1 /* 2 * Copyright 2010 Jerome Glisse <glisse (at) freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef SI_PIPE_H 24 #define SI_PIPE_H 25 26 #include "si_shader.h" 27 28 #include "util/u_dynarray.h" 29 #include "util/u_idalloc.h" 30 31 #ifdef PIPE_ARCH_BIG_ENDIAN 32 #define SI_BIG_ENDIAN 1 33 #else 34 #define SI_BIG_ENDIAN 0 35 #endif 36 37 #define ATI_VENDOR_ID 0x1002 38 39 #define SI_NOT_QUERY 0xffffffff 40 41 /* The base vertex and primitive restart can be any number, but we must pick 42 * one which will mean "unknown" for the purpose of state tracking and 43 * the number shouldn't be a commonly-used one. */ 44 #define SI_BASE_VERTEX_UNKNOWN INT_MIN 45 #define SI_RESTART_INDEX_UNKNOWN INT_MIN 46 #define SI_NUM_SMOOTH_AA_SAMPLES 8 47 #define SI_GS_PER_ES 128 48 /* Alignment for optimal CP DMA performance. */ 49 #define SI_CPDMA_ALIGNMENT 32 50 51 /* Pipeline & streamout query controls. */ 52 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0) 53 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1) 54 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2) 55 /* Instruction cache. */ 56 #define SI_CONTEXT_INV_ICACHE (1 << 3) 57 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */ 58 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4) 59 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */ 60 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5) 61 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */ 62 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6) 63 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't 64 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */ 65 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7) 66 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with 67 * a CB or DB flush. */ 68 #define SI_CONTEXT_INV_L2_METADATA (1 << 8) 69 /* Framebuffer caches. */ 70 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9) 71 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10) 72 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11) 73 /* Engine synchronization. */ 74 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12) 75 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13) 76 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14) 77 #define SI_CONTEXT_VGT_FLUSH (1 << 15) 78 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16) 79 80 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0) 81 #define SI_PREFETCH_LS (1 << 1) 82 #define SI_PREFETCH_HS (1 << 2) 83 #define SI_PREFETCH_ES (1 << 3) 84 #define SI_PREFETCH_GS (1 << 4) 85 #define SI_PREFETCH_VS (1 << 5) 86 #define SI_PREFETCH_PS (1 << 6) 87 88 #define SI_MAX_BORDER_COLORS 4096 89 #define SI_MAX_VIEWPORTS 16 90 #define SIX_BITS 0x3F 91 92 struct si_compute; 93 struct hash_table; 94 struct u_suballocator; 95 96 struct si_screen { 97 struct pipe_screen b; 98 struct radeon_winsys *ws; 99 struct disk_cache *disk_shader_cache; 100 101 struct radeon_info info; 102 uint64_t debug_flags; 103 char renderer_string[100]; 104 105 unsigned gs_table_depth; 106 unsigned tess_offchip_block_dw_size; 107 bool has_clear_state; 108 bool has_distributed_tess; 109 bool has_draw_indirect_multi; 110 bool has_out_of_order_rast; 111 bool assume_no_z_fights; 112 bool commutative_blend_add; 113 bool clear_db_cache_before_clear; 114 bool has_msaa_sample_loc_bug; 115 bool has_ls_vgpr_init_bug; 116 bool dpbb_allowed; 117 bool dfsm_allowed; 118 bool llvm_has_working_vgpr_indexing; 119 120 /* Whether shaders are monolithic (1-part) or separate (3-part). */ 121 bool use_monolithic_shaders; 122 bool record_llvm_ir; 123 bool has_rbplus; /* if RB+ registers exist */ 124 bool rbplus_allowed; /* if RB+ is allowed */ 125 bool dcc_msaa_allowed; 126 bool cpdma_prefetch_writes_memory; 127 128 struct slab_parent_pool pool_transfers; 129 130 /* Texture filter settings. */ 131 int force_aniso; /* -1 = disabled */ 132 133 /* Auxiliary context. Mainly used to initialize resources. 134 * It must be locked prior to using and flushed before unlocking. */ 135 struct pipe_context *aux_context; 136 mtx_t aux_context_lock; 137 138 /* This must be in the screen, because UE4 uses one context for 139 * compilation and another one for rendering. 