Home | History | Annotate | Download | only in freedreno
      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 
     30 #include "pipe/p_defines.h"
     31 #include "pipe/p_screen.h"
     32 #include "pipe/p_state.h"
     33 
     34 #include "util/u_memory.h"
     35 #include "util/u_inlines.h"
     36 #include "util/u_format.h"
     37 #include "util/u_format_s3tc.h"
     38 #include "util/u_string.h"
     39 #include "util/u_debug.h"
     40 
     41 #include "util/os_time.h"
     42 
     43 #include <stdio.h>
     44 #include <errno.h>
     45 #include <stdlib.h>
     46 
     47 #include "freedreno_screen.h"
     48 #include "freedreno_resource.h"
     49 #include "freedreno_fence.h"
     50 #include "freedreno_query.h"
     51 #include "freedreno_util.h"
     52 
     53 #include "a2xx/fd2_screen.h"
     54 #include "a3xx/fd3_screen.h"
     55 #include "a4xx/fd4_screen.h"
     56 #include "a5xx/fd5_screen.h"
     57 
     58 #include "ir3/ir3_nir.h"
     59 
     60 /* XXX this should go away */
     61 #include "state_tracker/drm_driver.h"
     62 
     63 static const struct debug_named_value debug_options[] = {
     64 		{"msgs",      FD_DBG_MSGS,   "Print debug messages"},
     65 		{"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
     66 		{"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
     67 		{"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
     68 		{"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
     69 		{"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
     70 		{"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
     71 		{"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
     72 		{"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
     73 		{"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
     74 		{"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
     75 		{"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
     76 		{"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
     77 		{"deqp",      FD_DBG_DEQP,   "Enable dEQP hacks"},
     78 		{"inorder",   FD_DBG_INORDER,"Disable reordering for draws/blits"},
     79 		{"bstat",     FD_DBG_BSTAT,  "Print batch stats at context destroy"},
     80 		{"nogrow",    FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
     81 		{"lrz",       FD_DBG_LRZ,    "Enable experimental LRZ support (a5xx+)"},
     82 		{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
     83 		{"noblit",    FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
     84 		{"hiprio",    FD_DBG_HIPRIO, "Force high-priority context"},
     85 		{"ttile",     FD_DBG_TTILE,  "Enable texture tiling (a5xx)"},
     86 		DEBUG_NAMED_VALUE_END
     87 };
     88 
     89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
     90 
     91 int fd_mesa_debug = 0;
     92 bool fd_binning_enabled = true;
     93 static bool glsl120 = false;
     94 
     95 static const char *
     96 fd_screen_get_name(struct pipe_screen *pscreen)
     97 {
     98 	static char buffer[128];
     99 	util_snprintf(buffer, sizeof(buffer), "FD%03d",
    100 			fd_screen(pscreen)->device_id);
    101 	return buffer;
    102 }
    103 
    104 static const char *
    105 fd_screen_get_vendor(struct pipe_screen *pscreen)
    106 {
    107 	return "freedreno";
    108 }
    109 
    110 static const char *
    111 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
    112 {
    113 	return "Qualcomm";
    114 }
    115 
    116 
    117 static uint64_t
    118 fd_screen_get_timestamp(struct pipe_screen *pscreen)
    119 {
    120 	struct fd_screen *screen = fd_screen(pscreen);
    121 
    122 	if (screen->has_timestamp) {
    123 		uint64_t n;
    124 		fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
    125 		debug_assert(screen->max_freq > 0);
    126 		return n * 1000000000 / screen->max_freq;
    127 	} else {
    128 		int64_t cpu_time = os_time_get() * 1000;
    129 		return cpu_time + screen->cpu_gpu_time_delta;
    130 	}
    131 
    132 }
    133 
    134 static void
    135 fd_screen_destroy(struct pipe_screen *pscreen)
    136 {
    137 	struct fd_screen *screen = fd_screen(pscreen);
    138 
    139 	if (screen->pipe)
    140 		fd_pipe_del(screen->pipe);
    141 
    142 	if (screen->dev)
    143 		fd_device_del(screen->dev);
    144 
    145 	fd_bc_fini(&screen->batch_cache);
    146 
    147 	slab_destroy_parent(&screen->transfer_pool);
    148 
    149 	mtx_destroy(&screen->lock);
    150 
    151 	ralloc_free(screen->compiler);
    152 
    153 	free(screen);
    154 }
    155 
    156 /*
    157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
    158 tables for things that differ if the delta is not too much..
