     63 brw_blorp_surface_info_init(struct blorp_context *blorp,
     64                             struct brw_blorp_surface_info *info,
     65                             const struct blorp_surf *surf,
     66                             unsigned int level, unsigned int layer,
     67                             enum isl_format format, bool is_render_target)
     68 {
     69    assert(level < surf->surf->levels);
     70    assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level,
     71                        surf->surf->logical_level0_px.array_len));
     72 
     73    info->enabled = true;
     74 
     75    if (format == ISL_FORMAT_UNSUPPORTED)
     76       format = surf->surf->format;
     77 
     78    if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
     79       /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
     80        * a render target, which would prevent us from blitting to 24-bit
     81        * depth.  The miptree consists of 32 bits per pixel, arranged as 24-bit
     82        * depth values interleaved with 8 "don't care" bits.  Since depth
     83        * values don't require any blending, it doesn't matter how we interpret
     84        * the bit pattern as long as we copy the right amount of data, so just
     85        * map it as 8-bit BGRA.
     86        */
     87       format = ISL_FORMAT_B8G8R8A8_UNORM;
     88    }
     89 
     90    info->surf = *surf->surf;
     91    info->addr = surf->addr;
     92 
     93    info->aux_usage = surf->aux_usage;
     94    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
     95       info->aux_surf = *surf->aux_surf;
     96       info->aux_addr = surf->aux_addr;
     97       assert(level < info->aux_surf.levels);
     98       assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level,
     99                           info->aux_surf.logical_level0_px.array_len));
    100    }
    101 
    102    info->clear_color = surf->clear_color;
    103    info->clear_color_addr = surf->clear_color_addr;
    104 
    105    info->view = (struct isl_view) {
    106       .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
    107                                   ISL_SURF_USAGE_TEXTURE_BIT,
    108       .format = format,
    109       .base_level = level,
    110       .levels = 1,
    111       .swizzle = ISL_SWIZZLE_IDENTITY,
    112    };
    113 
    114    info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
    115                                info->surf.logical_level0_px.array_len);
    116 
    117    if (!is_render_target &&
    118        (info->surf.dim == ISL_SURF_DIM_3D ||
    119         info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
    120       /* 3-D textures don't support base_array layer and neither do 2-D
    121        * multisampled textures on IVB so we need to pass it through the
    122        * sampler in those cases.  These are also two cases where we are
    123        * guaranteed that we won't be doing any funny surface hacks.
    124        */
    125       info->view.base_array_layer = 0;
    126       info->z_offset = layer;
    127    } else {
    128       info->view.base_array_layer = layer;
    129 
    130       assert(info->view.array_len >= info->view.base_array_layer);
    131       info->view.array_len -= info->view.base_array_layer;
    132       info->z_offset = 0;
    133    }
    134 
    135    /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for
    136     * layered rendering.
    137     */
    138    if (is_render_target && blorp->isl_dev->info->gen <= 6)
    139       info->view.array_len = MIN2(info->view.array_len, 512);
    140 }
    141 
    142 
    143 void
    144 blorp_params_init(struct blorp_params *params)
    145 {
    146    memset(params, 0, sizeof(*params));
    147    params->num_samples = 1;
    148    params->num_draw_buffers = 1;
    149    params->num_layers = 1;
    150 }
    151 
    152 void
    153 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
    154 {
    155    memset(wm_key, 0, sizeof(*wm_key));
    156    wm_key->nr_color_regions = 1;
    157    for (int i = 0; i < MAX_SAMPLERS; i++)
    158       wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
    159 }
    160 
    161 const unsigned *
    162 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
    163                  struct nir_shader *nir,
    164                  struct brw_wm_prog_key *wm_key,
    165                  bool use_repclear,
    166                  struct brw_wm_prog_data *wm_prog_data)
    167 {
    168    const struct brw_compiler *compiler = blorp->compiler;
    169 
    170    nir->options =
    171       compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
    172 
    173    memset(wm_prog_data, 0, sizeof(*wm_prog_data));
    174 
    175    assert(exec_list_is_empty(&nir->uniforms));
    176    wm_prog_data->base.nr_params = 0;
    177    wm_prog_data->base.param = NULL;
    178 
    179    /* BLORP always uses the first two binding table entries:
    180     * - Surface 0 is the render target (which always start from 0)
    181     * - Surface 1 is the source texture
    182     */
    183    wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
    184 
    185    nir = brw_preprocess_nir(compiler, nir);
    186    nir_remove_dead_variables(nir, nir_var_shader_in);
    187    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
    188 
    189    if (blorp->compiler->devinfo->gen < 6) {
    190       if (nir->info.fs.uses_discard)
    191          wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
    192 
    193       wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS;
    194    }
    195 
    196    const unsigned *program =
    197       brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
    198                      wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
    199                      NULL, NULL);
    200 
    201    return program;
    202 }
    203 
    204 const unsigned *
    205 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
    206                  struct nir_shader *nir,
    207                  struct brw_vs_prog_data *vs_prog_data)
    208 {
    209    const struct brw_compiler *compiler = blorp->compiler;
    210 
    211    nir->options =
    212       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
    213 
    214    nir = brw_preprocess_nir(compiler, nir);
    215    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
    216 
    217    vs_prog_data->inputs_read = nir->info.inputs_read;
    218 
    219    brw_compute_vue_map(compiler->devinfo,
    220                        &vs_prog_data->base.vue_map,
    221                        nir->info.outputs_written,
    222                        nir->info.separate_shader);
    223 
    224    struct brw_vs_prog_key vs_key = { 0, };
    225 
    226    const unsigned *program =
    227       brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
    228                      &vs_key, vs_prog_data, nir, -1, NULL);
    229 
    230    return program;
    231 }
    232 
    233 struct blorp_sf_key {
    234    enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */
    235 
    236    struct brw_sf_prog_key key;
    237 };
    238 
    239 bool
    240 blorp_ensure_sf_program(struct blorp_context *blorp,
    241                         struct blorp_params *params)
    242 {
    243    const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
    244    assert(params->wm_prog_data);
    245 
    246    /* Gen6+ doesn't need a strips and fans program */
    247    if (blorp->compiler->devinfo->gen >= 6)
    248       return true;
    249 
    250    struct blorp_sf_key key = {
    251       .shader_type = BLORP_SHADER_TYPE_GEN4_SF,
    252    };
    253 
    254    /* Everything gets compacted in vertex setup, so we just need a
    255     * pass-through for the correct number of input varyings.