140 */ 141 unsigned num_compilations; 142 /* Along with ST_DEBUG=precompile, this should show if applications 143 * are loading shaders on demand. This is a monotonic counter. 144 */ 145 unsigned num_shaders_created; 146 unsigned num_shader_cache_hits; 147 148 /* GPU load thread. */ 149 mtx_t gpu_load_mutex; 150 thrd_t gpu_load_thread; 151 union r600_mmio_counters mmio_counters; 152 volatile unsigned gpu_load_stop_thread; /* bool */ 153 154 /* Performance counters. */ 155 struct r600_perfcounters *perfcounters; 156 157 /* If pipe_screen wants to recompute and re-emit the framebuffer, 158 * sampler, and image states of all contexts, it should atomically 159 * increment this. 160 * 161 * Each context will compare this with its own last known value of 162 * the counter before drawing and re-emit the states accordingly. 163 */ 164 unsigned dirty_tex_counter; 165 166 /* Atomically increment this counter when an existing texture's 167 * metadata is enabled or disabled in a way that requires changing 168 * contexts' compressed texture binding masks. 169 */ 170 unsigned compressed_colortex_counter; 171 172 struct { 173 /* Context flags to set so that all writes from earlier jobs 174 * in the CP are seen by L2 clients. 175 */ 176 unsigned cp_to_L2; 177 178 /* Context flags to set so that all writes from earlier jobs 179 * that end in L2 are seen by CP. 180 */ 181 unsigned L2_to_cp; 182 } barrier_flags; 183 184 mtx_t shader_parts_mutex; 185 struct si_shader_part *vs_prologs; 186 struct si_shader_part *tcs_epilogs; 187 struct si_shader_part *gs_prologs; 188 struct si_shader_part *ps_prologs; 189 struct si_shader_part *ps_epilogs; 190 191 /* Shader cache in memory. 192 * 193 * Design & limitations: 194 * - The shader cache is per screen (= per process), never saved to 195 * disk, and skips redundant shader compilations from TGSI to bytecode. 196 * - It can only be used with one-variant-per-shader support, in which 197 * case only the main (typically middle) part of shaders is cached. 198 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS 199 * variants of VS and TES are cached, so LS and ES aren't. 200 * - GS and CS aren't cached, but it's certainly possible to cache 201 * those as well. 202 */ 203 mtx_t shader_cache_mutex; 204 struct hash_table *shader_cache; 205 206 /* Shader compiler queue for multithreaded compilation. */ 207 struct util_queue shader_compiler_queue; 208 /* Use at most 3 normal compiler threads on quadcore and better. 209 * Hyperthreaded CPUs report the number of threads, but we want 210 * the number of cores. */ 211 LLVMTargetMachineRef tm[3]; /* used by the queue only */ 212 213 struct util_queue shader_compiler_queue_low_priority; 214 /* Use at most 2 low priority threads on quadcore and better. 215 * We want to minimize the impact on multithreaded Mesa. */ 216 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */ 217 }; 218 219 struct si_blend_color { 220 struct r600_atom atom; 221 struct pipe_blend_color state; 222 bool any_nonzeros; 223 }; 224 225 struct si_sampler_view { 226 struct pipe_sampler_view base; 227 /* [0..7] = image descriptor 228 * [4..7] = buffer descriptor */ 229 uint32_t state[8]; 230 uint32_t fmask_state[8]; 231 const struct legacy_surf_level *base_level_info; 232 ubyte base_level; 233 ubyte block_width; 234 bool is_stencil_sampler; 235 bool is_integer; 236 bool dcc_incompatible; 237 }; 238 239 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a 240 241 struct si_sampler_state { 242 #ifdef DEBUG 243 unsigned magic; 244 #endif 245 uint32_t val[4]; 246 uint32_t integer_val[4]; 247 uint32_t upgraded_depth_val[4]; 248 }; 249 250 struct si_cs_shader_state { 251 struct si_compute *program; 252 struct si_compute *emitted_program; 253 unsigned offset; 254 bool initialized; 255 bool uses_scratch; 256 }; 257 258 struct si_samplers { 259 struct pipe_sampler_view *views[SI_NUM_SAMPLERS]; 260 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS]; 261 262 /* The i-th bit is set if that element