    159  */
    160 static int
    161 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    162 {
    163 	struct fd_screen *screen = fd_screen(pscreen);
    164 
    165 	/* this is probably not totally correct.. but it's a start: */
    166 	switch (param) {
    167 	/* Supported features (boolean caps). */
    168 	case PIPE_CAP_NPOT_TEXTURES:
    169 	case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
    170 	case PIPE_CAP_ANISOTROPIC_FILTER:
    171 	case PIPE_CAP_POINT_SPRITE:
    172 	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
    173 	case PIPE_CAP_TEXTURE_SWIZZLE:
    174 	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
    175 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
    176 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
    177 	case PIPE_CAP_SEAMLESS_CUBE_MAP:
    178 	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
    179 	case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
    180 	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    181 	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    182 	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
    183 	case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
    184 	case PIPE_CAP_STRING_MARKER:
    185 	case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
    186 	case PIPE_CAP_TEXTURE_BARRIER:
    187 	case PIPE_CAP_INVALIDATE_BUFFER:
    188 		return 1;
    189 
    190 	case PIPE_CAP_VERTEXID_NOBASE:
    191 		return is_a3xx(screen) || is_a4xx(screen);
    192 
    193 	case PIPE_CAP_COMPUTE:
    194 		return has_compute(screen);
    195 
    196 	case PIPE_CAP_SHADER_STENCIL_EXPORT:
    197 	case PIPE_CAP_TGSI_TEXCOORD:
    198 	case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
    199 	case PIPE_CAP_TEXTURE_MULTISAMPLE:
    200 	case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
    201 	case PIPE_CAP_QUERY_MEMORY_INFO:
    202 	case PIPE_CAP_PCI_GROUP:
    203 	case PIPE_CAP_PCI_BUS:
    204 	case PIPE_CAP_PCI_DEVICE:
    205 	case PIPE_CAP_PCI_FUNCTION:
    206 		return 0;
    207 
    208 	case PIPE_CAP_SM3:
    209 	case PIPE_CAP_PRIMITIVE_RESTART:
    210 	case PIPE_CAP_TGSI_INSTANCEID:
    211 	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
    212 	case PIPE_CAP_INDEP_BLEND_ENABLE:
    213 	case PIPE_CAP_INDEP_BLEND_FUNC:
    214 	case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
    215 	case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
    216 	case PIPE_CAP_CONDITIONAL_RENDER:
    217 	case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
    218 	case PIPE_CAP_FAKE_SW_MSAA:
    219 	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
    220 	case PIPE_CAP_CLIP_HALFZ:
    221 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
    222 
    223 	case PIPE_CAP_DEPTH_CLIP_DISABLE:
    224 		return is_a3xx(screen) || is_a4xx(screen);
    225 
    226 	case PIPE_CAP_POLYGON_OFFSET_CLAMP:
    227 		return is_a5xx(screen);
    228 
    229 	case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
    230 		return 0;
    231 	case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
    232 		if (is_a3xx(screen)) return 16;
    233 		if (is_a4xx(screen)) return 32;
    234 		if (is_a5xx(screen)) return 32;
    235 		return 0;
    236 	case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
    237 		/* We could possibly emulate more by pretending 2d/rect textures and
    238 		 * splitting high bits of index into 2nd dimension..
