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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrProgramDesc_DEFINED
      9 #define GrProgramDesc_DEFINED
     10 
     11 #include "GrColor.h"
     12 #include "GrTypesPriv.h"
     13 #include "SkOpts.h"
     14 #include "SkTArray.h"
     15 #include "SkTo.h"
     16 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     17 
     18 class GrShaderCaps;
     19 class GrPipeline;
     20 class GrPrimitiveProcessor;
     21 
     22 /** This class describes a program to generate. It also serves as a program cache key */
     23 class GrProgramDesc {
     24 public:
     25     // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
     26     GrProgramDesc() {}
     27 
     28     /**
     29     * Builds a program descriptor. Before the descriptor can be used, the client must call finalize
     30     * on the returned GrProgramDesc.
     31     *
     32     * @param GrPrimitiveProcessor The geometry
     33     * @param hasPointSize Controls whether the shader will output a point size.
     34     * @param GrPipeline  The optimized drawstate.  The descriptor will represent a program
     35     *                        which this optstate can use to draw with.  The optstate contains
     36     *                        general draw information, as well as the specific color, geometry,
     37     *                        and coverage stages which will be used to generate the GL Program for
     38     *                        this optstate.
     39     * @param GrGpu          Ptr to the GrGpu object the program will be used with.
     40     * @param GrProgramDesc  The built and finalized descriptor
     41     **/
     42     static bool Build(GrProgramDesc*, const GrRenderTarget*, const GrPrimitiveProcessor&,
     43                       bool hasPointSize, const GrPipeline&, GrGpu*);
     44 
     45     // Returns this as a uint32_t array to be used as a key in the program cache.
     46     const uint32_t* asKey() const {
     47         return reinterpret_cast<const uint32_t*>(fKey.begin());
     48     }
     49 
     50     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value.
     51     uint32_t keyLength() const {
     52         SkASSERT(0 == (fKey.count() % 4));
     53         return fKey.count();
     54     }
     55 
     56     GrProgramDesc& operator= (const GrProgramDesc& other) {
     57         uint32_t keyLength = other.keyLength();
     58         fKey.reset(SkToInt(keyLength));
     59         memcpy(fKey.begin(), other.fKey.begin(), keyLength);
     60         return *this;
     61     }
     62 
     63     bool operator== (const GrProgramDesc& that) const {
     64         if (this->keyLength() != that.keyLength()) {
     65             return false;
     66         }
     67 
     68         SkASSERT(SkIsAlign4(this->keyLength()));
     69         int l = this->keyLength() >> 2;
     70         const uint32_t* aKey = this->asKey();
     71         const uint32_t* bKey = that.asKey();
     72         for (int i = 0; i < l; ++i) {
     73             if (aKey[i] != bKey[i]) {
     74                 return false;
     75             }
     76         }
     77         return true;
     78     }
     79 
     80     bool operator!= (const GrProgramDesc& other) const {
     81         return !(*this == other);
     82     }
     83 
     84     void setSurfaceOriginKey(int key) {
     85         KeyHeader* header = this->atOffset<KeyHeader, kHeaderOffset>();
     86         header->fSurfaceOriginKey = key;
     87     }
     88 
     89     struct KeyHeader {
     90         bool hasSurfaceOriginKey() const {
     91             return SkToBool(fSurfaceOriginKey);
     92         }
     93         GrProcessor::CustomFeatures processorFeatures() const {
     94             return (GrProcessor::CustomFeatures)fProcessorFeatures;
     95         }
     96 
     97         // Set to uniquely idenitify any swizzling of the shader's output color(s).
     98         uint16_t fOutputSwizzle;
     99         uint8_t fColorFragmentProcessorCnt; // Can be packed into 4 bits if required.
    100         uint8_t fCoverageFragmentProcessorCnt;
    101         // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info.
    102         uint8_t fSurfaceOriginKey : 2;
    103         uint8_t fProcessorFeatures : 1;
    104         bool fSnapVerticesToPixelCenters : 1;
    105         bool fHasPointSize : 1;
    106         bool fClampBlendInput : 1;
    107         uint8_t fPad : 2;
    108     };
    109     GR_STATIC_ASSERT(sizeof(KeyHeader) == 6);
    110 
    111     // This should really only be used internally, base classes should return their own headers
    112     const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
    113 
    114 protected:
    115     template<typename T, size_t OFFSET> T* atOffset() {
    116         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
    117     }
    118 
    119     template<typename T, size_t OFFSET> const T* atOffset() const {
    120         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
    121     }
    122 
    123     // The key, stored in fKey, is composed of two parts:
    124     // 1. Header struct defined above.
    125     // 2. A Backend specific payload which includes the per-processor keys.
    126     enum KeyOffsets {
    127         kHeaderOffset = 0,
    128         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
    129         // Part 4.
    130         // This is the offset into the backenend specific part of the key, which includes
    131         // per-processor keys.
    132         kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
    133     };
    134 
    135     enum {
    136         kMaxPreallocProcessors = 8,
    137         kIntsPerProcessor      = 4,    // This is an overestimate of the average effect key size.
    138         kPreAllocSize = kHeaderOffset + kHeaderSize +
    139                         kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
    140     };
    141 
    142     SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
    143     const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
    144 
    145 private:
    146     SkSTArray<kPreAllocSize, uint8_t, true> fKey;
    147 };
    148 
    149 #endif
    150