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      1 /* Copyright (c) 2018-2019 The Khronos Group Inc.
      2  * Copyright (c) 2018-2019 Valve Corporation
      3  * Copyright (c) 2018-2019 LunarG, Inc.
      4  * Copyright (C) 2018-2019 Google Inc.
      5  *
      6  * Licensed under the Apache License, Version 2.0 (the "License");
      7  * you may not use this file except in compliance with the License.
      8  * You may obtain a copy of the License at
      9  *
     10  *     http://www.apache.org/licenses/LICENSE-2.0
     11  *
     12  * Unless required by applicable law or agreed to in writing, software
     13  * distributed under the License is distributed on an "AS IS" BASIS,
     14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15  * See the License for the specific language governing permissions and
     16  * limitations under the License.
     17  *
     18  */
     19 
     20 #ifndef VULKAN_GPU_VALIDATION_H
     21 #define VULKAN_GPU_VALIDATION_H
     22 
     23 // Class to encapsulate Vulkan Device Memory allocations.
     24 // It allocates device memory in large chunks for efficiency and to avoid
     25 // hitting the device limit of the number of allocations.
     26 // This manager handles only fixed-sized blocks of "data_size" bytes.
     27 // The interface allows the caller to "get" and "put back" blocks.
     28 // The manager allocates and frees chunks as needed.
     29 
     30 class CoreChecks;
     31 typedef CoreChecks layer_data;
     32 
     33 class GpuDeviceMemoryManager {
     34    public:
     35     GpuDeviceMemoryManager(layer_data *dev_data, uint32_t data_size);
     36     ~GpuDeviceMemoryManager();
     37 
     38     uint32_t GetBlockSize() { return block_size_; }
     39 
     40     VkResult GetBlock(GpuDeviceMemoryBlock *block);
     41     void PutBackBlock(VkBuffer buffer, VkDeviceMemory memory, uint32_t offset);
     42     void PutBackBlock(GpuDeviceMemoryBlock &block);
     43     void FreeAllBlocks();
     44 
     45    private:
     46     // Define allocation granularity of Vulkan resources.
     47     // Things like device memory and descriptors are allocated in "chunks".
     48     // This number should be chosen to try to avoid too many chunk allocations
     49     // and chunk allocations that are too large.
     50     static const uint32_t kItemsPerChunk = 512;
     51 
     52     struct MemoryChunk {
     53         VkBuffer buffer;
     54         VkDeviceMemory memory;
     55         std::vector<uint32_t> available_offsets;
     56     };
     57 
     58     layer_data *dev_data_;
     59     uint32_t record_size_;
     60     uint32_t block_size_;
     61     uint32_t blocks_per_chunk_;
     62     uint32_t chunk_size_;
     63     std::list<MemoryChunk> chunk_list_;
     64 
     65     bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex);
     66     VkResult AllocMemoryChunk(MemoryChunk &chunk);
     67     void FreeMemoryChunk(MemoryChunk &chunk);
     68 };
     69 
     70 // Class to encapsulate Descriptor Set allocation.  This manager creates and destroys Descriptor Pools
     71 // as needed to satisfy requests for descriptor sets.
     72 class GpuDescriptorSetManager {
     73    public:
     74     GpuDescriptorSetManager(layer_data *dev_data);
     75     ~GpuDescriptorSetManager();
     76 
     77     VkResult GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, std::vector<VkDescriptorSet> *desc_sets);
     78     void PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set);
     79     void DestroyDescriptorPools();
     80 
     81    private:
     82     static const uint32_t kItemsPerChunk = 512;
     83     struct PoolTracker {
     84         uint32_t size;
     85         uint32_t used;
     86     };
     87 
     88     layer_data *dev_data_;
     89     std::unordered_map<VkDescriptorPool, struct PoolTracker> desc_pool_map_;
     90 };
     91 
     92 using mutex_t = std::mutex;
     93 using lock_guard_t = std::lock_guard<mutex_t>;
     94 using unique_lock_t = std::unique_lock<mutex_t>;
     95 
     96 #endif  // VULKAN_GPU_VALIDATION_H
     97