    239 		 */
    240 		if (is_a3xx(screen)) return 8192;
    241 		if (is_a4xx(screen)) return 16384;
    242 		if (is_a5xx(screen)) return 16384;
    243 		return 0;
    244 
    245 	case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
    246 	case PIPE_CAP_CUBE_MAP_ARRAY:
    247 	case PIPE_CAP_SAMPLER_VIEW_TARGET:
    248 	case PIPE_CAP_TEXTURE_QUERY_LOD:
    249 		return is_a4xx(screen) || is_a5xx(screen);
    250 
    251 	case PIPE_CAP_START_INSTANCE:
    252 		/* Note that a5xx can do this, it just can't (at least with
    253 		 * current firmware) do draw_indirect with base_instance.
    254 		 * Since draw_indirect is needed sooner (gles31 and gl40 vs
    255 		 * gl42), hide base_instance on a5xx.  :-/
    256 		 */
    257 		return is_a4xx(screen);
    258 
    259 	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
    260 		return 64;
    261 
    262 	case PIPE_CAP_GLSL_FEATURE_LEVEL:
    263 		if (glsl120)
    264 			return 120;
    265 		return is_ir3(screen) ? 140 : 120;
    266 
    267 	case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
    268 		if (is_a5xx(screen))
    269 			return 4;
    270 		return 0;
    271 
    272 	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
    273 		if (is_a4xx(screen) || is_a5xx(screen))
    274 			return 4;
    275 		return 0;
    276 
    277 	/* Unsupported features. */
    278 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
    279 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
    280 	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
    281 	case PIPE_CAP_USER_VERTEX_BUFFERS:
    282 	case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
    283 	case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
    284 	case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
    285 	case PIPE_CAP_TEXTURE_GATHER_SM5:
    286 	case PIPE_CAP_SAMPLE_SHADING:
    287 	case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
    288 	case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
    289 	case PIPE_CAP_MULTI_DRAW_INDIRECT:
    290 	case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
    291 	case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
    292 	case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
    293 	case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
    294 	case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
    295 	case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
    296 	case PIPE_CAP_DEPTH_BOUNDS_TEST:
    297 	case PIPE_CAP_TGSI_TXQS:
    298 	/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
    299 	case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
    300 	case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
    301 	case PIPE_CAP_CLEAR_TEXTURE:
    302 	case PIPE_CAP_DRAW_PARAMETERS:
    303 	case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
    304 	case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
    305 	case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
    306 	case PIPE_CAP_GENERATE_MIPMAP:
    307 	case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
    308 	case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
    309 	case PIPE_CAP_CULL_DISTANCE:
    310 	case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
    311 	case PIPE_CAP_TGSI_VOTE:
    312 	case PIPE_CAP_MAX_WINDOW_RECTANGLES:
    313 	case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
    314 	case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
    315 	case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
    316 	case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
    317 	case PIPE_CAP_TGSI_FS_FBFETCH:
    318 	case PIPE_CAP_TGSI_MUL_ZERO_WINS:
    319 	case PIPE_CAP_DOUBLES:
    320 	case PIPE_CAP_INT64:
    321 	case PIPE_CAP_INT64_DIVMOD:
    322 	case PIPE_CAP_TGSI_TEX_TXF_LZ:
    323 	case PIPE_CAP_TGSI_CLOCK:
    324 	case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
    325 	case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
    326 	case PIPE_CAP_TGSI_BALLOT:
    327 	case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
    328 	case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
    329 	case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
    330 	case PIPE_CAP_POST_DEPTH_COVERAGE:
    331 	case PIPE_CAP_BINDLESS_TEXTURE:
    332 	case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
    333 	case PIPE_CAP_QUERY_SO_OVERFLOW:
    334 	case PIPE_CAP_MEMOBJ:
    335 	case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
    336 	case PIPE_CAP_TILE_RASTER_ORDER:
    337 	case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