is enabled (non-NULL resource). */ 263 unsigned enabled_mask; 264 uint32_t needs_depth_decompress_mask; 265 uint32_t needs_color_decompress_mask; 266 }; 267 268 struct si_images { 269 struct pipe_image_view views[SI_NUM_IMAGES]; 270 uint32_t needs_color_decompress_mask; 271 unsigned enabled_mask; 272 }; 273 274 struct si_framebuffer { 275 struct r600_atom atom; 276 struct pipe_framebuffer_state state; 277 unsigned colorbuf_enabled_4bit; 278 unsigned spi_shader_col_format; 279 unsigned spi_shader_col_format_alpha; 280 unsigned spi_shader_col_format_blend; 281 unsigned spi_shader_col_format_blend_alpha; 282 ubyte nr_samples:5; /* at most 16xAA */ 283 ubyte log_samples:3; /* at most 4 = 16xAA */ 284 ubyte compressed_cb_mask; 285 ubyte color_is_int8; 286 ubyte color_is_int10; 287 ubyte dirty_cbufs; 288 bool dirty_zsbuf; 289 bool any_dst_linear; 290 bool CB_has_shader_readable_metadata; 291 bool DB_has_shader_readable_metadata; 292 }; 293 294 struct si_signed_scissor { 295 int minx; 296 int miny; 297 int maxx; 298 int maxy; 299 }; 300 301 struct si_scissors { 302 struct r600_atom atom; 303 unsigned dirty_mask; 304 struct pipe_scissor_state states[SI_MAX_VIEWPORTS]; 305 }; 306 307 struct si_viewports { 308 struct r600_atom atom; 309 unsigned dirty_mask; 310 unsigned depth_range_dirty_mask; 311 struct pipe_viewport_state states[SI_MAX_VIEWPORTS]; 312 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS]; 313 }; 314 315 struct si_clip_state { 316 struct r600_atom atom; 317 struct pipe_clip_state state; 318 bool any_nonzeros; 319 }; 320 321 struct si_sample_locs { 322 struct r600_atom atom; 323 unsigned nr_samples; 324 }; 325 326 struct si_sample_mask { 327 struct r600_atom atom; 328 uint16_t sample_mask; 329 }; 330 331 struct si_streamout_target { 332 struct pipe_stream_output_target b; 333 334 /* The buffer where BUFFER_FILLED_SIZE is stored. */ 335 struct r600_resource *buf_filled_size; 336 unsigned buf_filled_size_offset; 337 bool buf_filled_size_valid; 338 339 unsigned stride_in_dw; 340 }; 341 342 struct si_streamout { 343 struct r600_atom begin_atom; 344 bool begin_emitted; 345 346 unsigned enabled_mask; 347 unsigned num_targets; 348 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS]; 349 350 unsigned append_bitmask; 351 bool suspended; 352 353 /* External state which comes from the vertex shader, 354 * it must be set explicitly when binding a shader. */ 355 uint16_t *stride_in_dw; 356 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */ 357 358 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */ 359 unsigned hw_enabled_mask; 360 361 /* The state of VGT_STRMOUT_(CONFIG|EN). */ 362 struct r600_atom enable_atom; 363 bool streamout_enabled; 364 bool prims_gen_query_enabled; 365 int num_prims_gen_queries; 366 }; 367 368 /* A shader state consists of the shader selector, which is a constant state 369 * object shared by multiple contexts and shouldn't be modified, and 370 * the current shader variant selected for this context. 371 */ 372 struct si_shader_ctx_state { 373 struct si_shader_selector *cso; 374 struct si_shader *current; 375 }; 376 377 #define SI_NUM_VGT_PARAM_KEY_BITS 12 378 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS) 379 380 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values. 381 * Some fields are set by state-change calls, most are set by draw_vbo. 382 */ 383 union si_vgt_param_key { 384 struct { 385 unsigned prim:4; 386 unsigned uses_instancing:1; 387 unsigned multi_instances_smaller_than_primgroup:1; 388 unsigned primitive_restart:1; 389 unsigned count_from_stream_output:1; 390 unsigned line_stipple_enabled:1; 391 unsigned uses_tess:1; 392 unsigned tess_uses_prim_id:1; 393 unsigned uses_gs:1; 394 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; 395 } u; 396 uint32_t index; 397 }; 398 399 struct si_texture_handle 400 { 401 unsigned desc_slot; 402 bool desc_dirty; 403 struct pipe_sampler_view *view; 404 struct si_sampler_state sstate; 405 }; 406 407 struct si_image_handle 408 { 409 unsigned desc_slot; 410 bool desc_dirty; 411 struct pipe_image_view view; 412 }; 413 414 struct