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    Searched defs:depthStencilState (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/Vulkan/
VkPipeline.cpp 303 const VkPipelineDepthStencilStateCreateInfo* depthStencilState = pCreateInfo->pDepthStencilState;
304 if((depthStencilState->flags != 0) ||
305 (depthStencilState->depthBoundsTestEnable != 0) ||
306 (depthStencilState->minDepthBounds != 0.0f) ||
307 (depthStencilState->maxDepthBounds != 1.0f))
312 context.depthBufferEnable = depthStencilState->depthTestEnable;
313 context.depthWriteEnable = depthStencilState->depthWriteEnable;
314 context.depthCompareMode = depthStencilState->depthCompareOp;
316 context.stencilEnable = context.twoSidedStencil = depthStencilState->stencilTestEnable;
319 context.stencilMask = depthStencilState->front.compareMask
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  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassMultisampleResolveTests.cpp 685 const VkPipelineDepthStencilStateCreateInfo depthStencilState =
748 &depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
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vktRenderPassDepthStencilResolveTests.cpp 578 const VkPipelineDepthStencilStateCreateInfo depthStencilState =
639 &depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
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