    338 	case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
    339 		return 0;
    340 
    341 	case PIPE_CAP_CONTEXT_PRIORITY_MASK:
    342 		return screen->priority_mask;
    343 
    344 	case PIPE_CAP_DRAW_INDIRECT:
    345 		if (is_a4xx(screen) || is_a5xx(screen))
    346 			return 1;
    347 		return 0;
    348 
    349 	case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
    350 		if (is_a4xx(screen) || is_a5xx(screen))
    351 			return 1;
    352 		return 0;
    353 
    354 	case PIPE_CAP_LOAD_CONSTBUF:
    355 		/* name is confusing, but this turns on std430 packing */
    356 		if (is_ir3(screen))
    357 			return 1;
    358 		return 0;
    359 
    360 	case PIPE_CAP_MAX_VIEWPORTS:
    361 		return 1;
    362 
    363 	case PIPE_CAP_SHAREABLE_SHADERS:
    364 	case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
    365 	/* manage the variants for these ourself, to avoid breaking precompile: */
    366 	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
    367 	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
    368 		if (is_ir3(screen))
    369 			return 1;
    370 		return 0;
    371 
    372 	/* Stream output. */
    373 	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
    374 		if (is_ir3(screen))
    375 			return PIPE_MAX_SO_BUFFERS;
    376 		return 0;
    377 	case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
    378 	case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
    379 		if (is_ir3(screen))
    380 			return 1;
    381 		return 0;
    382 	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
    383 	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
    384 		if (is_ir3(screen))
    385 			return 16 * 4;   /* should only be shader out limit? */
    386 		return 0;
    387 
    388 	/* Geometry shader output, unsupported. */
    389 	case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
    390 	case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
    391 	case PIPE_CAP_MAX_VERTEX_STREAMS:
    392 		return 0;
    393 
    394 	case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
    395 		return 2048;
    396 
    397 	/* Texturing. */
    398 	case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
    399 	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
    400 		return MAX_MIP_LEVELS;
    401 	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
    402 		return 11;
    403 
    404 	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
    405 		return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
    406 
    407 	/* Render targets. */
    408 	case PIPE_CAP_MAX_RENDER_TARGETS:
    409 		return screen->max_rts;
    410 	case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
    411 		return is_a3xx(screen) ? 1 : 0;
    412 
    413 	/* Queries. */
    414 	case PIPE_CAP_QUERY_BUFFER_OBJECT:
    415 		return 0;
    416 	case PIPE_CAP_OCCLUSION_QUERY:
    417 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
    418 	case PIPE_CAP_QUERY_TIMESTAMP:
    419 	case PIPE_CAP_QUERY_TIME_ELAPSED:
    420 		/* only a4xx, requires new enough kernel so we know max_freq: */
    421 		return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
    422 
    423 	case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
    424 	case PIPE_CAP_MIN_TEXEL_OFFSET:
    425 		return -8;
    426 
    427 	case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
    428 	case PIPE_CAP_MAX_TEXEL_OFFSET:
    429 		return 7;
    430 
    431 	case PIPE_CAP_ENDIANNESS:
    432 		return PIPE_ENDIAN_LITTLE;
    433 
    434 	case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
    435 		return 64;
    436 
    437 	case PIPE_CAP_VENDOR_ID:
    438 		return 0x5143;
    439 	case PIPE_CAP_DEVICE_ID:
    440 		return 0xFFFFFFFF;
    441 	case PIPE_CAP_ACCELERATED:
    442 		return 1;
    443 	case PIPE_CAP_VIDEO_MEMORY:
    444 		DBG("FINISHME: The value returned is incorrect\n");
    445 		return 10;
    446 	case PIPE_CAP_UMA:
    447 		return 1;
    448 	case PIPE_CAP_NATIVE_FENCE_FD:
    449 		return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
    450 	}
    451 	debug_printf("unknown param %d\n", param);
    452 	return 0;
    453 }
    454 
    455 static float
    456 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
    457 {
    458 	switch (param) {
    459 	case PIPE_CAPF_MAX_LINE_WIDTH:
    460 	case PIPE_CAPF_MAX_LINE_WIDTH_AA:
    461 		/* NOTE: actual value is 127.0f, but this is working around a deqp
    462 		 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
    463 		 * uses too small of a render target size, and gets confused when
    464 		 * the lines start going offscreen.