si_saved_cs { 415 struct pipe_reference reference; 416 struct si_context *ctx; 417 struct radeon_saved_cs gfx; 418 struct r600_resource *trace_buf; 419 unsigned trace_id; 420 421 unsigned gfx_last_dw; 422 bool flushed; 423 int64_t time_flush; 424 }; 425 426 struct si_context { 427 struct r600_common_context b; 428 struct blitter_context *blitter; 429 void *custom_dsa_flush; 430 void *custom_blend_resolve; 431 void *custom_blend_fmask_decompress; 432 void *custom_blend_eliminate_fastclear; 433 void *custom_blend_dcc_decompress; 434 void *vs_blit_pos; 435 void *vs_blit_pos_layered; 436 void *vs_blit_color; 437 void *vs_blit_color_layered; 438 void *vs_blit_texcoord; 439 struct si_screen *screen; 440 struct pipe_debug_callback debug; 441 LLVMTargetMachineRef tm; /* only non-threaded compilation */ 442 struct si_shader_ctx_state fixed_func_tcs_shader; 443 struct r600_resource *wait_mem_scratch; 444 unsigned wait_mem_number; 445 uint16_t prefetch_L2_mask; 446 447 bool gfx_flush_in_progress:1; 448 bool compute_is_busy:1; 449 450 /* Atoms (direct states). */ 451 union si_state_atoms atoms; 452 unsigned dirty_atoms; /* mask */ 453 /* PM4 states (precomputed immutable states) */ 454 unsigned dirty_states; 455 union si_state queued; 456 union si_state emitted; 457 458 /* Atom declarations. */ 459 struct si_framebuffer framebuffer; 460 struct si_sample_locs msaa_sample_locs; 461 struct r600_atom db_render_state; 462 struct r600_atom dpbb_state; 463 struct r600_atom msaa_config; 464 struct si_sample_mask sample_mask; 465 struct r600_atom cb_render_state; 466 unsigned last_cb_target_mask; 467 struct si_blend_color blend_color; 468 struct r600_atom clip_regs; 469 struct si_clip_state clip_state; 470 struct si_shader_data shader_pointers; 471 struct si_stencil_ref stencil_ref; 472 struct r600_atom spi_map; 473 struct si_scissors scissors; 474 struct si_streamout streamout; 475 struct si_viewports viewports; 476 477 /* Precomputed states. */ 478 struct si_pm4_state *init_config; 479 struct si_pm4_state *init_config_gs_rings; 480 bool init_config_has_vgt_flush; 481 struct si_pm4_state *vgt_shader_config[4]; 482 483 /* shaders */ 484 struct si_shader_ctx_state ps_shader; 485 struct si_shader_ctx_state gs_shader; 486 struct si_shader_ctx_state vs_shader; 487 struct si_shader_ctx_state tcs_shader; 488 struct si_shader_ctx_state tes_shader; 489 struct si_cs_shader_state cs_shader_state; 490 491 /* shader information */ 492 struct si_vertex_elements *vertex_elements; 493 unsigned sprite_coord_enable; 494 bool flatshade; 495 bool do_update_shaders; 496 497 /* shader descriptors */ 498 struct si_descriptors vertex_buffers; 499 struct si_descriptors descriptors[SI_NUM_DESCS]; 500 unsigned descriptors_dirty; 501 unsigned shader_pointers_dirty; 502 unsigned shader_needs_decompress_mask; 503 struct si_buffer_resources rw_buffers; 504 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS]; 505 struct si_samplers samplers[SI_NUM_SHADERS]; 506 struct si_images images[SI_NUM_SHADERS]; 507 508 /* other shader resources */ 509 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ 510 struct pipe_resource *esgs_ring; 511 struct pipe_resource *gsvs_ring; 512 struct pipe_resource *tf_ring; 513 struct pipe_resource *tess_offchip_ring; 514 union pipe_color_union *border_color_table; /* in CPU memory, any endian */ 515 struct r600_resource *border_color_buffer; 516 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */ 517 unsigned border_color_count; 518 unsigned num_vs_blit_sgprs; 519 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD]; 520 521 /* Vertex and index buffers. */ 522 bool vertex_buffers_dirty; 523 bool vertex_buffer_pointer_dirty; 524 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; 525 526 /* MSAA config state. */ 527 int ps_iter_samples; 528 bool smoothing_enabled; 529 530 /* DB render state. */ 531 unsigned ps_db_shader_control; 532 unsigned dbcb_copy_sample; 533 bool dbcb_depth_copy_enabled:1; 534 bool dbcb_stencil_copy_enabled:1; 535 bool db_flush_depth_inplace:1; 536 bool db_flush_stencil_inplace:1; 537 bool db_depth_clear:1; 