    256     */
    257    const uint64_t slots_valid = VARYING_BIT_POS |
    258       ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0;
    259 
    260    key.key.attrs = slots_valid;
    261    key.key.primitive = BRW_SF_PRIM_TRIANGLES;
    262    key.key.contains_flat_varying = wm_prog_data->contains_flat_varying;
    263 
    264    STATIC_ASSERT(sizeof(key.key.interp_mode) ==
    265                  sizeof(wm_prog_data->interp_mode));
    266    memcpy(key.key.interp_mode, wm_prog_data->interp_mode,
    267           sizeof(key.key.interp_mode));
    268 
    269    if (blorp->lookup_shader(blorp, &key, sizeof(key),
    270                             &params->sf_prog_kernel, &params->sf_prog_data))
    271       return true;
    272 
    273    void *mem_ctx = ralloc_context(NULL);
    274 
    275    const unsigned *program;
    276    unsigned program_size;
    277 
    278    struct brw_vue_map vue_map;
    279    brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
    280 
    281    struct brw_sf_prog_data prog_data_tmp;
    282    program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
    283                             &prog_data_tmp, &vue_map, &program_size);
    284 
    285    bool result =
    286       blorp->upload_shader(blorp, &key, sizeof(key), program, program_size,
    287                            (void *)&prog_data_tmp, sizeof(prog_data_tmp),
    288                            &params->sf_prog_kernel, &params->sf_prog_data);
    289 
    290    ralloc_free(mem_ctx);
    291 
    292    return result;
    293 }
    294 
    295 void
    296 blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
    297              uint32_t level, uint32_t start_layer, uint32_t num_layers,
    298              enum blorp_hiz_op op)
    299 {
    300    struct blorp_params params;
    301    blorp_params_init(&params);
    302 
    303    params.hiz_op = op;
    304    params.full_surface_hiz_op = true;
    305 
    306    for (uint32_t a = 0; a < num_layers; a++) {
    307       const uint32_t layer = start_layer + a;
    308 
    309       brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level,
    310                                   layer, surf->surf->format, true);
    311 
    312       /* Align the rectangle primitive to 8x4 pixels.
    313        *
    314        * During fast depth clears, the emitted rectangle primitive  must be
    315        * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
    316        * 11.5.3.1 Depth Buffer Clear (and the matching section in the
    317        * Sandybridge PRM):
    318        *
    319        *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
    320        *     aligned to an 8x4 pixel block relative to the upper left corner
    321        *     of the depth buffer [...]
    322        *
    323        * For hiz resolves, the rectangle must also be 8x4 aligned. Item
    324        * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
    325        * Ivybridge simulator require the alignment.
    326        *
    327        * To be safe, let's just align the rect for all hiz operations and all
    328        * hardware generations.
    329        *
    330        * However, for some miptree slices of a Z24 texture, emitting an 8x4
    331        * aligned rectangle that covers the slice may clobber adjacent slices
    332        * if we strictly adhered to the texture alignments specified in the
    333        * PRM.  The Ivybridge PRM, Section "Alignment Unit Size", states that
    334        * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
    335        * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
    336        * 8, which prevents the clobbering.
    337        */
    338       params.x1 = minify(params.depth.surf.logical_level0_px.width,
    339                          params.depth.view.base_level);
    340       params.y1 = minify(params.depth.surf.logical_level0_px.height,
    341                          params.depth.view.base_level);
    342       params.x1 = ALIGN(params.x1, 8);
    343       params.y1 = ALIGN(params.y1, 4);
    344 
    345       if (params.depth.view.base_level == 0) {
    346          /* TODO: What about MSAA? */
    347          params.depth.surf.logical_level0_px.width = params.x1;
    348          params.depth.surf.logical_level0_px.height = params.y1;
    349       }
    350 
    351       params.dst.surf.samples = params.depth.surf.samples;
    352       params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
    353       params.depth_format =
    354          isl_format_get_depth_format(surf->surf->format, false);
    355       params.num_samples = params.depth.surf.samples;
    356 
    357       batch->blorp->exec(batch, &params);
    358    }
    359 }
    360