    465 		 *
    466 		 * See: https://code.google.com/p/android/issues/detail?id=206513
    467 		 */
    468 		if (fd_mesa_debug & FD_DBG_DEQP)
    469 			return 48.0f;
    470 		return 127.0f;
    471 	case PIPE_CAPF_MAX_POINT_WIDTH:
    472 	case PIPE_CAPF_MAX_POINT_WIDTH_AA:
    473 		return 4092.0f;
    474 	case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
    475 		return 16.0f;
    476 	case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
    477 		return 15.0f;
    478 	case PIPE_CAPF_GUARD_BAND_LEFT:
    479 	case PIPE_CAPF_GUARD_BAND_TOP:
    480 	case PIPE_CAPF_GUARD_BAND_RIGHT:
    481 	case PIPE_CAPF_GUARD_BAND_BOTTOM:
    482 		return 0.0f;
    483 	}
    484 	debug_printf("unknown paramf %d\n", param);
    485 	return 0;
    486 }
    487 
    488 static int
    489 fd_screen_get_shader_param(struct pipe_screen *pscreen,
    490 		enum pipe_shader_type shader,
    491 		enum pipe_shader_cap param)
    492 {
    493 	struct fd_screen *screen = fd_screen(pscreen);
    494 
    495 	switch(shader)
    496 	{
    497 	case PIPE_SHADER_FRAGMENT:
    498 	case PIPE_SHADER_VERTEX:
    499 		break;
    500 	case PIPE_SHADER_COMPUTE:
    501 		if (has_compute(screen))
    502 			break;
    503 		return 0;
    504 	case PIPE_SHADER_GEOMETRY:
    505 		/* maye we could emulate.. */
    506 		return 0;
    507 	default:
    508 		DBG("unknown shader type %d", shader);
    509 		return 0;
    510 	}
    511 
    512 	/* this is probably not totally correct.. but it's a start: */
    513 	switch (param) {
    514 	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
    515 	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
    516 	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
    517 	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
    518 		return 16384;
    519 	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
    520 		return 8; /* XXX */
    521 	case PIPE_SHADER_CAP_MAX_INPUTS:
    522 	case PIPE_SHADER_CAP_MAX_OUTPUTS:
    523 		return 16;
    524 	case PIPE_SHADER_CAP_MAX_TEMPS:
    525 		return 64; /* Max native temporaries. */
    526 	case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
    527 		/* NOTE: seems to be limit for a3xx is actually 512 but
    528 		 * split between VS and FS.  Use lower limit of 256 to
    529 		 * avoid getting into impossible situations:
    530 		 */
    531 		return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
    532 	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
    533 		return is_ir3(screen) ? 16 : 1;
    534 	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
    535 		return 1;
    536 	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
    537 	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
    538 		/* Technically this should be the same as for TEMP/CONST, since
    539 		 * everything is just normal registers.  This is just temporary
    540 		 * hack until load_input/store_output handle arrays in a similar
    541 		 * way as load_var/store_var..
    542 		 */
    543 		return 0;
    544 	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
    545 	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
    546 		/* a2xx compiler doesn't handle indirect: */
    547 		return is_ir3(screen) ? 1 : 0;
    548 	case PIPE_SHADER_CAP_SUBROUTINES:
    549 	case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
    550 	case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
    551 	case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
    552 	case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
    553 	case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
    554 		return 0;
    555 	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
    556 		return 1;
    557 	case PIPE_SHADER_CAP_INTEGERS:
    558 		if (glsl120)
    559 			return 0;
    560 		return is_ir3(screen) ? 1 : 0;
    561 	case PIPE_SHADER_CAP_INT64_ATOMICS:
    562 		return 0;
    563 	case PIPE_SHADER_CAP_FP16:
    564 		return 0;
    565 	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
    566 	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
    567 		return 16;
    568 	case PIPE_SHADER_CAP_PREFERRED_IR:
    569 		if (is_ir3(screen))
    570 			return PIPE_SHADER_IR_NIR;
    571 		return PIPE_SHADER_IR_TGSI;
    572 	case PIPE_SHADER_CAP_SUPPORTED_IRS:
    573 		if (is_ir3(screen)) {
    574 			return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
    575 		} else {
    576 			return (1 << PIPE_SHADER_IR_TGSI);
    577 		}
    578 		return 0;
    579 	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
    580 		return 32;
    581 	case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
    582 	case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
    583 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
    584 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
    585 		return 0;
    586 	case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
    587 	case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
    588 		if (is_a5xx(screen)) {
    589 			/* a5xx (and a4xx for that matter) has one state-block
    590 			 * for compute-shader SSBO's and another that is shared
    591 			 * by VS/HS/DS/GS/FS..  so to simplify things for now
    592 			 * just advertise SSBOs for FS and CS.  We could possibly
    593 			 * do what blob does, and partition the space for
    594 			 * VS/HS/DS/GS/FS.  The blob advertises:
    595 			 *
    596 			 *   GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
    597 			 *   GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
    598 			 *   GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
    599 			 *   GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
    600 			 *   GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
    601 			 *   GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
    602 			 *   GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
    603 			 *
    604 			 * I think that way we could avoid having to patch shaders
    605 			 * for actual SSBO indexes by using a static partitioning.