538 bool db_depth_disable_expclear:1; 539 bool db_stencil_clear:1; 540 bool db_stencil_disable_expclear:1; 541 bool occlusion_queries_disabled:1; 542 bool generate_mipmap_for_depth:1; 543 544 /* Emitted draw state. */ 545 bool gs_tri_strip_adj_fix:1; 546 bool ls_vgpr_fix:1; 547 int last_index_size; 548 int last_base_vertex; 549 int last_start_instance; 550 int last_drawid; 551 int last_sh_base_reg; 552 int last_primitive_restart_en; 553 int last_restart_index; 554 int last_gs_out_prim; 555 int last_prim; 556 int last_multi_vgt_param; 557 int last_rast_prim; 558 unsigned last_sc_line_stipple; 559 unsigned current_vs_state; 560 unsigned last_vs_state; 561 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */ 562 563 /* Scratch buffer */ 564 struct r600_atom scratch_state; 565 struct r600_resource *scratch_buffer; 566 unsigned scratch_waves; 567 unsigned spi_tmpring_size; 568 569 struct r600_resource *compute_scratch_buffer; 570 571 /* Emitted derived tessellation state. */ 572 /* Local shader (VS), or HS if LS-HS are merged. */ 573 struct si_shader *last_ls; 574 struct si_shader_selector *last_tcs; 575 int last_num_tcs_input_cp; 576 int last_tes_sh_base; 577 bool last_tess_uses_primid; 578 unsigned last_num_patches; 579 580 /* Debug state. */ 581 bool is_debug; 582 struct si_saved_cs *current_saved_cs; 583 uint64_t dmesg_timestamp; 584 unsigned apitrace_call_number; 585 586 /* Other state */ 587 bool need_check_render_feedback; 588 bool decompression_enabled; 589 590 bool vs_writes_viewport_index; 591 bool vs_disables_clipping_viewport; 592 593 /* Precomputed IA_MULTI_VGT_PARAM */ 594 union si_vgt_param_key ia_multi_vgt_param_key; 595 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES]; 596 597 /* Bindless descriptors. */ 598 struct si_descriptors bindless_descriptors; 599 struct util_idalloc bindless_used_slots; 600 unsigned num_bindless_descriptors; 601 bool bindless_descriptors_dirty; 602 bool graphics_bindless_pointer_dirty; 603 bool compute_bindless_pointer_dirty; 604 605 /* Allocated bindless handles */ 606 struct hash_table *tex_handles; 607 struct hash_table *img_handles; 608 609 /* Resident bindless handles */ 610 struct util_dynarray resident_tex_handles; 611 struct util_dynarray resident_img_handles; 612 613 /* Resident bindless handles which need decompression */ 614 struct util_dynarray resident_tex_needs_color_decompress; 615 struct util_dynarray resident_img_needs_color_decompress; 616 struct util_dynarray resident_tex_needs_depth_decompress; 617 618 /* Bindless state */ 619 bool uses_bindless_samplers; 620 bool uses_bindless_images; 621 622 /* MSAA sample locations. 623 * The first index is the sample index. 624 * The second index is the coordinate: X, Y. */ 625 float sample_locations_1x[1][2]; 626 float sample_locations_2x[2][2]; 627 float sample_locations_4x[4][2]; 628 float sample_locations_8x[8][2]; 629 float sample_locations_16x[16][2]; 630 }; 631 632 /* cik_sdma.c */ 633 void cik_init_sdma_functions(struct si_context *sctx); 634 635 /* si_blit.c */ 636 enum si_blitter_op /* bitmask */ 637 { 638 SI_SAVE_TEXTURES = 1, 639 SI_SAVE_FRAMEBUFFER = 2, 640 SI_SAVE_FRAGMENT_STATE = 4, 641 SI_DISABLE_RENDER_COND = 8, 642 }; 643 644 void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op); 645 void si_blitter_end(struct pipe_context *ctx); 646 void si_init_blit_functions(struct si_context *sctx); 647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask); 648 void si_resource_copy_region(struct pipe_context *ctx, 649 struct pipe_resource *dst, 650 unsigned dst_level, 651 unsigned dstx, unsigned dsty, unsigned dstz, 652 struct pipe_resource *src, 653 unsigned src_level, 654 const struct pipe_box *src_box); 655 656 /* si_clear.c */ 657 void vi_dcc_clear_level(struct si_context *sctx, 658 struct r600_texture *rtex, 659 unsigned level, unsigned clear_value); 660 void si_init_clear_functions(struct si_context *sctx); 661 662 /* si_cp_dma.c */ 663 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */ 664 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */ 665 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */ 