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Searched
defs:fboStatus
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fMultiviewTests.cpp
135
deUint32
fboStatus
= glCheckFramebufferStatus(GL_FRAMEBUFFER);
136
if (
fboStatus
== GL_FRAMEBUFFER_UNSUPPORTED)
140
else if (
fboStatus
!= GL_FRAMEBUFFER_COMPLETE)
es3fRasterizerDiscardTests.cpp
188
deUint32
fboStatus
= glCheckFramebufferStatus(GL_FRAMEBUFFER);
190
if (
fboStatus
== GL_FRAMEBUFFER_UNSUPPORTED)
192
else if (
fboStatus
!= GL_FRAMEBUFFER_COMPLETE)
es3fFragmentOutputTests.cpp
290
deUint32
fboStatus
= gl.checkFramebufferStatus(GL_FRAMEBUFFER);
291
if (
fboStatus
== GL_FRAMEBUFFER_UNSUPPORTED)
293
else if (
fboStatus
!= GL_FRAMEBUFFER_COMPLETE)
294
throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(
fboStatus
).toString()).c_str(), "", __FILE__, __LINE__);
[
all
...]
/external/deqp/modules/glshared/
glsFboCompletenessTests.cpp
655
const GLenum
fboStatus
= gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER);
656
const bool validStatus = reference.isFBOStatusValid(
fboStatus
);
660
<< "Received " << glu::getFramebufferStatusStr(
fboStatus
) << "."
665
if (
fboStatus
== GL_FRAMEBUFFER_COMPLETE)
673
else if (
fboStatus
!= GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLETE))
Completed in 190 milliseconds