    606 			 *
    607 			 * Note same state block is used for images and buffers,
    608 			 * but images also need texture state for read access
    609 			 * (isam/isam.3d)
    610 			 */
    611 			switch(shader)
    612 			{
    613 			case PIPE_SHADER_FRAGMENT:
    614 			case PIPE_SHADER_COMPUTE:
    615 				return 24;
    616 			default:
    617 				return 0;
    618 			}
    619 		}
    620 		return 0;
    621 	}
    622 	debug_printf("unknown shader param %d\n", param);
    623 	return 0;
    624 }
    625 
    626 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
    627  * into per-generation backend?
    628  */
    629 static int
    630 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
    631 		enum pipe_compute_cap param, void *ret)
    632 {
    633 	struct fd_screen *screen = fd_screen(pscreen);
    634 	const char * const ir = "ir3";
    635 
    636 	if (!has_compute(screen))
    637 		return 0;
    638 
    639 	switch (param) {
    640 	case PIPE_COMPUTE_CAP_ADDRESS_BITS:
    641 		if (ret) {
    642 			uint32_t *address_bits = ret;
    643 			address_bits[0] = 32;
    644 
    645 			if (is_a5xx(screen))
    646 				address_bits[0] = 64;
    647 		}
    648 		return 1 * sizeof(uint32_t);
    649 
    650 	case PIPE_COMPUTE_CAP_IR_TARGET:
    651 		if (ret)
    652 			sprintf(ret, ir);
    653 		return strlen(ir) * sizeof(char);
    654 
    655 	case PIPE_COMPUTE_CAP_GRID_DIMENSION:
    656 		if (ret) {
    657 			uint64_t *grid_dimension = ret;
    658 			grid_dimension[0] = 3;
    659 		}
    660 		return 1 * sizeof(uint64_t);
    661 
    662 	case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
    663 		if (ret) {
    664 			uint64_t *grid_size = ret;
    665 			grid_size[0] = 65535;
    666 			grid_size[1] = 65535;
    667 			grid_size[2] = 65535;
    668 		}
    669 		return 3 * sizeof(uint64_t) ;
    670 
    671 	case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
    672 		if (ret) {
    673 			uint64_t *block_size = ret;
    674 			block_size[0] = 1024;
    675 			block_size[1] = 1024;
    676 			block_size[2] = 64;
    677 		}
    678 		return 3 * sizeof(uint64_t) ;
    679 
    680 	case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
    681 		if (ret) {
    682 			uint64_t *max_threads_per_block = ret;
    683 			*max_threads_per_block = 1024;
    684 		}
    685 		return sizeof(uint64_t);
    686 
    687 	case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
    688 	case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
    689 		if (ret) {
    690 			uint64_t *local_size = ret;
    691 			*local_size = 32768;
    692 		}
    693 		return sizeof(uint64_t);
    694 	case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
    695 	case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
    696 		break;
    697 	case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
    698 		if (ret) {
    699 			uint64_t *max = ret;
    700 			*max = 32768;
    701 		}
    702 		return sizeof(uint64_t);
    703 	case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
    704 	case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
    705 	case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
    706 	case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
    707 	case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
    708 		break;
    709 	}
    710 
    711 	return 0;
    712 }
    713 
    714 static const void *
    715 fd_get_compiler_options(struct pipe_screen *pscreen,
    716 		enum pipe_shader_ir ir, unsigned shader)
    717 {
    718 	struct fd_screen *screen = fd_screen(pscreen);
    719 
    720 	if (is_ir3(screen))
    721 		return ir3_get_compiler_options(screen->compiler);
    722 
    723 	return NULL;
    724 }