666 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */ 667 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */ 668 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \ 669 SI_CPDMA_SKIP_SYNC_AFTER | \ 670 SI_CPDMA_SKIP_SYNC_BEFORE | \ 671 SI_CPDMA_SKIP_GFX_SYNC | \ 672 SI_CPDMA_SKIP_BO_LIST_UPDATE) 673 674 enum r600_coherency { 675 R600_COHERENCY_NONE, /* no cache flushes needed */ 676 R600_COHERENCY_SHADER, 677 R600_COHERENCY_CB_META, 678 }; 679 680 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, 681 uint64_t offset, uint64_t size, unsigned value, 682 enum r600_coherency coher); 683 void si_copy_buffer(struct si_context *sctx, 684 struct pipe_resource *dst, struct pipe_resource *src, 685 uint64_t dst_offset, uint64_t src_offset, unsigned size, 686 unsigned user_flags); 687 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, 688 uint64_t offset, unsigned size); 689 void cik_emit_prefetch_L2(struct si_context *sctx); 690 void si_init_cp_dma_functions(struct si_context *sctx); 691 692 /* si_debug.c */ 693 void si_auto_log_cs(void *data, struct u_log_context *log); 694 void si_log_hw_flush(struct si_context *sctx); 695 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log); 696 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log); 697 void si_init_debug_functions(struct si_context *sctx); 698 void si_check_vm_faults(struct r600_common_context *ctx, 699 struct radeon_saved_cs *saved, enum ring_type ring); 700 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary); 701 702 /* si_dma.c */ 703 void si_init_dma_functions(struct si_context *sctx); 704 705 /* si_fence.c */ 706 void si_init_fence_functions(struct si_context *ctx); 707 void si_init_screen_fence_functions(struct si_screen *screen); 708 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx, 709 struct tc_unflushed_batch_token *tc_token); 710 711 /* si_get.c */ 712 const char *si_get_family_name(const struct si_screen *sscreen); 713 void si_init_screen_get_functions(struct si_screen *sscreen); 714 715 /* si_hw_context.c */ 716 void si_destroy_saved_cs(struct si_saved_cs *scs); 717 void si_context_gfx_flush(void *context, unsigned flags, 718 struct pipe_fence_handle **fence); 719 void si_begin_new_cs(struct si_context *ctx); 720 void si_need_cs_space(struct si_context *ctx); 721 722 /* si_compute.c */ 723 void si_init_compute_functions(struct si_context *sctx); 724 725 /* si_perfcounters.c */ 726 void si_init_perfcounters(struct si_screen *screen); 727 728 /* si_test_dma.c */ 729 void si_test_dma(struct si_screen *sscreen); 730 731 /* si_uvd.c */ 732 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, 733 const struct pipe_video_codec *templ); 734 735 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, 736 const struct pipe_video_buffer *tmpl); 737 738 /* si_viewport.c */ 739 void si_update_vs_viewport_state(struct si_context *ctx); 740 void si_init_viewport_functions(struct si_context *ctx); 741 742 743 /* 744 * common helpers 745 */ 746 747 static inline void 748 si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r) 749 { 750 struct r600_common_context *rctx = (struct r600_common_context *)ctx; 751 struct r600_resource *res = (struct r600_resource *)r; 752 753 if (res) { 754 /* Add memory usage for need_gfx_cs_space */ 755 rctx->vram += res->vram_usage; 756 rctx->gtt += res->gart_usage; 757 } 758 } 759 760 static inline void 761 si_invalidate_draw_sh_constants(struct si_context *sctx) 762 { 763 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN; 764 } 765 766 static inline void 767 si_set_atom_dirty(struct si_context *sctx, 768 struct r600_atom *atom, bool dirty) 769 { 770 unsigned bit = 1 << atom->id; 771 772 if (dirty) 773 sctx->dirty_atoms |= bit; 774 else 775 sctx->dirty_atoms &= ~bit; 776 } 777 778 static inline bool 779 si_is_atom_dirty(struct si_context *sctx, 780 struct r600_atom *atom) 781 { 782 unsigned bit = 1 << atom->id; 783 784 return sctx->dirty_atoms & bit; 785 } 786 787 static inline void 788 si_mark_atom_dirty(struct si_context *sctx, 789 struct r600_atom *atom) 790 { 791 