    725 
    726 boolean
    727 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
    728 		struct fd_bo *bo,
    729 		unsigned stride,
    730 		struct winsys_handle *whandle)
    731 {
    732 	whandle->stride = stride;
    733 
    734 	if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
    735 		return fd_bo_get_name(bo, &whandle->handle) == 0;
    736 	} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
    737 		whandle->handle = fd_bo_handle(bo);
    738 		return TRUE;
    739 	} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
    740 		whandle->handle = fd_bo_dmabuf(bo);
    741 		return TRUE;
    742 	} else {
    743 		return FALSE;
    744 	}
    745 }
    746 
    747 struct fd_bo *
    748 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
    749 		struct winsys_handle *whandle)
    750 {
    751 	struct fd_screen *screen = fd_screen(pscreen);
    752 	struct fd_bo *bo;
    753 
    754 	if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
    755 		bo = fd_bo_from_name(screen->dev, whandle->handle);
    756 	} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
    757 		bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
    758 	} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
    759 		bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
    760 	} else {
    761 		DBG("Attempt to import unsupported handle type %d", whandle->type);
    762 		return NULL;
    763 	}
    764 
    765 	if (!bo) {
    766 		DBG("ref name 0x%08x failed", whandle->handle);
    767 		return NULL;
    768 	}
    769 
    770 	return bo;
    771 }
    772 
    773 struct pipe_screen *
    774 fd_screen_create(struct fd_device *dev)
    775 {
    776 	struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
    777 	struct pipe_screen *pscreen;
    778 	uint64_t val;
    779 
    780 	fd_mesa_debug = debug_get_option_fd_mesa_debug();
    781 
    782 	if (fd_mesa_debug & FD_DBG_NOBIN)
    783 		fd_binning_enabled = false;
    784 
    785 	glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
    786 
    787 	if (!screen)
    788 		return NULL;
    789 
    790 	pscreen = &screen->base;
    791 
    792 	screen->dev = dev;
    793 	screen->refcnt = 1;
    794 
    795 	// maybe this should be in context?
    796 	screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
    797 	if (!screen->pipe) {
    798 		DBG("could not create 3d pipe");
    799 		goto fail;
    800 	}
    801 
    802 	if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
    803 		DBG("could not get GMEM size");
    804 		goto fail;
    805 	}
    806 	screen->gmemsize_bytes = val;
    807 
    808 	if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
    809 		DBG("could not get device-id");
    810 		goto fail;
    811 	}
    812 	screen->device_id = val;
    813 
    814 	if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
    815 		DBG("could not get gpu freq");
    816 		/* this limits what performance related queries are
    817 		 * supported but is not fatal
    818 		 */
    819 		screen->max_freq = 0;
    820 	} else {
    821 		screen->max_freq = val;
    822 		if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
    823 			screen->has_timestamp = true;
    824 	}
    825 
    826 	if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
    827 		DBG("could not get gpu-id");
    828 		goto fail;
    829 	}
    830 	screen->gpu_id = val;
    831 
    832 	if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
    833 		DBG("could not get chip-id");
    834 		/* older kernels may not have this property: */
    835 		unsigned core  = screen->gpu_id / 100;
    836 		unsigned major = (screen->gpu_id % 100) / 10;
    837 		unsigned minor = screen->gpu_id % 10;
    838 		unsigned patch = 0;  /* assume the worst */
    839 		val = (patch & 0xff) | ((minor & 0xff) << 8) |
    840 			((major & 0xff) << 16) | ((core & 0xff) << 24);
    841 	}
    842 	screen->chip_id = val;
    843 
    844 	if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
    845 		DBG("could not get # of rings");
    846 		screen->priority_mask = 0;
    847 	} else {
    848 		/* # of rings equates to number of unique priority values: */
    849 		screen->priority_mask = (1 << val) - 1;
    850 	}
    851 
    852 	DBG("Pipe Info:");
    853 	DBG(" GPU-id:          %d", screen->gpu_id);
    854 	DBG(" Chip-id:         0x%08x", screen->chip_id);
    855 	DBG(" GMEM size:       0x%08x", screen->gmemsize_bytes);
    856 
    857 	/* explicitly checking for GPU revisions that are known to work.  This
    858 	 * may be overly conservative for a3xx, where spoofing the gpu_id with
    859 	 * the blob driver seems to generate identical cmdstream dumps.  But
    860 	 * on a2xx, there seem to be small differences between the GPU revs
    861 	 * so it is probably better to actually test first on real hardware
    862 	 * before enabling:
    863 	 *
    864 	 * If you have a different adreno version, feel free to add it to one
    865 	 * of the cases below and see what happens.  And if it works, please
    866 	 * send a patch ;-)
    867 	 */
    868 	switch (screen->gpu_id) {
    869 	case 220:
    870 		fd2_screen_init(pscreen);
    871 		break;
    872 	case 305:
    873 	case 307:
    874 	case 320:
    875 	case 330:
    876 		fd3_screen_init(pscreen);
    877 		break;
    878 	case 420:
    879 	case 430:
    880 		fd4_screen_init(pscreen);
    881 		break;
    882 	case 530:
    883 		fd5_screen_init(pscreen);
    884 		break;
    885 	default:
    886 		debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
    887 		goto fail;
    888 	}
    889 
    890 	if (screen->gpu_id >= 500) {
    891 		screen->gmem_alignw = 64;
    892 		screen->gmem_alignh = 32;
    893 		screen->num_vsc_pipes = 16;
    894 	} else {
    895 		screen->gmem_alignw = 32;
    896 		screen->gmem_alignh = 32;
    897 		screen->num_vsc_pipes = 8;
    898 	}
    899 
    900 	/* NOTE: don't enable reordering on a2xx, since completely untested.
    901 	 * Also, don't enable if we have too old of a kernel to support
    902 	 * growable cmdstream buffers, since memory requirement for cmdstream
    903 	 * buffers would be too much otherwise.
    904 	 */
    905 	if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
    906 		screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
    907 
    908 	fd_bc_init(&screen->batch_cache);
    909 
    910 	(void) mtx_init(&screen->lock, mtx_plain);
    911 
    912 	pscreen->destroy = fd_screen_destroy;
    913 	pscreen->get_param = fd_screen_get_param;
    914 	pscreen->get_paramf = fd_screen_get_paramf;
    915 	pscreen->get_shader_param = fd_screen_get_shader_param;
    916 	pscreen->get_compute_param = fd_get_compute_param;
    917 	pscreen->get_compiler_options = fd_get_compiler_options;
    918 
    919 	fd_resource_screen_init(pscreen);
    920 	fd_query_screen_init(pscreen);
    921 
    922 	pscreen->get_name = fd_screen_get_name;
    923 	pscreen->get_vendor = fd_screen_get_vendor;
    924 	pscreen->get_device_vendor = fd_screen_get_device_vendor;
    925 
    926 	pscreen->get_timestamp = fd_screen_get_timestamp;
    927 
    928 	pscreen->fence_reference = fd_fence_ref;
    929 	pscreen->fence_finish = fd_fence_finish;
    930 	pscreen->fence_get_fd = fd_fence_get_fd;
    931 
    932 	slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
    933 
    934 	return pscreen;
    935 
    936 fail:
    937 	fd_screen_destroy(pscreen);
    938 	return NULL;
    939 }
    940