si_set_atom_dirty(sctx, atom, true); 792 } 793 794 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx) 795 { 796 if (sctx->gs_shader.cso) 797 return &sctx->gs_shader; 798 if (sctx->tes_shader.cso) 799 return &sctx->tes_shader; 800 801 return &sctx->vs_shader; 802 } 803 804 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) 805 { 806 struct si_shader_ctx_state *vs = si_get_vs(sctx); 807 808 return vs->cso ? &vs->cso->info : NULL; 809 } 810 811 static inline struct si_shader* si_get_vs_state(struct si_context *sctx) 812 { 813 if (sctx->gs_shader.cso) 814 return sctx->gs_shader.cso->gs_copy_shader; 815 816 struct si_shader_ctx_state *vs = si_get_vs(sctx); 817 return vs->current ? vs->current : NULL; 818 } 819 820 static inline bool si_can_dump_shader(struct si_screen *sscreen, 821 unsigned processor) 822 { 823 return sscreen->debug_flags & (1 << processor); 824 } 825 826 static inline bool si_extra_shader_checks(struct si_screen *sscreen, 827 unsigned processor) 828 { 829 return (sscreen->debug_flags & DBG(CHECK_IR)) || 830 si_can_dump_shader(sscreen, processor); 831 } 832 833 static inline bool si_get_strmout_en(struct si_context *sctx) 834 { 835 return sctx->streamout.streamout_enabled || 836 sctx->streamout.prims_gen_query_enabled; 837 } 838 839 static inline unsigned 840 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size) 841 { 842 unsigned alignment, tcc_cache_line_size; 843 844 /* If the upload size is less than the cache line size (e.g. 16, 32), 845 * the whole thing will fit into a cache line if we align it to its size. 846 * The idea is that multiple small uploads can share a cache line. 847 * If the upload size is greater, align it to the cache line size. 848 */ 849 alignment = util_next_power_of_two(upload_size); 850 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size; 851 return MIN2(alignment, tcc_cache_line_size); 852 } 853 854 static inline void 855 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src) 856 { 857 if (pipe_reference(&(*dst)->reference, &src->reference)) 858 si_destroy_saved_cs(*dst); 859 860 *dst = src; 861 } 862 863 static inline void 864 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples, 865 bool shaders_read_metadata) 866 { 867 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB | 868 SI_CONTEXT_INV_VMEM_L1; 869 870 if (sctx->b.chip_class >= GFX9) { 871 /* Single-sample color is coherent with shaders on GFX9, but 872 * L2 metadata must be flushed if shaders read metadata. 873 * (DCC, CMASK). 874 */ 875 if (num_samples >= 2) 876 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2; 877 else if (shaders_read_metadata) 878 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA; 879 } else { 880 /* SI-CI-VI */ 881 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2; 882 } 883 } 884 885 static inline void 886 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples, 887 bool include_stencil, bool shaders_read_metadata) 888 { 889 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB | 890 SI_CONTEXT_INV_VMEM_L1; 891 892 if (sctx->b.chip_class >= GFX9) { 893 /* Single-sample depth (not stencil) is coherent with shaders 894 * on GFX9, but L2 metadata must be flushed if shaders read 895 * metadata. 896 */ 897 if (num_samples >= 2 || include_stencil) 898 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2; 899 else if (shaders_read_metadata) 900 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA; 901 } else { 902 /* SI-CI-VI */ 903 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2; 904 } 905 } 906 907 static inline bool 908 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler) 909 { 910 return (stencil_sampler && tex->can_sample_s) || 911 (!stencil_sampler && tex->can_sample_z); 912 } 913 914 static inline bool 915 si_htile_enabled(struct r600_texture *tex, unsigned level) 916 { 917 return tex->htile_offset && level == 0; 918 } 919 920 static inline bool 921 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level) 922 { 923 assert(!tex->tc_compatible_htile || tex->htile_offset); 924 return tex->tc_compatible_htile && level == 0; 925 } 926 927 #endif 928